mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-12-18 09:13:06 +00:00
87c6f8a488
An expo is a way of presenting and collecting information from the user. It consists of a collection of 'scenes' of which only one is presented at a time. An expo is typically used to show a boot menu and allow settings to be changed. One created, the same expo can be automatically presented in graphical form using a vidconsole, or in text form on a serial console. Add an initial implementation of the expo itself. Supports for scenes and objects is provided later. Signed-off-by: Simon Glass <sjg@chromium.org>
522 lines
14 KiB
C
522 lines
14 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
|
|
/*
|
|
* Copyright 2022 Google LLC
|
|
* Written by Simon Glass <sjg@chromium.org>
|
|
*/
|
|
|
|
#ifndef __SCENE_H
|
|
#define __SCENE_H
|
|
|
|
#include <linux/list.h>
|
|
|
|
struct udevice;
|
|
|
|
/**
|
|
* enum expoact_type - types of actions reported by the expo
|
|
*
|
|
* @EXPOACT_NONE: no action
|
|
* @EXPOACT_POINT: menu item was highlighted (@id indicates which)
|
|
* @EXPOACT_SELECT: menu item was selected (@id indicates which)
|
|
* @EXPOACT_QUIT: request to exit the menu
|
|
*/
|
|
enum expoact_type {
|
|
EXPOACT_NONE,
|
|
EXPOACT_POINT,
|
|
EXPOACT_SELECT,
|
|
EXPOACT_QUIT,
|
|
};
|
|
|
|
/**
|
|
* struct expo_action - an action report by the expo
|
|
*
|
|
* @type: Action type (EXPOACT_NONE if there is no action)
|
|
* @select: Used for EXPOACT_POINT and EXPOACT_SELECT
|
|
* @id: ID number of the object affected.
|
|
*/
|
|
struct expo_action {
|
|
enum expoact_type type;
|
|
union {
|
|
struct {
|
|
int id;
|
|
} select;
|
|
};
|
|
};
|
|
|
|
/**
|
|
* struct expo - information about an expo
|
|
*
|
|
* A group of scenes which can be presented to the user, typically to obtain
|
|
* input or to make a selection.
|
|
*
|
|
* @name: Name of the expo (allocated)
|
|
* @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
|
|
* @scene_id: Current scene ID (0 if none)
|
|
* @next_id: Next ID number to use, for automatic allocation
|
|
* @action: Action selected by user. At present only one is supported, with the
|
|
* type set to EXPOACT_NONE if there is no action
|
|
* @text_mode: true to use text mode for the menu (no vidconsole)
|
|
* @priv: Private data for the controller
|
|
* @scene_head: List of scenes
|
|
* @str_head: list of strings
|
|
*/
|
|
struct expo {
|
|
char *name;
|
|
struct udevice *display;
|
|
uint scene_id;
|
|
uint next_id;
|
|
struct expo_action action;
|
|
bool text_mode;
|
|
void *priv;
|
|
struct list_head scene_head;
|
|
struct list_head str_head;
|
|
};
|
|
|
|
/**
|
|
* struct expo_string - a string that can be used in an expo
|
|
*
|
|
* @id: ID number of the string
|
|
* @str: String
|
|
* @sibling: Node to link this object to its siblings
|
|
*/
|
|
struct expo_string {
|
|
uint id;
|
|
const char *str;
|
|
struct list_head sibling;
|
|
};
|
|
|
|
/**
|
|
* struct scene - information about a scene in an expo
|
|
*
|
|
* A collection of text/image/menu items in an expo
|
|
*
|
|
* @expo: Expo this scene is part of
|
|
* @name: Name of the scene (allocated)
|
|
* @id: ID number of the scene
|
|
* @title: Title of the scene (allocated)
|
|
* @sibling: Node to link this scene to its siblings
|
|
* @obj_head: List of objects in the scene
|
|
*/
|
|
struct scene {
|
|
struct expo *expo;
|
|
char *name;
|
|
uint id;
|
|
char *title;
