unleashed-firmware/applications/irda/scene/irda_app_scene_universal_common.cpp

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#include "../irda_app.h"
#include "assets_icons.h"
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
#include <dolphin/dolphin.h>
#include "gui/modules/button_menu.h"
#include "gui/modules/button_panel.h"
#include "../view/irda_app_brut_view.h"
#include "gui/view.h"
#include "irda/irda_app_event.h"
#include "irda/irda_app_view_manager.h"
#include "irda/scene/irda_app_scene.h"
void IrdaAppSceneUniversalCommon::irda_app_item_callback(void* context, uint32_t index) {
IrdaApp* app = static_cast<IrdaApp*>(context);
IrdaAppEvent event;
event.type = IrdaAppEvent::Type::ButtonPanelPressed;
event.payload.menu_index = index;
app->get_view_manager()->send_event(&event);
}
static bool irda_popup_brut_input_callback(InputEvent* event, void* context) {
furi_assert(context);
furi_assert(event);
auto app = static_cast<IrdaApp*>(context);
bool consumed = false;
if((event->type == InputTypeShort) && (event->key == InputKeyBack)) {
consumed = true;
IrdaAppEvent irda_event;
irda_event.type = IrdaAppEvent::Type::Back;
app->get_view_manager()->send_event(&irda_event);
}
return consumed;
}
void IrdaAppSceneUniversalCommon::remove_popup(IrdaApp* app) {
auto button_panel = app->get_view_manager()->get_button_panel();
button_panel_set_popup_draw_callback(button_panel, NULL, NULL);
button_panel_set_popup_input_callback(button_panel, NULL, NULL);
}
void IrdaAppSceneUniversalCommon::show_popup(IrdaApp* app, int record_amount) {
auto button_panel = app->get_view_manager()->get_button_panel();
auto popup_brut = app->get_view_manager()->get_popup_brut();
popup_brut_set_progress_max(popup_brut, record_amount);
button_panel_set_popup_draw_callback(button_panel, popup_brut_draw_callback, popup_brut);
button_panel_set_popup_input_callback(button_panel, irda_popup_brut_input_callback, app);
}
bool IrdaAppSceneUniversalCommon::progress_popup(IrdaApp* app) {
bool result = popup_brut_increase_progress(app->get_view_manager()->get_popup_brut());
auto button_panel = app->get_view_manager()->get_button_panel();
with_view_model_cpp(button_panel_get_view(button_panel), void*, model, { return true; });
return result;
}
bool IrdaAppSceneUniversalCommon::on_event(IrdaApp* app, IrdaAppEvent* event) {
bool consumed = false;
if(brute_force_started) {
if(event->type == IrdaAppEvent::Type::Tick) {
auto view_manager = app->get_view_manager();
IrdaAppEvent tick_event = {.type = IrdaAppEvent::Type::Tick};
view_manager->send_event(&tick_event);
bool result = brute_force.send_next_bruteforce();
if(result) {
result = progress_popup(app);
}
if(!result) {
brute_force.stop_bruteforce();
brute_force_started = false;
remove_popup(app);
}
consumed = true;
} else if(event->type == IrdaAppEvent::Type::Back) {
brute_force_started = false;
brute_force.stop_bruteforce();
remove_popup(app);
consumed = true;
}
} else {
if(event->type == IrdaAppEvent::Type::ButtonPanelPressed) {
int record_amount = 0;
if(brute_force.start_bruteforce(event->payload.menu_index, record_amount)) {
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965) * Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
DOLPHIN_DEED(DolphinDeedIrBruteForce);
brute_force_started = true;
show_popup(app, record_amount);
} else {
app->switch_to_previous_scene();
}
consumed = true;
} else if(event->type == IrdaAppEvent::Type::Back) {
app->switch_to_previous_scene();
consumed = true;
}
}
return consumed;
}
void IrdaAppSceneUniversalCommon::on_exit(IrdaApp* app) {
IrdaAppViewManager* view_manager = app->get_view_manager();
ButtonPanel* button_panel = view_manager->get_button_panel();
button_panel_reset(button_panel);
}