unleashed-firmware/applications/gui/modules/widget_elements/widget_element_i.h

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#pragma once
#include <furi.h>
#include <gui/view.h>
#include <input/input.h>
typedef enum {
GuiButtonTypeLeft,
GuiButtonTypeCenter,
GuiButtonTypeRight,
} GuiButtonType;
typedef void (*ButtonCallback)(GuiButtonType result, InputType type, void* context);
typedef struct WidgetElement WidgetElement;
typedef struct Widget Widget;
struct WidgetElement {
// generic draw and input callbacks
void (*draw)(Canvas* canvas, WidgetElement* element);
bool (*input)(InputEvent* event, WidgetElement* element);
// free callback
void (*free)(WidgetElement* element);
// generic model holder
void* model;
// pointer to widget that hold our element
Widget* parent;
};
/* Create multi string element */
WidgetElement* widget_element_string_multiline_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/* Create string element */
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/* Create button element */
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/* Create icon element */
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
/* Create frame element */
WidgetElement* widget_element_frame_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);