unleashed-firmware/applications/main/infrared/infrared_cli.c

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#include <cli/cli.h>
#include <cli/cli_i.h>
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include <infrared.h>
#include <infrared_worker.h>
#include <furi_hal_infrared.h>
#include <flipper_format.h>
#include <toolbox/args.h>
#include <m-dict.h>
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#include "infrared_signal.h"
#include "infrared_brute_force.h"
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
#define INFRARED_CLI_BUF_SIZE 10
#define INFRARED_ASSETS_FOLDER "infrared/assets"
#define INFRARED_BRUTE_FORCE_DUMMY_INDEX 0
DICT_DEF2(dict_signals, FuriString*, FURI_STRING_OPLIST, int, M_DEFAULT_OPLIST)
static void infrared_cli_start_ir_rx(Cli* cli, FuriString* args);
static void infrared_cli_start_ir_tx(Cli* cli, FuriString* args);
static void infrared_cli_process_decode(Cli* cli, FuriString* args);
static void infrared_cli_process_universal(Cli* cli, FuriString* args);
static const struct {
const char* cmd;
void (*process_function)(Cli* cli, FuriString* args);
} infrared_cli_commands[] = {
{.cmd = "rx", .process_function = infrared_cli_start_ir_rx},
{.cmd = "tx", .process_function = infrared_cli_start_ir_tx},
{.cmd = "decode", .process_function = infrared_cli_process_decode},
{.cmd = "universal", .process_function = infrared_cli_process_universal},
};
static void signal_received_callback(void* context, InfraredWorkerSignal* received_signal) {
furi_assert(received_signal);
char buf[100];
size_t buf_cnt;
Cli* cli = (Cli*)context;
if(infrared_worker_signal_is_decoded(received_signal)) {
const InfraredMessage* message = infrared_worker_get_decoded_signal(received_signal);
buf_cnt = snprintf(
buf,
sizeof(buf),
"%s, A:0x%0*lX, C:0x%0*lX%s\r\n",
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4),
message->address,
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command,
message->repeat ? " R" : "");
cli_write(cli, (uint8_t*)buf, buf_cnt);
} else {
const uint32_t* timings;
size_t timings_cnt;
infrared_worker_get_raw_signal(received_signal, &timings, &timings_cnt);
buf_cnt = snprintf(buf, sizeof(buf), "RAW, %d samples:\r\n", timings_cnt);
cli_write(cli, (uint8_t*)buf, buf_cnt);
for(size_t i = 0; i < timings_cnt; ++i) {
buf_cnt = snprintf(buf, sizeof(buf), "%lu ", timings[i]);
cli_write(cli, (uint8_t*)buf, buf_cnt);
}
buf_cnt = snprintf(buf, sizeof(buf), "\r\n");
cli_write(cli, (uint8_t*)buf, buf_cnt);
}
}
static void infrared_cli_print_usage(void) {
printf("Usage:\r\n");
printf("\tir rx [raw]\r\n");
printf("\tir tx <protocol> <address> <command>\r\n");
printf("\t<command> and <address> are hex-formatted\r\n");
printf("\tAvailable protocols:");
for(int i = 0; infrared_is_protocol_valid((InfraredProtocol)i); ++i) {
printf(" %s", infrared_get_protocol_name((InfraredProtocol)i));
}
printf("\r\n");
printf("\tRaw format:\r\n");
printf("\tir tx RAW F:<frequency> DC:<duty_cycle> <sample0> <sample1>...\r\n");
printf(
"\tFrequency (%d - %d), Duty cycle (0 - 100), max 512 samples\r\n",
INFRARED_MIN_FREQUENCY,
INFRARED_MAX_FREQUENCY);
printf("\tir decode <input_file> [<output_file>]\r\n");
printf("\tir universal <remote_name> <signal_name>\r\n");
printf("\tir universal list <remote_name>\r\n");
// TODO: Do not hardcode universal remote names
printf("\tAvailable universal remotes: tv audio ac\r\n");
}
static void infrared_cli_start_ir_rx(Cli* cli, FuriString* args) {
UNUSED(cli);
bool enable_decoding = true;
if(!furi_string_empty(args)) {
if(!furi_string_cmp_str(args, "raw")) {
enable_decoding = false;
} else {
printf("Wrong arguments.\r\n");
