unleashed-firmware/applications/infrared/infrared_app_view_manager.h

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/**
* @file infrared_app_view_manager.h
* Infrared: Scene events description
*/
#pragma once
#include <gui/modules/button_menu.h>
#include <gui/modules/text_input.h>
#include <gui/view_stack.h>
#include <gui/modules/button_panel.h>
#include <furi.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/loading.h>
#include "infrared_app_event.h"
#include "view/infrared_progress_view.h"
/** Infrared View manager class */
class InfraredAppViewManager {
public:
/** Infrared View Id enum, it is used
* to identify added views */
enum class ViewId : uint8_t {
DialogEx,
TextInput,
Submenu,
ButtonMenu,
UniversalRemote,
Popup,
};
/** Class constructor */
InfraredAppViewManager();
/** Class destructor */
~InfraredAppViewManager();
/** Switch to another view
*
* @param id - view id to switch to
*/
void switch_to(ViewId id);
/** Receive event from queue
*
* @param event - received event
*/
void receive_event(InfraredAppEvent* event);
/** Send event to queue
*
* @param event - event to send
*/
void send_event(InfraredAppEvent* event);
/** Clear events that already in queue
*
* @param event - event to send
*/
void clear_events();
/** Get dialog_ex view module
*
* @retval dialog_ex view module
*/
DialogEx* get_dialog_ex();
/** Get submenu view module
*
* @retval submenu view module
*/
Submenu* get_submenu();
/** Get popup view module
*
* @retval popup view module
*/
Popup* get_popup();
/** Get text_input view module
*
* @retval text_input view module
*/
TextInput* get_text_input();
/** Get button_menu view module
*
* @retval button_menu view module
*/
ButtonMenu* get_button_menu();
/** Get button_panel view module
*
* @retval button_panel view module
*/
ButtonPanel* get_button_panel();
/** Get view_stack view module used in universal remote
*
* @retval view_stack view module
*/
ViewStack* get_universal_view_stack();
/** Get progress view module
*
* @retval progress view module
*/
InfraredProgressView* get_progress();
/** Get loading view module
*
* @retval loading view module
*/
Loading* get_loading();
/** Get event queue
*
* @retval event queue
*/
osMessageQueueId_t get_event_queue();
/** Callback to handle back button
*
* @param context - context to pass to callback
* @retval always returns VIEW_IGNORE
*/
uint32_t previous_view_callback(void* context);
private:
/** View Dispatcher instance.
* It handles view switching */
ViewDispatcher* view_dispatcher;
/** Gui instance */
Gui* gui;
/** Text input view module instance */
TextInput* text_input;
/** DialogEx view module instance */
DialogEx* dialog_ex;
/** Submenu view module instance */
Submenu* submenu;
/** Popup view module instance */
Popup* popup;
/** ButtonMenu view module instance */
ButtonMenu* button_menu;
/** ButtonPanel view module instance */
ButtonPanel* button_panel;
/** ViewStack view module instance */
ViewStack* universal_view_stack;
/** ProgressView view module instance */
InfraredProgressView* progress_view;
/** Loading view module instance */
Loading* loading_view;
/** Queue to handle events, which are processed in scenes */
osMessageQueueId_t event_queue;
/** Add View to pull of views
*
* @param view_id - id to identify view
* @param view - view to add
*/
void add_view(ViewId view_id, View* view);
};