|
|
struct list_head sibling;
|
|
struct list_head obj_head;
|
|
};
|
|
|
|
/**
|
|
* enum scene_obj_t - type of a scene object
|
|
*
|
|
* @SCENEOBJT_NONE: Used to indicate that the type does not matter
|
|
* @SCENEOBJT_IMAGE: Image data to render
|
|
* @SCENEOBJT_TEXT: Text line to render
|
|
* @SCENEOBJT_MENU: Menu containing items the user can select
|
|
*/
|
|
enum scene_obj_t {
|
|
SCENEOBJT_NONE = 0,
|
|
SCENEOBJT_IMAGE,
|
|
SCENEOBJT_TEXT,
|
|
SCENEOBJT_MENU,
|
|
};
|
|
|
|
/**
|
|
* struct scene_obj - information about an object in a scene
|
|
*
|
|
* @scene: Scene that this object relates to
|
|
* @name: Name of the object (allocated)
|
|
* @id: ID number of the object
|
|
* @type: Type of this object
|
|
* @x: x position, in pixels from left side
|
|
* @y: y position, in pixels from top
|
|
* @hide: true if the object should be hidden
|
|
* @sibling: Node to link this object to its siblings
|
|
*/
|
|
struct scene_obj {
|
|
struct scene *scene;
|
|
char *name;
|
|
uint id;
|
|
enum scene_obj_t type;
|
|
int x;
|
|
int y;
|
|
bool hide;
|
|
struct list_head sibling;
|
|
};
|
|
|
|
/**
|
|
* struct scene_obj_img - information about an image object in a scene
|
|
*
|
|
* This is a rectangular image which is blitted onto the display
|
|
*
|
|
* @obj: Basic object information
|
|
* @data: Image data in BMP format
|
|
*/
|
|
struct scene_obj_img {
|
|
struct scene_obj obj;
|
|
char *data;
|
|
};
|
|
|
|
/**
|
|
* struct scene_obj_txt - information about a text object in a scene
|
|
*
|
|
* This is a single-line text object
|
|
*
|
|
* @obj: Basic object information
|
|
* @str_id: ID of the text string to display
|
|
* @font_name: Name of font (allocated by caller)
|
|
* @font_size: Nominal size of font in pixels
|
|
*/
|
|
struct scene_obj_txt {
|
|
struct scene_obj obj;
|
|
uint str_id;
|
|
const char *font_name;
|
|
uint font_size;
|
|
};
|
|
|
|
/**
|
|
* struct scene_obj_menu - information about a menu object in a scene
|
|
*
|
|
* A menu has a number of items which can be selected by the user
|
|
*
|
|
* It also has:
|
|
*
|
|
* - a text/image object (@pointer_id) which points to the current item
|
|
* (@cur_item_id)
|
|
*
|
|
* - a preview object which shows an image related to the current item
|
|
*
|
|
* @obj: Basic object information
|
|
* @title_id: ID of the title text, or 0 if none
|
|
* @cur_item_id: ID of the current menu item, or 0 if none
|
|
* @pointer_id: ID of the object pointing to the current selection
|
|
* @item_head: List of items in the menu
|
|
*/
|
|
struct scene_obj_menu {
|
|
struct scene_obj obj;
|
|
uint title_id;
|
|
uint cur_item_id;
|
|
uint pointer_id;
|
|
struct list_head item_head;
|
|
};
|
|
|
|
/**
|
|
* enum scene_menuitem_flags_t - flags for menu items
|
|
*
|
|
* @SCENEMIF_GAP_BEFORE: Add a gap before this item
|
|
*/
|
|
enum scene_menuitem_flags_t {
|
|
SCENEMIF_GAP_BEFORE = 1 << 0,
|
|
};
|
|
|
|
/**
|
|
* struct scene_menitem - a menu item in a menu
|
|
*
|
|
* A menu item has:
|
|
*
|
|
* - text object holding the name (short) and description (can be longer)
|
|
* - a text object holding the keypress
|
|
*
|
|
* @name: Name of the item (this is allocated by this call)
|
|
* @id: ID number of the object
|
|
* @key_id: ID of text object to use as the keypress to show
|
|
* @label_id: ID of text object to use as the label text
|
|
* @desc_id: ID of text object to use as the description text
|
|
