unleashed-firmware/applications/plugins/ibtn_fuzzer/ibtnfuzzer.c

267 lines
9.8 KiB
C
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#include "ibtnfuzzer.h"
#include "scene/ibtnfuzzer_scene_entrypoint.h"
#include "scene/ibtnfuzzer_scene_load_file.h"
#include "scene/ibtnfuzzer_scene_select_field.h"
#include "scene/ibtnfuzzer_scene_run_attack.h"
#include "scene/ibtnfuzzer_scene_load_custom_uids.h"
#define IBTNFUZZER_APP_FOLDER "/ext/ibtnfuzzer"
static void ibtnfuzzer_draw_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
iBtnFuzzerState* ibtnfuzzer_state = ctx;
furi_mutex_acquire(ibtnfuzzer_state->mutex, FuriWaitForever);
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// Draw correct Canvas
switch(ibtnfuzzer_state->current_scene) {
case NoneScene:
case SceneEntryPoint:
ibtnfuzzer_scene_entrypoint_on_draw(canvas, ibtnfuzzer_state);
break;
case SceneSelectFile:
ibtnfuzzer_scene_load_file_on_draw(canvas, ibtnfuzzer_state);
break;
case SceneSelectField:
ibtnfuzzer_scene_select_field_on_draw(canvas, ibtnfuzzer_state);
break;
case SceneAttack:
ibtnfuzzer_scene_run_attack_on_draw(canvas, ibtnfuzzer_state);
break;
case SceneLoadCustomUids:
ibtnfuzzer_scene_load_custom_uids_on_draw(canvas, ibtnfuzzer_state);
break;
}
furi_mutex_release(ibtnfuzzer_state->mutex);
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}
void ibtnfuzzer_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
iBtnFuzzerEvent event = {
.evt_type = EventTypeKey, .key = input_event->key, .input_type = input_event->type};
furi_message_queue_put(event_queue, &event, 25);
}
static void ibtnfuzzer_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
iBtnFuzzerEvent event = {
.evt_type = EventTypeTick, .key = InputKeyUp, .input_type = InputTypeRelease};
furi_message_queue_put(event_queue, &event, 25);
}
iBtnFuzzerState* ibtnfuzzer_alloc() {
iBtnFuzzerState* ibtnfuzzer = malloc(sizeof(iBtnFuzzerState));
ibtnfuzzer->notification_msg = furi_string_alloc();
ibtnfuzzer->attack_name = furi_string_alloc();
ibtnfuzzer->proto_name = furi_string_alloc();
ibtnfuzzer->data_str = furi_string_alloc();
ibtnfuzzer->previous_scene = NoneScene;
ibtnfuzzer->current_scene = SceneEntryPoint;
ibtnfuzzer->is_running = true;
ibtnfuzzer->is_attacking = false;
ibtnfuzzer->key_index = 0;
ibtnfuzzer->menu_index = 0;
ibtnfuzzer->menu_proto_index = 0;
ibtnfuzzer->attack = iBtnFuzzerAttackDefaultValues;
ibtnfuzzer->notify = furi_record_open(RECORD_NOTIFICATION);
ibtnfuzzer->data[0] = 0x00;
ibtnfuzzer->data[1] = 0x00;
ibtnfuzzer->data[2] = 0x00;
ibtnfuzzer->data[3] = 0x00;
ibtnfuzzer->data[4] = 0x00;
ibtnfuzzer->data[5] = 0x00;
ibtnfuzzer->data[6] = 0x00;
ibtnfuzzer->data[7] = 0x00;
ibtnfuzzer->payload[0] = 0x00;
ibtnfuzzer->payload[1] = 0x00;
ibtnfuzzer->payload[2] = 0x00;
ibtnfuzzer->payload[3] = 0x00;
ibtnfuzzer->payload[4] = 0x00;
ibtnfuzzer->payload[5] = 0x00;
ibtnfuzzer->payload[6] = 0x00;
ibtnfuzzer->payload[7] = 0x00;
//Dialog
ibtnfuzzer->dialogs = furi_record_open(RECORD_DIALOGS);
return ibtnfuzzer;
}
void ibtnfuzzer_free(iBtnFuzzerState* ibtnfuzzer) {
//Dialog
furi_record_close(RECORD_DIALOGS);
notification_message(ibtnfuzzer->notify, &sequence_blink_stop);
// Strings
furi_string_free(ibtnfuzzer->notification_msg);
furi_string_free(ibtnfuzzer->attack_name);
furi_string_free(ibtnfuzzer->proto_name);
furi_string_free(ibtnfuzzer->data_str);
free(ibtnfuzzer->data);
free(ibtnfuzzer->payload);
// The rest
free(ibtnfuzzer);
}
// ENTRYPOINT
int32_t ibtnfuzzer_start(void* p) {
UNUSED(p);
// Input
FURI_LOG_I(TAG, "Initializing input");
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(iBtnFuzzerEvent));
iBtnFuzzerState* ibtnfuzzer_state = ibtnfuzzer_alloc();
ibtnfuzzer_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!ibtnfuzzer_state->mutex) {
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FURI_LOG_E(TAG, "cannot create mutex\r\n");
furi_message_queue_free(event_queue);
furi_record_close(RECORD_NOTIFICATION);
ibtnfuzzer_free(ibtnfuzzer_state);
return 255;
}
