unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_save_success.c

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C
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#include "../ibutton_i.h"
static void ibutton_scene_save_success_popup_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
}
void ibutton_scene_save_success_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
popup_set_context(popup, ibutton);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
}
bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventBack) {
scene_manager_search_and_switch_to_another_scene(
ibutton->scene_manager, iButtonSceneSelectKey);
}
}
return consumed;
}
void ibutton_scene_save_success_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_reset(popup);
}