unleashed-firmware/applications/plugins/blackjack/defines.h

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C
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#pragma once
#include <furi.h>
#include <input/input.h>
#include <gui/elements.h>
#include <flipper_format/flipper_format.h>
#include <flipper_format/flipper_format_i.h>
#include "common/card.h"
#include "common/queue.h"
#include "common/menu.h"
#define APP_NAME "Blackjack"
#define CONF_ANIMATION_DURATION "AnimationDuration"
#define CONF_MESSAGE_DURATION "MessageDuration"
#define CONF_STARTING_MONEY "StartingMoney"
#define CONF_ROUND_PRICE "RoundPrice"
#define CONF_SOUND_EFFECTS "SoundEffects"
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
uint32_t animation_duration;
uint32_t message_duration;
uint32_t starting_money;
uint32_t round_price;
bool sound_effects;
} Settings;
typedef struct {
EventType type;
InputEvent input;
} AppEvent;
typedef enum {
GameStateGameOver,
GameStateStart,
GameStatePlay,
GameStateSettings,
GameStateDealer,
} PlayState;
typedef enum {
DirectionUp,
DirectionDown,
DirectionRight,
DirectionLeft,
Select,
Back,
None
} Direction;
typedef struct {
FuriMutex* mutex;
Card player_cards[21];
Card dealer_cards[21];
uint8_t player_card_count;
uint8_t dealer_card_count;
Direction selectDirection;
Settings settings;
uint32_t player_score;
uint32_t bet;
uint8_t selectedMenu;
bool doubled;
bool started;
bool processing;
Deck deck;
PlayState state;
QueueState queue_state;
Menu* menu;
unsigned int last_tick;
} GameState;