unleashed-firmware/applications/main/infrared/scenes/infrared_scene_ask_retry.c

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#include "../infrared_i.h"
static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_ask_retry_on_enter(void* context) {
Infrared* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
dialog_ex_set_header(dialog_ex, "Return to Reading?", 64, 0, AlignCenter, AlignTop);
dialog_ex_set_text(
dialog_ex, "All unsaved data\nwill be lost!", 64, 31, AlignCenter, AlignCenter);
dialog_ex_set_icon(dialog_ex, 0, 0, NULL);
dialog_ex_set_left_button_text(dialog_ex, "Exit");
dialog_ex_set_center_button_text(dialog_ex, NULL);
dialog_ex_set_right_button_text(dialog_ex, "Stay");
dialog_ex_set_result_callback(dialog_ex, infrared_scene_dialog_result_callback);
dialog_ex_set_context(dialog_ex, context);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_ask_retry_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, InfraredSceneLearn);
consumed = true;
} else if(event.event == DialogExResultRight) {
scene_manager_previous_scene(scene_manager);
consumed = true;
}
}
return consumed;
}
void infrared_scene_ask_retry_on_exit(void* context) {
Infrared* infrared = context;
dialog_ex_reset(infrared->dialog_ex);
}