2021-09-28 09:40:39 +00:00
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#pragma once
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2021-09-28 14:42:52 +00:00
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#include "desktop.h"
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2022-01-02 21:39:56 +00:00
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#include "animations/animation_manager.h"
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2022-02-10 18:17:41 +00:00
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#include "views/desktop_view_pin_timeout.h"
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#include "views/desktop_view_pin_input.h"
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#include "views/desktop_view_locked.h"
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#include "views/desktop_view_main.h"
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#include "views/desktop_view_lock_menu.h"
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#include "views/desktop_view_debug.h"
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2022-06-21 14:11:34 +00:00
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#include "views/desktop_view_slideshow.h"
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2022-09-14 16:11:38 +00:00
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#include <desktop/desktop_settings.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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2021-09-28 09:40:39 +00:00
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2022-03-28 13:42:31 +00:00
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#include <loader/loader.h>
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2022-04-14 12:20:41 +00:00
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#include <notification/notification_app.h>
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2022-03-28 13:42:31 +00:00
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2021-11-26 12:19:30 +00:00
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#define STATUS_BAR_Y_SHIFT 13
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2021-09-28 09:40:39 +00:00
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typedef enum {
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2022-02-10 18:17:41 +00:00
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DesktopViewIdMain,
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DesktopViewIdLockMenu,
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DesktopViewIdLocked,
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DesktopViewIdDebug,
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DesktopViewIdHwMismatch,
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DesktopViewIdPinInput,
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DesktopViewIdPinTimeout,
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2022-06-21 14:11:34 +00:00
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DesktopViewIdSlideshow,
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2022-02-10 18:17:41 +00:00
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DesktopViewIdTotal,
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} DesktopViewId;
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2021-09-28 09:40:39 +00:00
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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2021-10-04 09:33:31 +00:00
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Popup* hw_mismatch_popup;
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2021-09-28 09:40:39 +00:00
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DesktopLockMenuView* lock_menu;
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DesktopDebugView* debug_view;
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2022-02-10 18:17:41 +00:00
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DesktopViewLocked* locked_view;
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2022-01-02 21:39:56 +00:00
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DesktopMainView* main_view;
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2022-02-10 18:17:41 +00:00
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DesktopViewPinTimeout* pin_timeout_view;
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2022-06-21 14:11:34 +00:00
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DesktopSlideshowView* slideshow_view;
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2022-01-02 21:39:56 +00:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 09:20:41 +00:00
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ViewStack* main_view_stack;
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ViewStack* locked_view_stack;
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2022-01-02 21:39:56 +00:00
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2021-09-28 09:40:39 +00:00
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DesktopSettings settings;
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2022-02-10 18:17:41 +00:00
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DesktopViewPinInput* pin_input_view;
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2021-09-28 09:40:39 +00:00
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2022-09-19 13:03:42 +00:00
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ViewPort* lock_icon_viewport;
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ViewPort* dummy_mode_icon_viewport;
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2023-08-10 16:10:15 +00:00
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ViewPort* clock_viewport;
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2023-04-19 09:33:23 +00:00
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ViewPort* stealth_mode_icon_viewport;
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2022-01-02 21:39:56 +00:00
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AnimationManager* animation_manager;
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2022-04-14 12:20:41 +00:00
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2022-03-28 13:42:31 +00:00
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Loader* loader;
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2022-04-14 12:20:41 +00:00
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NotificationApp* notification;
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2022-01-02 21:39:56 +00:00
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FuriPubSubSubscription* app_start_stop_subscription;
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2022-04-14 12:20:41 +00:00
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FuriPubSub* input_events_pubsub;
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FuriPubSubSubscription* input_events_subscription;
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2022-07-20 10:56:33 +00:00
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FuriTimer* auto_lock_timer;
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2023-08-10 16:10:15 +00:00
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FuriTimer* update_clock_timer;
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2023-03-09 08:24:47 +00:00
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2023-05-25 14:22:31 +00:00
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FuriPubSub* status_pubsub;
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2023-08-10 16:10:15 +00:00
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uint8_t time_hour;
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uint8_t time_minute;
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bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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bool in_transition : 1;
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2024-04-04 12:42:58 +00:00
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FuriSemaphore* animation_semaphore;
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2021-09-28 09:40:39 +00:00
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};
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2024-03-19 14:43:52 +00:00
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Desktop* desktop_alloc(void);
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2021-09-28 09:40:39 +00:00
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void desktop_free(Desktop* desktop);
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2022-04-14 12:20:41 +00:00
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void desktop_lock(Desktop* desktop);
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void desktop_unlock(Desktop* desktop);
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2022-09-19 13:03:42 +00:00
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);
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2023-04-19 09:33:23 +00:00
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void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled);
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