unleashed-firmware/applications/debug/lfrfid_debug/lfrfid_debug.c

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2.4 KiB
C
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#include "lfrfid_debug_i.h"
static bool lfrfid_debug_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
LfRfidDebug* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool lfrfid_debug_back_event_callback(void* context) {
furi_assert(context);
LfRfidDebug* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static LfRfidDebug* lfrfid_debug_alloc() {
LfRfidDebug* app = malloc(sizeof(LfRfidDebug));
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&lfrfid_debug_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, lfrfid_debug_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, lfrfid_debug_back_event_callback);
// Open GUI record
app->gui = furi_record_open(RECORD_GUI);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Submenu
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, LfRfidDebugViewSubmenu, submenu_get_view(app->submenu));
// Tune view
app->tune_view = lfrfid_debug_view_tune_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
LfRfidDebugViewTune,
lfrfid_debug_view_tune_get_view(app->tune_view));
return app;
}
static void lfrfid_debug_free(LfRfidDebug* app) {
furi_assert(app);
// Submenu
view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewSubmenu);
submenu_free(app->submenu);
// Tune view
view_dispatcher_remove_view(app->view_dispatcher, LfRfidDebugViewTune);
lfrfid_debug_view_tune_free(app->tune_view);
// View Dispatcher
view_dispatcher_free(app->view_dispatcher);
// Scene Manager
scene_manager_free(app->scene_manager);
// GUI
furi_record_close(RECORD_GUI);
app->gui = NULL;
free(app);
}
int32_t lfrfid_debug_app(void* p) {
UNUSED(p);
LfRfidDebug* app = lfrfid_debug_alloc();
scene_manager_next_scene(app->scene_manager, LfRfidDebugSceneStart);
view_dispatcher_run(app->view_dispatcher);
lfrfid_debug_free(app);
return 0;
}