unleashed-firmware/lib/app-scened-template/view_modules/byte_input_vm.h

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#pragma once
#include "generic_view_module.h"
#include <gui/modules/byte_input.h>
class ByteInputVM : public GenericViewModule {
public:
ByteInputVM();
~ByteInputVM() final;
View* get_view() final;
void clean() final;
/**
* @brief Set byte input result callback
*
* @param input_callback input callback fn
* @param changed_callback changed callback fn
* @param callback_context callback context
* @param bytes buffer to use
* @param bytes_count buffer length
*/
void set_result_callback(
ByteInputCallback input_callback,
ByteChangedCallback changed_callback,
void* callback_context,
uint8_t* bytes,
uint8_t bytes_count);
/**
* @brief Set byte input header text
*
* @param text text to be shown
*/
void set_header_text(const char* text);
private:
ByteInput* byte_input;
};