mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 18:23:15 +00:00
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
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#include "ibutton-scene-save-name.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include <callback-connector.h>
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void iButtonSceneSaveName::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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TextInput* text_input = view_manager->get_text_input();
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auto callback = cbc::obtain_connector(this, &iButtonSceneSaveName::text_input_callback);
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iButtonKey* key = app->get_key();
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const char* key_name = key->get_name();
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if(strcmp(key_name, "") == 0) {
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app->generate_random_name(app->get_text_store(), app->get_text_store_size());
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}
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text_input_set_header_text(text_input, "Name the key");
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text_input_set_result_callback(
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text_input, callback, app, app->get_text_store(), app->get_text_store_size());
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewTextInput);
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}
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bool iButtonSceneSaveName::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeTextEditResult) {
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KeyStore* store = app->get_key_store();
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uint8_t key_index = store->add_key();
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iButtonKey* key = app->get_key();
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store->set_key_type(key_index, key->get_key_type());
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store->set_key_name(key_index, app->get_text_store());
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store->set_key_data(key_index, key->get_data(), key->get_size());
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app->switch_to_next_scene(iButtonApp::Scene::SceneSaveSuccess);
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneSaveName::on_exit(iButtonApp* app) {
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TextInput* text_input = app->get_view_manager()->get_text_input();
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text_input_set_header_text(text_input, "");
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text_input_set_result_callback(text_input, NULL, NULL, NULL, 0);
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}
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void iButtonSceneSaveName::text_input_callback(void* context, char* text) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeTextEditResult;
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app->get_view_manager()->send_event(&event);
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}
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