unleashed-firmware/applications/debug/rpc_debug_app/rpc_debug_app.c

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#include "rpc_debug_app.h"
#include <core/log.h>
#include <string.h>
static bool rpc_debug_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
RpcDebugApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool rpc_debug_app_back_event_callback(void* context) {
furi_assert(context);
RpcDebugApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void rpc_debug_app_tick_event_callback(void* context) {
furi_assert(context);
RpcDebugApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
static void rpc_debug_app_rpc_command_callback(RpcAppSystemEvent event, void* context) {
furi_assert(context);
RpcDebugApp* app = context;
furi_assert(app->rpc);
if(event == RpcAppEventSessionClose) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
rpc_system_app_set_callback(app->rpc, NULL, NULL);
app->rpc = NULL;
} else if(event == RpcAppEventAppExit) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
rpc_system_app_confirm(app->rpc, RpcAppEventAppExit, true);
} else {
rpc_system_app_confirm(app->rpc, event, false);
}
}
static bool rpc_debug_app_rpc_init_rpc(RpcDebugApp* app, const char* args) {
bool ret = false;
if(args && strlen(args)) {
uint32_t rpc = 0;
if(sscanf(args, "RPC %lX", &rpc) == 1) {
app->rpc = (RpcAppSystem*)rpc;
rpc_system_app_set_callback(app->rpc, rpc_debug_app_rpc_command_callback, app);
rpc_system_app_send_started(app->rpc);
ret = true;
}
}
return ret;
}
static RpcDebugApp* rpc_debug_app_alloc() {
RpcDebugApp* app = malloc(sizeof(RpcDebugApp));
app->gui = furi_record_open(RECORD_GUI);
app->notifications = furi_record_open(RECORD_NOTIFICATION);
app->scene_manager = scene_manager_alloc(&rpc_debug_app_scene_handlers, app);
app->view_dispatcher = view_dispatcher_alloc();
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, rpc_debug_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, rpc_debug_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, rpc_debug_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
view_dispatcher_enable_queue(app->view_dispatcher);
app->widget = widget_alloc();
view_dispatcher_add_view(
app->view_dispatcher, RpcDebugAppViewWidget, widget_get_view(app->widget));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, RpcDebugAppViewSubmenu, submenu_get_view(app->submenu));
app->text_box = text_box_alloc();
view_dispatcher_add_view(
app->view_dispatcher, RpcDebugAppViewTextBox, text_box_get_view(app->text_box));
app->text_input = text_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, RpcDebugAppViewTextInput, text_input_get_view(app->text_input));
app->byte_input = byte_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, RpcDebugAppViewByteInput, byte_input_get_view(app->byte_input));
return app;
}
static void rpc_debug_app_free(RpcDebugApp* app) {
view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewByteInput);
view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextInput);
view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextBox);
view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewSubmenu);
view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewWidget);
free(app->byte_input);
free(app->text_input);
free(app->text_box);
free(app->submenu);
free(app->widget);
free(app->scene_manager);
free(app->view_dispatcher);
furi_record_close(RECORD_NOTIFICATION);
app->notifications = NULL;
furi_record_close(RECORD_GUI);
app->gui = NULL;
if(app->rpc) {
rpc_system_app_set_callback(app->rpc, NULL, NULL);
rpc_system_app_send_exited(app->rpc);
app->rpc = NULL;
}
free(app);
}
int32_t rpc_debug_app(void* args) {
RpcDebugApp* app = rpc_debug_app_alloc();
if(rpc_debug_app_rpc_init_rpc(app, args)) {
notification_message(app->notifications, &sequence_display_backlight_on);
scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStart);
} else {
scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStartDummy);
}
view_dispatcher_run(app->view_dispatcher);
rpc_debug_app_free(app);
return 0;
}