mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
110 lines
3 KiB
C
110 lines
3 KiB
C
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#include "../infrared_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_ac_on_enter(void* context) {
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infrared_scene_universal_common_on_enter(context);
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Infrared* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/ac.ir"));
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button_panel_reserve(button_panel, 2, 3);
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uint32_t i = 0;
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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3,
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22,
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&I_Off_25x27,
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&I_Off_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Off");
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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36,
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22,
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&I_Dehumidify_25x27,
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&I_Dehumidify_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Dh");
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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3,
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59,
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&I_CoolHi_25x27,
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&I_CoolHi_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Cool_hi");
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button_panel_add_item(
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button_panel,
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i,
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1,
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1,
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36,
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59,
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&I_HeatHi_25x27,
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&I_HeatHi_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Heat_hi");
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button_panel_add_item(
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button_panel,
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i,
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0,
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2,
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3,
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91,
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&I_CoolLo_25x27,
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&I_CoolLo_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Cool_lo");
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button_panel_add_item(
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button_panel,
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i,
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1,
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2,
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36,
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91,
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&I_HeatLo_25x27,
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&I_HeatLo_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "Heat_lo");
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button_panel_add_label(button_panel, 6, 10, FontPrimary, "AC remote");
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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infrared_show_loading_popup(infrared, true);
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bool success = infrared_brute_force_calculate_messages(brute_force);
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infrared_show_loading_popup(infrared, false);
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if(!success) {
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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}
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}
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bool infrared_scene_universal_ac_on_event(void* context, SceneManagerEvent event) {
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return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_ac_on_exit(void* context) {
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infrared_scene_universal_common_on_exit(context);
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}
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