unleashed-firmware/applications/lfrfid/scenes/lfrfid_scene_retry_confirm.c

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C
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#include "../lfrfid_i.h"
void lfrfid_scene_retry_confirm_on_enter(void* context) {
LfRfid* app = context;
Widget* widget = app->widget;
widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
widget_add_string_element(
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Return to reading?");
widget_add_string_element(
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
}
bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
SceneManager* scene_manager = app->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true; // Ignore Back button presses
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeLeft) {
scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
} else if(event.event == GuiButtonTypeRight) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void lfrfid_scene_retry_confirm_on_exit(void* context) {
LfRfid* app = context;
widget_reset(app->widget);
}