mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
102 lines
3.7 KiB
C
102 lines
3.7 KiB
C
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#include "../infrared_i.h"
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typedef enum {
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SubmenuIndexAddButton,
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SubmenuIndexRenameButton,
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SubmenuIndexDeleteButton,
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SubmenuIndexRenameRemote,
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SubmenuIndexDeleteRemote,
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} SubmenuIndex;
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static void infrared_scene_edit_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_edit_on_enter(void* context) {
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Infrared* infrared = context;
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Submenu* submenu = infrared->submenu;
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SceneManager* scene_manager = infrared->scene_manager;
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submenu_add_item(
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submenu,
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"Add Button",
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SubmenuIndexAddButton,
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infrared_scene_edit_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Rename Button",
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SubmenuIndexRenameButton,
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infrared_scene_edit_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Delete Button",
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SubmenuIndexDeleteButton,
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infrared_scene_edit_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Rename Remote",
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SubmenuIndexRenameRemote,
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infrared_scene_edit_submenu_callback,
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context);
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submenu_add_item(
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submenu,
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"Delete Remote",
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SubmenuIndexDeleteRemote,
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infrared_scene_edit_submenu_callback,
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context);
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const uint32_t submenu_index = scene_manager_get_scene_state(scene_manager, InfraredSceneEdit);
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submenu_set_selected_item(submenu, submenu_index);
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scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, SubmenuIndexAddButton);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_edit_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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const uint32_t submenu_index = event.event;
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scene_manager_set_scene_state(scene_manager, InfraredSceneEdit, submenu_index);
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if(submenu_index == SubmenuIndexAddButton) {
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infrared->app_state.is_learning_new_remote = false;
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scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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consumed = true;
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} else if(submenu_index == SubmenuIndexRenameButton) {
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infrared->app_state.edit_target = InfraredEditTargetButton;
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infrared->app_state.edit_mode = InfraredEditModeRename;
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scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect);
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consumed = true;
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} else if(submenu_index == SubmenuIndexDeleteButton) {
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infrared->app_state.edit_target = InfraredEditTargetButton;
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infrared->app_state.edit_mode = InfraredEditModeDelete;
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scene_manager_next_scene(scene_manager, InfraredSceneEditButtonSelect);
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consumed = true;
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} else if(submenu_index == SubmenuIndexRenameRemote) {
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infrared->app_state.edit_target = InfraredEditTargetRemote;
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infrared->app_state.edit_mode = InfraredEditModeRename;
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scene_manager_next_scene(scene_manager, InfraredSceneEditRename);
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consumed = true;
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} else if(submenu_index == SubmenuIndexDeleteRemote) {
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infrared->app_state.edit_target = InfraredEditTargetRemote;
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infrared->app_state.edit_mode = InfraredEditModeDelete;
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scene_manager_next_scene(scene_manager, InfraredSceneEditDelete);
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_edit_on_exit(void* context) {
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Infrared* infrared = context;
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submenu_reset(infrared->submenu);
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}
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