unleashed-firmware/assets/SConscript

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Import("env")
from fbt.version import get_git_commit_unix_timestamp
assetsenv = env.Clone(
tools=["fbt_assets"],
FW_LIB_NAME="assets",
GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
)
assetsenv.ApplyLibFlags()
icons = assetsenv.CompileIcons(
assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/icons")
)
assetsenv.Alias("icons", icons)
# Protobuf .proto -> .c + .h
proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
proto_options = assetsenv.Glob("protobuf/*.options", source=True)
proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
assetsenv.Depends(proto, proto_options)
# Precious(proto)
assetsenv.Alias("proto", proto)
# Internal animations
dolphin_internal = assetsenv.DolphinSymBuilder(
assetsenv.Dir("compiled"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="internal",
)
assetsenv.Alias("dolphin_internal", dolphin_internal)
# Blocking animations
dolphin_blocking = assetsenv.DolphinSymBuilder(
assetsenv.Dir("compiled"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="blocking",
)
assetsenv.Alias("dolphin_blocking", dolphin_blocking)
# Protobuf version meta
proto_ver = assetsenv.ProtoVerBuilder(
"compiled/protobuf_version.h",
"#/assets/protobuf/Changelog",
)
assetsenv.Depends(proto_ver, proto)
assetsenv.Alias("proto_ver", proto_ver)
# Gather everything into a static lib
assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
assetsenv.Install("${LIB_DIST_DIR}", assetslib)
# Resources for SD card
if assetsenv["IS_BASE_FIRMWARE"]:
# External dolphin animations
dolphin_external = assetsenv.DolphinExtBuilder(
assetsenv.Dir("#/assets/resources/dolphin"),
assetsenv.Dir("#/assets/dolphin"),
DOLPHIN_RES_TYPE="external",
)
if assetsenv["FORCE"]:
assetsenv.AlwaysBuild(dolphin_external)
assetsenv.Alias("dolphin_ext", dolphin_external)
assetsenv.Clean(dolphin_external, assetsenv.Dir("#/assets/resources/dolphin"))
# Resources manifest
resources = assetsenv.Command(
"#/assets/resources/Manifest",
assetsenv.GlobRecursive(
"*", assetsenv.Dir("resources").srcnode(), exclude="Manifest"
),
action=Action(
'${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
"${RESMANIFESTCOMSTR}",
),
)
assetsenv.Precious(resources)
assetsenv.AlwaysBuild(resources)
assetsenv.Clean(
resources,
assetsenv.Dir("#/assets/resources/apps"),
)
# Exporting resources node to external environment
env["FW_ASSETS_HEADERS"] = assets_parts
env["FW_RESOURCES"] = resources
assetsenv.Alias("resources", resources)
Return("assetslib")