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f82eb2fa5d
Move board/compulab/common/splash.c code to common/splash_source.c to make it available for everybody. This move renames cl_splash_screen_prepare() to splash_source_load(), and the compilation of this code is conditional on CONFIG_SPLASH_SOURCE. splash_source features: * Provide a standardized way for declaring board specific splash screen locations * Provide existing routines for auto loading the splash image from the locations as declared by the board * Introduce the "splashsource" environment variable, which makes it possible to select the splash image source. cm-t35 and cm-fx6 are updated to use the modified version. Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il> Cc: Stefano Babic <sbabic@denx.de> Cc: Tom Rini <trini@ti.com> Cc: Igor Grinberg <grinberg@compulab.co.il> Cc: Anatolij Gustschin <agust@denx.de> Reviewed-by: Tom Rini <trini@ti.com> Acked-by: Igor Grinberg <grinberg@compulab.co.il>
21 lines
1 KiB
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21 lines
1 KiB
Text
---------------------------------------------------------------------
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Splash Screen
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---------------------------------------------------------------------
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The splash_screen_prepare() function is a weak function defined in
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common/splash.c. It is called as part of the splash screen display
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sequence. It gives the board an opportunity to prepare the splash
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image data before it is processed and sent to the frame buffer by
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U-Boot. Define your own version to use this feature.
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CONFIG_SPLASH_SOURCE
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Use the splash_source.c library. This library provides facilities to declare
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board specific splash image locations, routines for loading splash image from
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supported locations, and a way of controlling the selected splash location
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using the "splashsource" environment variable.
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splashsource works as follows:
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- If splashsource is set to a supported location name as defined by board code,
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use that splash location.
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- If splashsource is undefined, use the first splash location as default.
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- If splashsource is set to an unsupported value, do not load a splash screen.
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