infrared_cli_print_usage();
return;
}
}
InfraredWorker* worker = infrared_worker_alloc();
infrared_worker_rx_enable_signal_decoding(worker, enable_decoding);
infrared_worker_rx_start(worker);
infrared_worker_rx_set_received_signal_callback(worker, signal_received_callback, cli);
printf("Receiving %s INFRARED...\r\nPress Ctrl+C to abort\r\n", enable_decoding ? "" : "RAW");
while(!cli_cmd_interrupt_received(cli)) {
furi_delay_ms(50);
}
infrared_worker_rx_stop(worker);
infrared_worker_free(worker);
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
static bool infrared_cli_parse_message(const char* str, InfraredSignal* signal) {
char protocol_name[32];
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
InfraredMessage message;
int parsed = sscanf(str, "%31s %lX %lX", protocol_name, &message.address, &message.command);
if(parsed != 3) {
return false;
}
message.protocol = infrared_get_protocol_by_name(protocol_name);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
message.repeat = false;
infrared_signal_set_message(signal, &message);
return infrared_signal_is_valid(signal);
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
static bool infrared_cli_parse_raw(const char* str, InfraredSignal* signal) {
char frequency_str[INFRARED_CLI_BUF_SIZE];
char duty_cycle_str[INFRARED_CLI_BUF_SIZE];
int parsed = sscanf(str, "RAW F:%9s DC:%9s", frequency_str, duty_cycle_str);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
if(parsed != 2) {
return false;
}
uint32_t* timings = malloc(sizeof(uint32_t) * MAX_TIMINGS_AMOUNT);
uint32_t frequency = atoi(frequency_str);
float duty_cycle = (float)atoi(duty_cycle_str) / 100;
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
str += strlen(frequency_str) + strlen(duty_cycle_str) + INFRARED_CLI_BUF_SIZE;
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
size_t timings_size = 0;
while(1) {
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
while(*str == ' ') {
++str;
}
char timing_str[INFRARED_CLI_BUF_SIZE];
if(sscanf(str, "%9s", timing_str) != 1) {
break;
}
str += strlen(timing_str);
uint32_t timing = atoi(timing_str);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
if((timing <= 0) || (timings_size >= MAX_TIMINGS_AMOUNT)) {
break;
}
timings[timings_size] = timing;
++timings_size;
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
infrared_signal_set_raw_signal(signal, timings, timings_size, frequency, duty_cycle);
free(timings);
return infrared_signal_is_valid(signal);
}
static void infrared_cli_start_ir_tx(Cli* cli, FuriString* args) {
UNUSED(cli);
const char* str = furi_string_get_cstr(args);
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
InfraredSignal* signal = infrared_signal_alloc();
bool success = infrared_cli_parse_message(str, signal) || infrared_cli_parse_raw(str, signal);
if(success) {
infrared_signal_transmit(signal);
} else {
printf("Wrong arguments.\r\n");
infrared_cli_print_usage();
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
infrared_signal_free(signal);
}
static bool
infrared_cli_save_signal(InfraredSignal* signal, FlipperFormat* file, const char* name) {
bool ret = infrared_signal_save(signal, file, name);
if(!ret) {
printf("Failed to save signal: \"%s\"\r\n", name);
}
return ret;
}
static bool infrared_cli_decode_raw_signal(
InfraredRawSignal* raw_signal,
InfraredDecoderHandler* decoder,
FlipperFormat* output_file,
const char* signal_name) {
InfraredSignal* signal = infrared_signal_alloc();
bool ret = false, level = true, is_decoded = false;
size_t i;
for(i = 0; i < raw_signal->timings_size; ++i) {
// TODO: Any infrared_check_decoder_ready() magic?
