mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
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#include "dml.h"
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#include <math.h>
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float lerp(float v0, float v1, float t) {
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if(t > 1) return v1;
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return (1 - t) * v0 + t * v1;
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}
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Vector lerp_2d(Vector start, Vector end, float t) {
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return (Vector){
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lerp(start.x, end.x, t),
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lerp(start.y, end.y, t),
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};
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}
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Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
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return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
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}
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Vector vector_add(Vector a, Vector b) {
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return (Vector){a.x + b.x, a.y + b.y};
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}
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Vector vector_sub(Vector a, Vector b) {
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return (Vector){a.x - b.x, a.y - b.y};
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}
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Vector vector_mul_components(Vector a, Vector b) {
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return (Vector){a.x * b.x, a.y * b.y};
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}
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Vector vector_div_components(Vector a, Vector b) {
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return (Vector){a.x / b.x, a.y / b.y};
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}
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Vector vector_normalized(Vector a) {
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float length = vector_magnitude(a);
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return (Vector){a.x / length, a.y / length};
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}
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float vector_magnitude(Vector a) {
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return sqrt(a.x * a.x + a.y * a.y);
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}
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float vector_distance(Vector a, Vector b) {
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return vector_magnitude(vector_sub(a, b));
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}
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float vector_dot(Vector a, Vector b) {
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Vector _a = vector_normalized(a);
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Vector _b = vector_normalized(b);
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return _a.x * _b.x + _a.y * _b.y;
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}
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