Storage* storage = furi_record_open(RECORD_STORAGE);
if(!storage_simply_mkdir(storage, IBTNFUZZER_APP_FOLDER)) {
FURI_LOG_E(TAG, "Could not create folder %s", IBTNFUZZER_APP_FOLDER);
}
furi_record_close(RECORD_STORAGE);
// Configure view port
FURI_LOG_I(TAG, "Initializing viewport");
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, ibtnfuzzer_draw_callback, ibtnfuzzer_state);
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view_port_input_callback_set(view_port, ibtnfuzzer_input_callback, event_queue);
// Configure timer
FURI_LOG_I(TAG, "Initializing timer");
FuriTimer* timer =
furi_timer_alloc(ibtnfuzzer_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 10); // 10 times per second
// Register view port in GUI
FURI_LOG_I(TAG, "Initializing gui");
Gui* gui = (Gui*)furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Init values
iBtnFuzzerEvent event;
while(ibtnfuzzer_state->is_running) {
// Get next event
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 25);
//furi_mutex_acquire(ibtnfuzzer_state->mutex, FuriWaitForever);
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if(event_status == FuriStatusOk) {
if(event.evt_type == EventTypeKey) {
//Handle event key
switch(ibtnfuzzer_state->current_scene) {
case NoneScene:
case SceneEntryPoint:
ibtnfuzzer_scene_entrypoint_on_event(event, ibtnfuzzer_state);
break;
case SceneSelectFile:
ibtnfuzzer_scene_load_file_on_event(event, ibtnfuzzer_state);
break;
case SceneSelectField:
ibtnfuzzer_scene_select_field_on_event(event, ibtnfuzzer_state);
break;
case SceneAttack:
ibtnfuzzer_scene_run_attack_on_event(event, ibtnfuzzer_state);
break;
case SceneLoadCustomUids:
ibtnfuzzer_scene_load_custom_uids_on_event(event, ibtnfuzzer_state);
break;
}
} else if(event.evt_type == EventTypeTick) {
//Handle event tick
if(ibtnfuzzer_state->current_scene != ibtnfuzzer_state->previous_scene) {
// Trigger Exit Scene
switch(ibtnfuzzer_state->previous_scene) {
case SceneEntryPoint:
ibtnfuzzer_scene_entrypoint_on_exit(ibtnfuzzer_state);
break;
case SceneSelectFile:
ibtnfuzzer_scene_load_file_on_exit(ibtnfuzzer_state);
break;
case SceneSelectField:
ibtnfuzzer_scene_select_field_on_exit(ibtnfuzzer_state);
break;
case SceneAttack:
ibtnfuzzer_scene_run_attack_on_exit(ibtnfuzzer_state);
break;
case SceneLoadCustomUids:
ibtnfuzzer_scene_load_custom_uids_on_exit(ibtnfuzzer_state);
break;
case NoneScene:
break;
}
// Trigger Entry Scene
switch(ibtnfuzzer_state->current_scene) {
case NoneScene:
case SceneEntryPoint:
ibtnfuzzer_scene_entrypoint_on_enter(ibtnfuzzer_state);
break;
case SceneSelectFile:
ibtnfuzzer_scene_load_file_on_enter(ibtnfuzzer_state);
break;
case SceneSelectField:
ibtnfuzzer_scene_select_field_on_enter(ibtnfuzzer_state);
break;
case SceneAttack:
ibtnfuzzer_scene_run_attack_on_enter(ibtnfuzzer_state);
break;
case SceneLoadCustomUids:
ibtnfuzzer_scene_load_custom_uids_on_enter(ibtnfuzzer_state);
break;
}
ibtnfuzzer_state->previous_scene = ibtnfuzzer_state->current_scene;
}
// Trigger Tick Scene
switch(ibtnfuzzer_state->current_scene) {
case NoneScene:
case SceneEntryPoint:
ibtnfuzzer_scene_entrypoint_on_tick(ibtnfuzzer_state);
break;
case SceneSelectFile:
ibtnfuzzer_scene_load_file_on_tick(ibtnfuzzer_state);
break;
case SceneSelectField:
ibtnfuzzer_scene_select_field_on_tick(ibtnfuzzer_state);
break;
case SceneAttack:
ibtnfuzzer_scene_run_attack_on_tick(ibtnfuzzer_state);
break;
case SceneLoadCustomUids:
ibtnfuzzer_scene_load_custom_uids_on_tick(ibtnfuzzer_state);
break;
}
view_port_update(view_port);
}
}
//furi_mutex_release(ibtnfuzzer_state->mutex);
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}
// Cleanup
furi_timer_stop(timer);
furi_timer_free(timer);
FURI_LOG_I(TAG, "Cleaning up");
gui_remove_view_port(gui, view_port);
view_port_free(view_port);
furi_message_queue_free(event_queue);
furi_record_close(RECORD_GUI);
furi_record_close(RECORD_NOTIFICATION);
furi_mutex_free(ibtnfuzzer_state->mutex);
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ibtnfuzzer_free(ibtnfuzzer_state);
return 0;
}