unleashed-firmware/applications/dolphin/dolphin_i.h

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#pragma once
#include "dolphin.h"
#include "dolphin_state.h"
#include "dolphin_views.h"
#include <flipper_v2.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/canvas.h>
#include <menu/menu.h>
#include <assets_icons.h>
#include <stdint.h>
typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeSave,
} DolphinEventType;
typedef struct {
DolphinEventType type;
union {
DolphinDeed deed;
};
} DolphinEvent;
struct Dolphin {
// Internal message queue
osMessageQueueId_t event_queue;
// State
DolphinState* state;
// Menu
ValueMutex* menu_vm;
// GUI
ViewDispatcher* idle_view_dispatcher;
View* idle_view_first_start;
View* idle_view_main;
View* idle_view_stats;
View* idle_view_debug;
};
Dolphin* dolphin_alloc();
/* Save Dolphin state (write to permanent memory)
* Thread safe
*/
void dolphin_save(Dolphin* dolphin);