unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_save_name.c

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2.6 KiB
C
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#include <lib/toolbox/random_name.h>
#include "../lfrfid_i.h"
void lfrfid_scene_save_name_on_enter(void* context) {
LfRfid* app = context;
TextInput* text_input = app->text_input;
FuriString* folder_path;
folder_path = furi_string_alloc();
bool key_name_is_empty = furi_string_empty(app->file_name);
if(key_name_is_empty) {
furi_string_set(app->file_path, LFRFID_APP_FOLDER);
set_random_name(app->text_store, LFRFID_TEXT_STORE_SIZE);
furi_string_set(folder_path, LFRFID_APP_FOLDER);
} else {
lfrfid_text_store_set(app, "%s", furi_string_get_cstr(app->file_name));
path_extract_dirname(furi_string_get_cstr(app->file_path), folder_path);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
lfrfid_text_input_callback,
app,
app->text_store,
LFRFID_KEY_NAME_SIZE,
key_name_is_empty);
FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), app->text_store);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path),
LFRFID_APP_EXTENSION,
furi_string_get_cstr(app->file_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
furi_string_free(folder_path);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewTextInput);
}
bool lfrfid_scene_save_name_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
SceneManager* scene_manager = app->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == LfRfidEventNext) {
consumed = true;
if(!furi_string_empty(app->file_name)) {
lfrfid_delete_key(app);
}
furi_string_set(app->file_name, app->text_store);
if(lfrfid_save_key(app)) {
scene_manager_next_scene(scene_manager, LfRfidSceneSaveSuccess);
} else {
scene_manager_search_and_switch_to_previous_scene(
scene_manager, LfRfidSceneReadKeyMenu);
}
}
}
return consumed;
}
void lfrfid_scene_save_name_on_exit(void* context) {
LfRfid* app = context;
TextInput* text_input = app->text_input;
void* validator_context = text_input_get_validator_callback_context(text_input);
text_input_set_validator(text_input, NULL, NULL);
validator_is_file_free((ValidatorIsFile*)validator_context);
text_input_reset(text_input);
}