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https://github.com/DarkFlippers/unleashed-firmware
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19 lines
458 B
C
19 lines
458 B
C
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#pragma once
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#include "../scened-app.h"
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class ScenedAppSceneByteInput : public GenericScene<ScenedApp> {
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public:
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void on_enter(ScenedApp* app, bool need_restore) final;
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bool on_event(ScenedApp* app, ScenedApp::Event* event) final;
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void on_exit(ScenedApp* app) final;
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private:
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void result_callback(void* context, uint8_t* bytes, uint8_t bytes_count);
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uint8_t data[4] = {
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0x01,
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0xA2,
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0xF4,
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0xD3,
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};
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};
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