unleashed-firmware/applications/external/totp/ui/scene_director.c

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#include "../types/common.h"
#include "scene_director.h"
#include "scenes/authenticate/totp_scene_authenticate.h"
#include "scenes/generate_token/totp_scene_generate_token.h"
#include "scenes/add_new_token/totp_scene_add_new_token.h"
#include "scenes/token_menu/totp_scene_token_menu.h"
#include "scenes/app_settings/totp_app_settings.h"
#include "scenes/standby/standby.h"
void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene) {
totp_scene_director_deactivate_active_scene(plugin_state);
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switch(scene) {
case TotpSceneGenerateToken:
totp_scene_generate_token_activate(plugin_state);
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break;
case TotpSceneAuthentication:
totp_scene_authenticate_activate(plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_activate(plugin_state);
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break;
case TotpSceneTokenMenu:
totp_scene_token_menu_activate(plugin_state);
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break;
case TotpSceneAppSettings:
totp_scene_app_settings_activate(plugin_state);
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break;
case TotpSceneNone:
case TotpSceneStandby:
break;
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default:
break;
}
plugin_state->current_scene = scene;
}
void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
Scene current_scene = plugin_state->current_scene;
plugin_state->current_scene = TotpSceneNone;
switch(current_scene) {
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case TotpSceneGenerateToken:
totp_scene_generate_token_deactivate(plugin_state);
break;
case TotpSceneAuthentication:
totp_scene_authenticate_deactivate(plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_deactivate(plugin_state);
break;
case TotpSceneTokenMenu:
totp_scene_token_menu_deactivate(plugin_state);
break;
case TotpSceneAppSettings:
totp_scene_app_settings_deactivate(plugin_state);
break;
case TotpSceneNone:
case TotpSceneStandby:
break;
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default:
break;
}
}
void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
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switch(plugin_state->current_scene) {
case TotpSceneGenerateToken:
totp_scene_generate_token_render(canvas, plugin_state);
break;
case TotpSceneAuthentication:
totp_scene_authenticate_render(canvas, plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_render(canvas, plugin_state);
break;
case TotpSceneTokenMenu:
totp_scene_token_menu_render(canvas, plugin_state);
break;
case TotpSceneAppSettings:
totp_scene_app_settings_render(canvas, plugin_state);
break;
case TotpSceneNone:
break;
case TotpSceneStandby:
totp_scene_standby_render(canvas);
break;
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default:
break;
}
}
bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
bool processing = true;
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switch(plugin_state->current_scene) {
case TotpSceneGenerateToken:
processing = totp_scene_generate_token_handle_event(event, plugin_state);
break;
case TotpSceneAuthentication:
processing = totp_scene_authenticate_handle_event(event, plugin_state);
break;
case TotpSceneAddNewToken:
processing = totp_scene_add_new_token_handle_event(event, plugin_state);
break;
case TotpSceneTokenMenu:
processing = totp_scene_token_menu_handle_event(event, plugin_state);
break;
case TotpSceneAppSettings:
processing = totp_scene_app_settings_handle_event(event, plugin_state);
break;
case TotpSceneNone:
case TotpSceneStandby:
break;
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default:
break;
}
return processing;
}