unleashed-firmware/applications/gui/canvas.c

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C
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#include "canvas.h"
#include "canvas_i.h"
#include "icon.h"
#include "icon_i.h"
#include <flipper.h>
#include <flipper_v2.h>
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typedef struct {
CanvasApi api;
u8g2_t fb;
uint8_t offset_x;
uint8_t offset_y;
uint8_t width;
uint8_t height;
} Canvas;
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uint8_t canvas_width(CanvasApi* api);
uint8_t canvas_height(CanvasApi* api);
void canvas_clear(CanvasApi* api);
void canvas_color_set(CanvasApi* api, uint8_t color);
void canvas_font_set(CanvasApi* api, Font font);
void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str);
void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon);
void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y);
void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2);
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uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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CanvasApi* canvas_api_init() {
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Canvas* canvas = furi_alloc(sizeof(Canvas));
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u8g2_Setup_st7565_erc12864_alt_f(
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&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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// send init sequence to the display, display is in sleep mode after this
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u8g2_InitDisplay(&canvas->fb);
u8g2_SetContrast(&canvas->fb, 36);
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
u8g2_SendBuffer(&canvas->fb);
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canvas->api.width = canvas_width;
canvas->api.height = canvas_height;
canvas->api.clear = canvas_clear;
canvas->api.set_color = canvas_color_set;
canvas->api.set_font = canvas_font_set;
canvas->api.draw_str = canvas_str_draw;
canvas->api.draw_icon = canvas_icon_draw;
canvas->api.draw_dot = canvas_dot_draw;
canvas->api.draw_box = canvas_box_draw;
canvas->api.draw_frame = canvas_draw_frame;
canvas->api.draw_line = canvas_draw_line;
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return (CanvasApi*)canvas;
}
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void canvas_api_free(CanvasApi* api) {
furi_assert(api);
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free(api);
}
void canvas_reset(CanvasApi* api) {
assert(api);
canvas_color_set(api, ColorBlack);
canvas_font_set(api, FontSecondary);
}
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void canvas_commit(CanvasApi* api) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
u8g2_SendBuffer(&canvas->fb);
}
void canvas_frame_set(
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CanvasApi* api,
uint8_t offset_x,
uint8_t offset_y,
uint8_t width,
uint8_t height) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
canvas->offset_x = offset_x;
canvas->offset_y = offset_y;
canvas->width = width;
canvas->height = height;
}
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uint8_t canvas_width(CanvasApi* api) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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return canvas->width;
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}
uint8_t canvas_height(CanvasApi* api) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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return canvas->height;
}
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void canvas_clear(CanvasApi* api) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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u8g2_ClearBuffer(&canvas->fb);
}
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void canvas_color_set(CanvasApi* api, Color color) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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u8g2_SetDrawColor(&canvas->fb, color);
}
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void canvas_font_set(CanvasApi* api, Font font) {
furi_assert(api);
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Canvas* canvas = (Canvas*)api;
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_Born2bSportyV2_tr);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_HelvetiPixel_tr);
} else {
furi_check(0);
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}
}
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void canvas_str_draw(CanvasApi* api, uint8_t x, uint8_t y, const char* str) {
furi_assert(api);
if(!str) return;
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Canvas* canvas = (Canvas*)api;
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x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawStr(&canvas->fb, x, y, str);
}
void canvas_icon_draw(CanvasApi* api, uint8_t x, uint8_t y, Icon* icon) {
furi_assert(api);
if(!icon) return;
Canvas* canvas = (Canvas*)api;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawXBM(
&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
}
void canvas_dot_draw(CanvasApi* api, uint8_t x, uint8_t y) {
furi_assert(api);
Canvas* canvas = (Canvas*)api;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawPixel(&canvas->fb, x, y);
}
void canvas_box_draw(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(api);
Canvas* canvas = (Canvas*)api;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawBox(&canvas->fb, x, y, width, height);
}
void canvas_draw_frame(CanvasApi* api, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
furi_assert(api);
Canvas* canvas = (Canvas*)api;
x += canvas->offset_x;
y += canvas->offset_y;
u8g2_DrawFrame(&canvas->fb, x, y, width, height);
}
void canvas_draw_line(CanvasApi* api, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
furi_assert(api);
Canvas* canvas = (Canvas*)api;
x1 += canvas->offset_x;
y1 += canvas->offset_y;
x2 += canvas->offset_x;
y2 += canvas->offset_y;
u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
}