unleashed-firmware/applications/gui/icon.c

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C
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#include "icon.h"
#include "icon_i.h"
#include <cmsis_os2.h>
#include <flipper.h>
#include <flipper_v2.h>
Icon* icon_alloc(const IconData* data) {
Icon* icon = furi_alloc(sizeof(Icon));
icon->data = data;
return icon;
}
void icon_free(Icon* icon) {
furi_assert(icon);
free(icon);
}
const uint8_t* icon_get_data(Icon* icon) {
furi_assert(icon);
if(icon->tick) {
uint32_t now = osKernelGetTickCount();
if(now < icon->tick) {
icon->tick = now;
icon_next_frame(icon);
} else if(now - icon->tick > osKernelGetTickFreq() / icon->data->frame_rate) {
icon->tick = now;
icon_next_frame(icon);
}
}
return icon->data->frames[icon->frame];
}
void icon_next_frame(Icon* icon) {
furi_assert(icon);
icon->frame = (icon->frame + 1) % icon->data->frame_count;
}
uint8_t icon_get_width(Icon* icon) {
furi_assert(icon);
return icon->data->width;
}
uint8_t icon_get_height(Icon* icon) {
furi_assert(icon);
return icon->data->height;
}
bool icon_is_animated(Icon* icon) {
furi_assert(icon);
return icon->data->frame_count > 1;
}
void icon_start_animation(Icon* icon) {
furi_assert(icon);
icon->tick = osKernelGetTickCount();
}
void icon_stop_animation(Icon* icon) {
furi_assert(icon);
icon->tick = 0;
icon->frame = 0;
}