const InfraredMessage* message = infrared_decode(decoder, level, raw_signal->timings[i]);
if(message) {
is_decoded = true;
printf(
"Protocol: %s address: 0x%lX command: 0x%lX %s\r\n",
infrared_get_protocol_name(message->protocol),
message->address,
message->command,
(message->repeat ? "R" : ""));
if(output_file && !message->repeat) {
infrared_signal_set_message(signal, message);
if(!infrared_cli_save_signal(signal, output_file, signal_name)) break;
}
}
level = !level;
}
if(i == raw_signal->timings_size) {
if(!is_decoded && output_file) {
infrared_signal_set_raw_signal(
signal,
raw_signal->timings,
raw_signal->timings_size,
raw_signal->frequency,
raw_signal->duty_cycle);
ret = infrared_cli_save_signal(signal, output_file, signal_name);
} else {
ret = true;
}
}
infrared_reset_decoder(decoder);
infrared_signal_free(signal);
return ret;
}
static bool infrared_cli_decode_file(FlipperFormat* input_file, FlipperFormat* output_file) {
bool ret = false;
InfraredSignal* signal = infrared_signal_alloc();
InfraredDecoderHandler* decoder = infrared_alloc_decoder();
FuriString* tmp;
tmp = furi_string_alloc();
while(infrared_signal_read(signal, input_file, tmp)) {
ret = false;
if(!infrared_signal_is_valid(signal)) {
printf("Invalid signal\r\n");
break;
}
if(!infrared_signal_is_raw(signal)) {
if(output_file &&
!infrared_cli_save_signal(signal, output_file, furi_string_get_cstr(tmp))) {
break;
} else {
printf("Skipping decoded signal\r\n");
continue;
}
}
InfraredRawSignal* raw_signal = infrared_signal_get_raw_signal(signal);
printf(
"Raw signal: %s, %u samples\r\n", furi_string_get_cstr(tmp), raw_signal->timings_size);
if(!infrared_cli_decode_raw_signal(
raw_signal, decoder, output_file, furi_string_get_cstr(tmp)))
break;
ret = true;
}
infrared_free_decoder(decoder);
infrared_signal_free(signal);
furi_string_free(tmp);
return ret;
}
static void infrared_cli_process_decode(Cli* cli, FuriString* args) {
UNUSED(cli);
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* input_file = flipper_format_buffered_file_alloc(storage);
FlipperFormat* output_file = NULL;
uint32_t version;
FuriString *tmp, *header, *input_path, *output_path;
tmp = furi_string_alloc();
header = furi_string_alloc();
input_path = furi_string_alloc();
output_path = furi_string_alloc();
do {
if(!args_read_probably_quoted_string_and_trim(args, input_path)) {
printf("Wrong arguments.\r\n");
infrared_cli_print_usage();
break;
}
args_read_probably_quoted_string_and_trim(args, output_path);
if(!flipper_format_buffered_file_open_existing(
input_file, furi_string_get_cstr(input_path))) {
printf(
"Failed to open file for reading: \"%s\"\r\n", furi_string_get_cstr(input_path));
break;
}
if(!flipper_format_read_header(input_file, header, &version) ||
(!furi_string_start_with_str(header, "IR")) || version != 1) {
printf(
"Invalid or corrupted input file: \"%s\"\r\n", furi_string_get_cstr(input_path));
break;
}
if(!furi_string_empty(output_path)) {
printf("Writing output to file: \"%s\"\r\n", furi_string_get_cstr(output_path));
output_file = flipper_format_file_alloc(storage);
}
if(output_file &&
!flipper_format_file_open_always(output_file, furi_string_get_cstr(output_path))) {
printf(
"Failed to open file for writing: \"%s\"\r\n", furi_string_get_cstr(output_path));
break;
}
if(output_file && !flipper_format_write_header(output_file, header, version)) {
printf(
"Failed to write to the output file: \"%s\"\r\n",
furi_string_get_cstr(output_path));
break;
}
if(!infrared_cli_decode_file(input_file, output_file)) {
break;
}
printf("File successfully decoded.\r\n");
} while(false);
furi_string_free(tmp);
furi_string_free(header);
furi_string_free(input_path);
furi_string_free(output_path);
flipper_format_free(input_file);
if(output_file) flipper_format_free(output_file);
furi_record_close(RECORD_STORAGE);
}
static void infrared_cli_list_remote_signals(FuriString* remote_name) {
if(furi_string_empty(remote_name)) {
printf("Missing remote name.\r\n");
return;
}
Storage* storage = furi_record_open(RECORD_STORAGE);
FlipperFormat* ff = flipper_format_buffered_file_alloc(storage);
FuriString* remote_path = furi_string_alloc_printf(
"%s/%s.ir", EXT_PATH(INFRARED_ASSETS_FOLDER), furi_string_get_cstr(remote_name));
do {
if(!flipper_format_buffered_file_open_existing(ff, furi_string_get_cstr(remote_path))) {
