unleashed-firmware/applications/desktop/helpers/desktop_animation.h

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C
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#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <gui/icon.h>
typedef struct DesktopAnimation DesktopAnimation;
typedef struct ActiveAnimation ActiveAnimation;
typedef struct BasicAnimation BasicAnimation;
typedef enum {
DesktopAnimationStateBasic,
DesktopAnimationStateActive,
DesktopAnimationStateLevelUpIsPending,
DesktopAnimationStateSDEmpty,
DesktopAnimationStateSDEmptyURL,
DesktopAnimationStateSDCorrupted,
} DesktopAnimationState;
struct BasicAnimation {
const Icon* icon;
uint16_t duration; // sec
uint16_t active_cooldown;
uint8_t weight;
bool black_status_bar;
uint16_t butthurt_level_mask;
};
struct ActiveAnimation {
const Icon* icon;
bool black_status_bar;
uint16_t duration; // sec
};
typedef struct {
const BasicAnimation* basic;
const ActiveAnimation* active;
} PairedAnimation;
typedef void (*AnimationChangedCallback)(void*);
DesktopAnimation* desktop_animation_alloc(void);
void desktop_animation_free(DesktopAnimation*);
void desktop_animation_activate(DesktopAnimation* instance);
void desktop_animation_set_animation_changed_callback(
DesktopAnimation* instance,
AnimationChangedCallback callback,
void* context);
DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation);
void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation);
const Icon*
desktop_animation_get_animation(DesktopAnimation* animation, bool* status_bar_background_black);
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation);
void desktop_start_new_idle_animation(DesktopAnimation* animation);