unleashed-firmware/applications/plugins/totp/lib/list/list.c

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C
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#include "list.h"
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ListNode* list_init_head(void* data) {
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ListNode* new = malloc(sizeof(ListNode));
if(new == NULL) return NULL;
new->data = data;
new->next = NULL;
return new;
}
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ListNode* list_add(ListNode* head, void* data) {
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ListNode* new = malloc(sizeof(ListNode));
if(new == NULL) return NULL;
new->data = data;
new->next = NULL;
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if(head == NULL)
head = new;
else {
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ListNode* it;
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for(it = head; it->next != NULL; it = it->next)
;
it->next = new;
}
return head;
}
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ListNode* list_find(ListNode* head, const void* data) {
ListNode* it = NULL;
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for(it = head; it != NULL; it = it->next)
if(it->data == data) break;
return it;
}
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ListNode* list_element_at(ListNode* head, uint16_t index) {
ListNode* it;
uint16_t i;
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for(it = head, i = 0; it != NULL && i < index; it = it->next, i++)
;
return it;
}
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ListNode* list_remove(ListNode* head, ListNode* ep) {
if(head == NULL) {
return NULL;
}
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if(head == ep) {
ListNode* new_head = head->next;
free(head);
return new_head;
}
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ListNode* it;
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for(it = head; it->next != ep; it = it->next)
;
it->next = ep->next;
free(ep);
return head;
}
ListNode* list_remove_at(ListNode* head, uint16_t index, void** removed_node_data) {
if(head == NULL) {
return NULL;
}
ListNode* it;
ListNode* prev = NULL;
uint16_t i;
for(it = head, i = 0; it != NULL && i < index; prev = it, it = it->next, i++)
;
if(it == NULL) return head;
ListNode* new_head = head;
if(prev == NULL) {
new_head = it->next;
} else {
prev->next = it->next;
}
if(removed_node_data != NULL) {
*removed_node_data = it->data;
}
free(it);
return new_head;
}
ListNode* list_insert_at(ListNode* head, uint16_t index, void* data) {
if(index == 0 || head == NULL) {
ListNode* new_head = list_init_head(data);
if(new_head != NULL) {
new_head->next = head;
}
return new_head;
}
ListNode* it;
ListNode* prev = NULL;
uint16_t i;
for(it = head, i = 0; it != NULL && i < index; prev = it, it = it->next, i++)
;
ListNode* new = malloc(sizeof(ListNode));
if(new == NULL) return NULL;
new->data = data;
new->next = it;
prev->next = new;
return head;
}
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void list_free(ListNode* head) {
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ListNode* it = head;
ListNode* tmp;
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while(it != NULL) {
tmp = it;
it = it->next;
free(tmp);
}
}