unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_emulate.c

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C
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#include "../lfrfid_i.h"
void lfrfid_scene_emulate_on_enter(void* context) {
LfRfid* app = context;
Popup* popup = app->popup;
popup_set_header(popup, "Emulating", 89, 30, AlignCenter, AlignTop);
if(!furi_string_empty(app->file_name)) {
popup_set_text(popup, furi_string_get_cstr(app->file_name), 89, 43, AlignCenter, AlignTop);
} else {
popup_set_text(
popup,
protocol_dict_get_name(app->dict, app->protocol_id),
89,
43,
AlignCenter,
AlignTop);
}
popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61);
lfrfid_worker_start_thread(app->lfworker);
lfrfid_worker_emulate_start(app->lfworker, (LFRFIDProtocol)app->protocol_id);
notification_message(app->notifications, &sequence_blink_start_magenta);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
}
bool lfrfid_scene_emulate_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
bool consumed = false;
return consumed;
}
void lfrfid_scene_emulate_on_exit(void* context) {
LfRfid* app = context;
notification_message(app->notifications, &sequence_blink_stop);
popup_reset(app->popup);
lfrfid_worker_stop(app->lfworker);
lfrfid_worker_stop_thread(app->lfworker);
}