unleashed-firmware/core/furi/thread.c

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#include "thread.h"
#include "memmgr.h"
#include "check.h"
#include <m-string.h>
struct FuriThread {
FuriThreadState state;
int32_t ret;
FuriThreadCallback callback;
void* context;
FuriThreadStateCallback state_callback;
void* state_context;
osThreadAttr_t attr;
osThreadId_t id;
};
void furi_thread_set_state(FuriThread* thread, FuriThreadState state) {
furi_assert(thread);
thread->state = state;
if(thread->state_callback) {
thread->state_callback(state, thread->state_context);
}
}
void furi_thread_body(void* context) {
furi_assert(context);
FuriThread* thread = context;
furi_assert(thread->state == FuriThreadStateStarting);
furi_thread_set_state(thread, FuriThreadStateRunning);
thread->ret = thread->callback(thread->context);
furi_assert(thread->state == FuriThreadStateRunning);
furi_thread_set_state(thread, FuriThreadStateStopped);
osThreadExit();
}
FuriThread* furi_thread_alloc() {
FuriThread* thread = furi_alloc(sizeof(FuriThread));
return thread;
}
void furi_thread_free(FuriThread* thread) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
if(thread->attr.name) free((void*)thread->attr.name);
free(thread);
}
void furi_thread_set_name(FuriThread* thread, const char* name) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
if(thread->attr.name) free((void*)thread->attr.name);
thread->attr.name = strdup(name);
}
void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
thread->attr.stack_size = stack_size;
}
void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
thread->callback = callback;
}
void furi_thread_set_context(FuriThread* thread, void* context) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
thread->context = context;
}
void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
thread->state_callback = callback;
}
void furi_thread_set_state_context(FuriThread* thread, void* context) {
furi_assert(thread);
furi_assert(thread->state == FuriThreadStateStopped);
thread->state_context = context;
}
bool furi_thread_start(FuriThread* thread) {
furi_assert(thread);
furi_assert(thread->callback);
furi_assert(thread->state == FuriThreadStateStopped);
furi_thread_set_state(thread, FuriThreadStateStarting);
thread->id = osThreadNew(furi_thread_body, thread, &thread->attr);
if(thread->id) {
return true;
} else {
furi_assert(thread->state == FuriThreadStateStarting);
furi_thread_set_state(thread, FuriThreadStateStopped);
return false;
}
}
osStatus_t furi_thread_terminate(FuriThread* thread) {
furi_assert(thread);
osStatus_t ret = osThreadTerminate(thread->id);
if(ret == osOK) {
furi_thread_set_state(thread, FuriThreadStateStopped);
}
return ret;
}
osStatus_t furi_thread_join(FuriThread* thread) {
furi_assert(thread);
return osThreadJoin(thread->id);
}