printf("Invalid remote name.\r\n");
break;
}
dict_signals_t signals_dict;
dict_signals_init(signals_dict);
FuriString* key = furi_string_alloc();
FuriString* signal_name = furi_string_alloc();
printf("Valid signals:\r\n");
int max = 1;
while(flipper_format_read_string(ff, "name", signal_name)) {
furi_string_set_str(key, furi_string_get_cstr(signal_name));
int* v = dict_signals_get(signals_dict, key);
if(v != NULL) {
(*v)++;
max = M_MAX(*v, max);
} else {
dict_signals_set_at(signals_dict, key, 1);
}
}
dict_signals_it_t it;
for(dict_signals_it(it, signals_dict); !dict_signals_end_p(it); dict_signals_next(it)) {
const struct dict_signals_pair_s* pair = dict_signals_cref(it);
printf("\t%s\r\n", furi_string_get_cstr(pair->key));
}
furi_string_free(key);
furi_string_free(signal_name);
dict_signals_clear(signals_dict);
} while(false);
flipper_format_free(ff);
furi_string_free(remote_path);
furi_record_close(RECORD_STORAGE);
}
static void
infrared_cli_brute_force_signals(Cli* cli, FuriString* remote_name, FuriString* signal_name) {
InfraredBruteForce* brute_force = infrared_brute_force_alloc();
FuriString* remote_path = furi_string_alloc_printf(
"%s/%s.ir", EXT_PATH(INFRARED_ASSETS_FOLDER), furi_string_get_cstr(remote_name));
infrared_brute_force_set_db_filename(brute_force, furi_string_get_cstr(remote_path));
infrared_brute_force_add_record(
brute_force, INFRARED_BRUTE_FORCE_DUMMY_INDEX, furi_string_get_cstr(signal_name));
do {
if(furi_string_empty(signal_name)) {
printf("Missing signal name.\r\n");
break;
}
if(!infrared_brute_force_calculate_messages(brute_force)) {
printf("Invalid remote name.\r\n");
break;
}
uint32_t record_count;
bool running = infrared_brute_force_start(
brute_force, INFRARED_BRUTE_FORCE_DUMMY_INDEX, &record_count);
if(record_count <= 0) {
printf("Invalid signal name.\r\n");
break;
}
printf("Sending %ld signal(s)...\r\n", record_count);
printf("Press Ctrl-C to stop.\r\n");
int records_sent = 0;
while(running) {
running = infrared_brute_force_send_next(brute_force);
if(cli_cmd_interrupt_received(cli)) break;
printf("\r%d%% complete.", (int)((float)records_sent++ / (float)record_count * 100));
fflush(stdout);
}
infrared_brute_force_stop(brute_force);
} while(false);
furi_string_free(remote_path);
infrared_brute_force_reset(brute_force);
infrared_brute_force_free(brute_force);
}
static void infrared_cli_process_universal(Cli* cli, FuriString* args) {
FuriString* arg1 = furi_string_alloc();
FuriString* arg2 = furi_string_alloc();
do {
if(!args_read_string_and_trim(args, arg1)) break;
if(!args_read_string_and_trim(args, arg2)) break;
} while(false);
if(furi_string_empty(arg1)) {
printf("Wrong arguments.\r\n");
infrared_cli_print_usage();
} else if(furi_string_equal_str(arg1, "list")) {
infrared_cli_list_remote_signals(arg2);
} else {
infrared_cli_brute_force_signals(cli, arg1, arg2);
}
furi_string_free(arg1);
furi_string_free(arg2);
}
static void infrared_cli_start_ir(Cli* cli, FuriString* args, void* context) {
UNUSED(context);
if(furi_hal_infrared_is_busy()) {
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
printf("INFRARED is busy. Exiting.");
return;
}
FuriString* command;
command = furi_string_alloc();
args_read_string_and_trim(args, command);
size_t i = 0;
for(; i < COUNT_OF(infrared_cli_commands); ++i) {
size_t cmd_len = strlen(infrared_cli_commands[i].cmd);
if(!strncmp(furi_string_get_cstr(command), infrared_cli_commands[i].cmd, cmd_len)) {
break;
}
}
if(i < COUNT_OF(infrared_cli_commands)) {
infrared_cli_commands[i].process_function(cli, args);
} else {
infrared_cli_print_usage();
}
furi_string_free(command);
}
[FL-2568] Infrared C port (#1326) * Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
2022-06-21 12:45:50 +00:00
void infrared_on_system_start() {
#ifdef SRV_CLI
Cli* cli = (Cli*)furi_record_open(RECORD_CLI);
cli_add_command(cli, "ir", CliCommandFlagDefault, infrared_cli_start_ir, NULL);
furi_record_close(RECORD_CLI);
