mirror of
https://github.com/DarkFlippers/unleashed-firmware
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322 lines
16 KiB
C
322 lines
16 KiB
C
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/*
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Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#ifndef cJSON__h
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#define cJSON__h
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if !defined(__WINDOWS__) && \
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(defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
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#define __WINDOWS__
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#endif
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#ifdef __WINDOWS__
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/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
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CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
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CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
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CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
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For *nix builds that support visibility attribute, you can define similar behavior by
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setting default visibility to hidden by adding
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-fvisibility=hidden (for gcc)
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or
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-xldscope=hidden (for sun cc)
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to CFLAGS
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then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
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*/
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#define CJSON_CDECL __cdecl
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#define CJSON_STDCALL __stdcall
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/* export symbols by default, this is necessary for copy pasting the C and header file */
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#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && \
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!defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_EXPORT_SYMBOLS
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#endif
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#if defined(CJSON_HIDE_SYMBOLS)
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#define CJSON_PUBLIC(type) type CJSON_STDCALL
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#elif defined(CJSON_EXPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
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#elif defined(CJSON_IMPORT_SYMBOLS)
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#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
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#endif
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#else /* !__WINDOWS__ */
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#define CJSON_CDECL
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#define CJSON_STDCALL
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#if(defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__SUNPRO_C)) && \
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defined(CJSON_API_VISIBILITY)
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#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
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#else
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#define CJSON_PUBLIC(type) type
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#endif
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#endif
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/* project version */
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#define CJSON_VERSION_MAJOR 1
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#define CJSON_VERSION_MINOR 7
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#define CJSON_VERSION_PATCH 15
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#include <stddef.h>
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/* cJSON Types: */
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#define cJSON_Invalid (0)
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#define cJSON_False (1 << 0)
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#define cJSON_True (1 << 1)
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#define cJSON_NULL (1 << 2)
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#define cJSON_Number (1 << 3)
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#define cJSON_String (1 << 4)
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#define cJSON_Array (1 << 5)
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#define cJSON_Object (1 << 6)
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#define cJSON_Raw (1 << 7) /* raw json */
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#define cJSON_IsReference 256
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#define cJSON_StringIsConst 512
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/* The cJSON structure: */
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typedef struct cJSON {
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/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
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struct cJSON* next;
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struct cJSON* prev;
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/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
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struct cJSON* child;
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/* The type of the item, as above. */
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int type;
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/* The item's string, if type==cJSON_String and type == cJSON_Raw */
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char* valuestring;
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/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
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int valueint;
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/* The item's number, if type==cJSON_Number */
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double valuedouble;
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/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
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char* string;
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} cJSON;
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typedef struct cJSON_Hooks {
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/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
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void*(CJSON_CDECL* malloc_fn)(size_t sz);
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void(CJSON_CDECL* free_fn)(void* ptr);
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} cJSON_Hooks;
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typedef int cJSON_bool;
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/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
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* This is to prevent stack overflows. */
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#ifndef CJSON_NESTING_LIMIT
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#define CJSON_NESTING_LIMIT 1000
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#endif
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/* returns the version of cJSON as a string */
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CJSON_PUBLIC(const char*) cJSON_Version(void);
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/* Supply malloc, realloc and free functions to cJSON */
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CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
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/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
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/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
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CJSON_PUBLIC(cJSON*) cJSON_Parse(const char* value);
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CJSON_PUBLIC(cJSON*) cJSON_ParseWithLength(const char* value, size_t buffer_length);
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/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
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/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
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CJSON_PUBLIC(cJSON*)
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cJSON_ParseWithOpts(
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const char* value,
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const char** return_parse_end,
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cJSON_bool require_null_terminated);
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CJSON_PUBLIC(cJSON*)
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cJSON_ParseWithLengthOpts(
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const char* value,
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size_t buffer_length,
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const char** return_parse_end,
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cJSON_bool require_null_terminated);
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/* Render a cJSON entity to text for transfer/storage. */
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CJSON_PUBLIC(char*) cJSON_Print(const cJSON* item);
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/* Render a cJSON entity to text for transfer/storage without any formatting. */
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CJSON_PUBLIC(char*) cJSON_PrintUnformatted(const cJSON* item);
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/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
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CJSON_PUBLIC(char*) cJSON_PrintBuffered(const cJSON* item, int prebuffer, cJSON_bool fmt);
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/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
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/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
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CJSON_PUBLIC(cJSON_bool)
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cJSON_PrintPreallocated(cJSON* item, char* buffer, const int length, const cJSON_bool format);
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/* Delete a cJSON entity and all subentities. */
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CJSON_PUBLIC(void) cJSON_Delete(cJSON* item);
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/* Returns the number of items in an array (or object). */
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CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON* array);
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/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
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CJSON_PUBLIC(cJSON*) cJSON_GetArrayItem(const cJSON* array, int index);
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/* Get item "string" from object. Case insensitive. */
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CJSON_PUBLIC(cJSON*) cJSON_GetObjectItem(const cJSON* const object, const char* const string);
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CJSON_PUBLIC(cJSON*)
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cJSON_GetObjectItemCaseSensitive(const cJSON* const object, const char* const string);
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CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON* object, const char* string);
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/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
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CJSON_PUBLIC(const char*) cJSON_GetErrorPtr(void);
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/* Check item type and return its value */
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CJSON_PUBLIC(char*) cJSON_GetStringValue(const cJSON* const item);
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CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON* const item);
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/* These functions check the type of an item */
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CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON* const item);
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CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON* const item);
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/* These calls create a cJSON item of the appropriate type. */
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CJSON_PUBLIC(cJSON*) cJSON_CreateNull(void);
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CJSON_PUBLIC(cJSON*) cJSON_CreateTrue(void);
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CJSON_PUBLIC(cJSON*) cJSON_CreateFalse(void);
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CJSON_PUBLIC(cJSON*) cJSON_CreateBool(cJSON_bool boolean);
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CJSON_PUBLIC(cJSON*) cJSON_CreateNumber(double num);
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CJSON_PUBLIC(cJSON*) cJSON_CreateString(const char* string);
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/* raw json */
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CJSON_PUBLIC(cJSON*) cJSON_CreateRaw(const char* raw);
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CJSON_PUBLIC(cJSON*) cJSON_CreateArray(void);
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CJSON_PUBLIC(cJSON*) cJSON_CreateObject(void);
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/* Create a string where valuestring references a string so
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* it will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON*) cJSON_CreateStringReference(const char* string);
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/* Create an object/array that only references it's elements so
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* they will not be freed by cJSON_Delete */
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CJSON_PUBLIC(cJSON*) cJSON_CreateObjectReference(const cJSON* child);
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CJSON_PUBLIC(cJSON*) cJSON_CreateArrayReference(const cJSON* child);
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/* These utilities create an Array of count items.
