mirror of
https://github.com/DarkFlippers/unleashed-firmware
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34 lines
946 B
C
34 lines
946 B
C
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#include "empty_screen.h"
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#include <furi.h>
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struct EmptyScreen {
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View* view;
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};
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static void empty_screen_view_draw_callback(Canvas* canvas, void* _model) {
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canvas_clear(canvas);
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}
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static bool empty_screen_view_input_callback(InputEvent* event, void* context) {
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return false;
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}
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EmptyScreen* empty_screen_alloc() {
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EmptyScreen* empty_screen = furi_alloc(sizeof(EmptyScreen));
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empty_screen->view = view_alloc();
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view_set_context(empty_screen->view, empty_screen);
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view_set_draw_callback(empty_screen->view, empty_screen_view_draw_callback);
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view_set_input_callback(empty_screen->view, empty_screen_view_input_callback);
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return empty_screen;
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}
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void empty_screen_free(EmptyScreen* empty_screen) {
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furi_assert(empty_screen);
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view_free(empty_screen->view);
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free(empty_screen);
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}
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View* empty_screen_get_view(EmptyScreen* empty_screen) {
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furi_assert(empty_screen);
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return empty_screen->view;
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}
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