[FL-2263] Flasher service & RAM exec (#1006) * WIP on stripping fw * Compact FW build - use RAM_EXEC=1 COMPACT=1 DEBUG=0 * Fixed uninitialized storage struct; small fixes to compact fw * Flasher srv w/mocked flash ops * Fixed typos & accomodated FFF changes * Alternative fw startup branch * Working load & jmp to RAM fw * +manifest processing for stage loader; + crc verification for stage payload * Fixed questionable code & potential leaks * Lowered screen update rate; added radio stack update stubs; working dfu write * Console EP with manifest & stage validation * Added microtar lib; minor ui fixes for updater * Removed microtar * Removed mtar #2 * Added a better version of microtar * TAR archive api; LFS backup & restore core * Recursive backup/restore * LFS worker thread * Added system apps to loader - not visible in UI; full update process with restarts * Typo fix * Dropped BL & f6; tooling for updater WIP * Minor py fixes * Minor fixes to make it build after merge * Ported flash workaround from BL + fixed visuals * Minor cleanup * Chmod + loader app search fix * Python linter fix * Removed usb stuff & float read support for staged loader == -10% of binary size * Added backup/restore & update pb requests * Added stub impl to RPC for backup/restore/update commands * Reworked TAR to use borrowed Storage api; slightly reduced build size by removing `static string`; hidden update-related RPC behind defines * Moved backup&restore to storage * Fixed new message types * Backup/restore/update RPC impl * Moved furi_hal_crc to LL; minor fixes * CRC HAL rework to LL * Purging STM HAL * Brought back minimal DFU boot mode (no gui); additional crc state checks * Added splash screen, BROKEN usb function * Clock init rework WIP * Stripped graphics from DFU mode * Temp fix for unused static fun * WIP update picker - broken! * Fixed UI * Bumping version * Fixed RTC setup * Backup to update folder instead of ext root * Removed unused scenes & more usb remnants from staged loader * CI updates * Fixed update bundle name * Temporary restored USB handler * Attempt to prevent .text corruption * Comments on how I spent this Saturday * Added update file icon * Documentation updates * Moved common code to lib folder * Storage: more unit tests * Storage: blocking dir open, differentiate file and dir when freed. * Major refactoring; added input processing to updater to allow retrying on failures (not very useful prob). Added API for extraction of thread return value * Removed re-init check for manifest * Changed low-level path manipulation to toolbox/path.h; makefile cleanup; tiny fix in lint.py * Increased update worker stack size * Text fixes in backup CLI * Displaying number of update stages to run; removed timeout in handling errors * Bumping version * Added thread cleanup for spawner thread * Updated build targets to exclude firmware bundle from 'ALL' * Fixed makefile for update_package; skipping VCP init for update mode (ugly) * Switched github build from ALL to update_package * Added +x for dist_update.sh * Cli: add total heap size to "free" command * Moved (RAM) suffix to build version instead of git commit no. * DFU comment * Some fixes suggested by clang-tidy * Fixed recursive PREFIX macro * Makefile: gather all new rules in updater namespace. FuriHal: rename bootloader to boot, isr safe delays * Github: correct build target name in firmware build * FuriHal: move target switch to boot * Makefile: fix firmware flash * Furi, FuriHal: move kernel start to furi, early init * Drop bootloader related stuff * Drop cube. Drop bootloader linker script. * Renamed update_hl, moved constants to #defines * Moved update-related boot mode to separate bitfield * Reworked updater cli to single entry point; fixed crash on tar cleanup * Added Python replacement for dist shell scripts * Linter fixes for dist.py +x * Fixes for environment suffix * Dropped bash scripts * Added dirty build flag to version structure & interfaces * Version string escapes * Fixed flag logic in dist.py; added support for App instances being imported and not terminating the whole program * Fixed fw address in ReadMe.md * Rpc: fix crash on double screen start * Return back original boot behavior and fix jump to system bootloader * Cleanup code, add error sequence for RTC * Update firmware readme * FuriHal: drop boot, restructure RTC registers usage and add header register check * Furi goes first * Toolchain: add ccache support * Renamed update bundle dir Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
2022-04-13 20:50:25 +00:00
#else
UNUSED(infrared_cli_start_ir);
#endif
}