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* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
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CJSON_PUBLIC(cJSON*) cJSON_CreateIntArray(const int* numbers, int count);
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CJSON_PUBLIC(cJSON*) cJSON_CreateFloatArray(const float* numbers, int count);
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CJSON_PUBLIC(cJSON*) cJSON_CreateDoubleArray(const double* numbers, int count);
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CJSON_PUBLIC(cJSON*) cJSON_CreateStringArray(const char* const* strings, int count);
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/* Append item to the specified array/object. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON* array, cJSON* item);
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON* object, const char* string, cJSON* item);
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/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
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* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
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* writing to `item->string` */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON* object, const char* string, cJSON* item);
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/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
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CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON* array, cJSON* item);
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CJSON_PUBLIC(cJSON_bool)
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cJSON_AddItemReferenceToObject(cJSON* object, const char* string, cJSON* item);
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/* Remove/Detach items from Arrays/Objects. */
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CJSON_PUBLIC(cJSON*) cJSON_DetachItemViaPointer(cJSON* parent, cJSON* const item);
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CJSON_PUBLIC(cJSON*) cJSON_DetachItemFromArray(cJSON* array, int which);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON* array, int which);
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CJSON_PUBLIC(cJSON*) cJSON_DetachItemFromObject(cJSON* object, const char* string);
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CJSON_PUBLIC(cJSON*) cJSON_DetachItemFromObjectCaseSensitive(cJSON* object, const char* string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON* object, const char* string);
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CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON* object, const char* string);
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/* Update array items. */
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CJSON_PUBLIC(cJSON_bool)
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cJSON_InsertItemInArray(
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cJSON* array,
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int which,
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cJSON* newitem); /* Shifts pre-existing items to the right. */
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CJSON_PUBLIC(cJSON_bool)
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cJSON_ReplaceItemViaPointer(cJSON* const parent, cJSON* const item, cJSON* replacement);
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CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON* array, int which, cJSON* newitem);
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CJSON_PUBLIC(cJSON_bool)
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cJSON_ReplaceItemInObject(cJSON* object, const char* string, cJSON* newitem);
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CJSON_PUBLIC(cJSON_bool)
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cJSON_ReplaceItemInObjectCaseSensitive(cJSON* object, const char* string, cJSON* newitem);
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/* Duplicate a cJSON item */
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CJSON_PUBLIC(cJSON*) cJSON_Duplicate(const cJSON* item, cJSON_bool recurse);
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/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
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* need to be released. With recurse!=0, it will duplicate any children connected to the item.
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* The item->next and ->prev pointers are always zero on return from Duplicate. */
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/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
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* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
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CJSON_PUBLIC(cJSON_bool)
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cJSON_Compare(const cJSON* const a, const cJSON* const b, const cJSON_bool case_sensitive);
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/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
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* The input pointer json cannot point to a read-only address area, such as a string constant,
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* but should point to a readable and writable address area. */
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CJSON_PUBLIC(void) cJSON_Minify(char* json);
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/* Helper functions for creating and adding items to an object at the same time.
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* They return the added item or NULL on failure. */
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CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON* const object, const char* const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON* const object, const char* const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON* const object, const char* const name);
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CJSON_PUBLIC(cJSON*)
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cJSON_AddBoolToObject(cJSON* const object, const char* const name, const cJSON_bool boolean);
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CJSON_PUBLIC(cJSON*)
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cJSON_AddNumberToObject(cJSON* const object, const char* const name, const double number);
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CJSON_PUBLIC(cJSON*)
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cJSON_AddStringToObject(cJSON* const object, const char* const name, const char* const string);
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CJSON_PUBLIC(cJSON*)
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cJSON_AddRawToObject(cJSON* const object, const char* const name, const char* const raw);
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CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON* const object, const char* const name);
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CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON* const object, const char* const name);
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/* When assigning an integer value, it needs to be propagated to valuedouble too. */
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#define cJSON_SetIntValue(object, number) \
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((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
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/* helper for the cJSON_SetNumberValue macro */
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CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON* object, double number);
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#define cJSON_SetNumberValue(object, number) \
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((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
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/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
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CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON* object, const char* valuestring);
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/* Macro for iterating over an array or object */
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#define cJSON_ArrayForEach(element, array) \
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for(element = (array != NULL) ? (array)->child : NULL; element != NULL; \
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element = element->next)
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/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
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CJSON_PUBLIC(void*) cJSON_malloc(size_t size);
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CJSON_PUBLIC(void) cJSON_free(void* object);
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#ifdef __cplusplus
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}
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#endif
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#endif
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