unleashed-firmware/applications/main/archive/archive.c

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#include "archive_i.h"
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static bool archive_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
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ArchiveApp* archive = context;
return scene_manager_handle_custom_event(archive->scene_manager, event);
}
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static bool archive_back_event_callback(void* context) {
furi_assert(context);
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ArchiveApp* archive = context;
return scene_manager_handle_back_event(archive->scene_manager);
}
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static void archive_tick_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = context;
scene_manager_handle_tick_event(archive->scene_manager);
}
ArchiveApp* archive_alloc(void) {
[FL-2274] Inventing streams and moving FFF to them (#981) * Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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ArchiveApp* archive = malloc(sizeof(ArchiveApp));
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archive->fav_move_str = furi_string_alloc();
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archive->dst_path = furi_string_alloc();
archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
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archive->view_dispatcher = view_dispatcher_alloc();
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archive->gui = furi_record_open(RECORD_GUI);
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ViewDispatcher* view_dispatcher = archive->view_dispatcher;
view_dispatcher_enable_queue(view_dispatcher);
view_dispatcher_set_event_callback_context(view_dispatcher, archive);
view_dispatcher_set_custom_event_callback(view_dispatcher, archive_custom_event_callback);
view_dispatcher_set_navigation_event_callback(view_dispatcher, archive_back_event_callback);
view_dispatcher_set_tick_event_callback(view_dispatcher, archive_tick_event_callback, 100);
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archive->dialogs = furi_record_open(RECORD_DIALOGS);
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archive->text_input = text_input_alloc();
view_dispatcher_add_view(
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view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
archive->widget = widget_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
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archive->view_stack = view_stack_alloc();
view_dispatcher_add_view(
view_dispatcher, ArchiveViewStack, view_stack_get_view(archive->view_stack));
archive->browser = browser_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
// Loading
archive->loading = loading_alloc();
return archive;
}
void archive_free(ArchiveApp* archive) {
furi_assert(archive);
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ViewDispatcher* view_dispatcher = archive->view_dispatcher;
// Loading
loading_free(archive->loading);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewTextInput);
text_input_free(archive->text_input);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewWidget);
widget_free(archive->widget);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewStack);
view_stack_free(archive->view_stack);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewBrowser);
view_dispatcher_free(archive->view_dispatcher);
scene_manager_free(archive->scene_manager);
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browser_free(archive->browser);
furi_string_free(archive->fav_move_str);
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furi_string_free(archive->dst_path);
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furi_record_close(RECORD_DIALOGS);
archive->dialogs = NULL;
furi_record_close(RECORD_GUI);
archive->gui = NULL;
free(archive);
}
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void archive_show_loading_popup(ArchiveApp* context, bool show) {
ViewStack* view_stack = context->view_stack;
Loading* loading = context->loading;
if(show) {
// Raise timer priority so that animations can play
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_stack_add_view(view_stack, loading_get_view(loading));
} else {
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view_stack_remove_view(view_stack, loading_get_view(loading));
// Restore default timer priority
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
}
}
int32_t archive_app(void* p) {
UNUSED(p);
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ArchiveApp* archive = archive_alloc();
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view_dispatcher_attach_to_gui(
archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
view_dispatcher_run(archive->view_dispatcher);
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archive_free(archive);
return 0;
}