* @preview_id: ID of the preview object, or 0 if none
|
|
* @flags: Flags for this item
|
|
* @sibling: Node to link this item to its siblings
|
|
*/
|
|
struct scene_menitem {
|
|
char *name;
|
|
uint id;
|
|
uint key_id;
|
|
uint label_id;
|
|
uint desc_id;
|
|
uint preview_id;
|
|
uint flags;
|
|
struct list_head sibling;
|
|
};
|
|
|
|
/**
|
|
* expo_new() - create a new expo
|
|
*
|
|
* Allocates a new expo
|
|
*
|
|
* @name: Name of expo (this is allocated by this call)
|
|
* @priv: Private data for the controller
|
|
* @expp: Returns a pointer to the new expo on success
|
|
* Returns: 0 if OK, -ENOMEM if out of memory
|
|
*/
|
|
int expo_new(const char *name, void *priv, struct expo **expp);
|
|
|
|
/**
|
|
* expo_destroy() - Destroy an expo and free all its memory
|
|
*
|
|
* @exp: Expo to destroy
|
|
*/
|
|
void expo_destroy(struct expo *exp);
|
|
|
|
/**
|
|
* expo_str() - add a new string to an expo
|
|
*
|
|
* @exp: Expo to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @str: Pointer to text to display (allocated by caller)
|
|
* Returns: ID number for the object (typically @id), or -ve on error
|
|
*/
|
|
int expo_str(struct expo *exp, const char *name, uint id, const char *str);
|
|
|
|
/**
|
|
* expo_get_str() - Get a string by ID
|
|
*
|
|
* @exp: Expo to use
|
|
* @id: String ID to look up
|
|
* @returns string, or NULL if not found
|
|
*/
|
|
const char *expo_get_str(struct expo *exp, uint id);
|
|
|
|
/**
|
|
* expo_set_display() - set the display to use for a expo
|
|
*
|
|
* @exp: Expo to update
|
|
* @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
|
|
* Returns: 0 (always)
|
|
*/
|
|
int expo_set_display(struct expo *exp, struct udevice *dev);
|
|
|
|
/**
|
|
* expo_set_scene_id() - Set the current scene ID
|
|
*
|
|
* @exp: Expo to update
|
|
* @scene_id: New scene ID to use (0 to select no scene)
|
|
* Returns: 0 if OK, -ENOENT if there is no scene with that ID
|
|
*/
|
|
int expo_set_scene_id(struct expo *exp, uint scene_id);
|
|
|
|
/**
|
|
* expo_render() - render the expo on the display / console
|
|
*
|
|
* @exp: Expo to render
|
|
*
|
|
* Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
|
|
* current scene is not found, other error if something else goes wrong
|
|
*/
|
|
int expo_render(struct expo *exp);
|
|
|
|
/**
|
|
* exp_set_text_mode() - Controls whether the expo renders in text mode
|
|
*
|
|
* @exp: Expo to update
|
|
* @text_mode: true to use text mode, false to use the console
|
|
*/
|
|
void exp_set_text_mode(struct expo *exp, bool text_mode);
|
|
|
|
/**
|
|
* scene_new() - create a new scene in a expo
|
|
*
|
|
* The scene is given the ID @id which must be unique across all scenes, objects
|
|
* and items. The expo's @next_id is updated to at least @id + 1
|
|
*
|
|
* @exp: Expo to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new scene (0 to allocate one)
|
|
* @scnp: Returns a pointer to the new scene on success
|
|
* Returns: ID number for the scene (typically @id), or -ve on error
|
|
*/
|
|
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
|
|
|
|
/**
|
|
* expo_lookup_scene_id() - Look up a scene by ID
|
|
*
|
|
* @exp: Expo to check
|
|
* @scene_id: Scene ID to look up
|
|
* @returns pointer to scene if found, else NULL
|
|
*/
|
|
struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
|
|
|
|
/**
|
|
* scene_title_set() - set the scene title
|
|
*
|
|
* @scn: Scene to update
|
|
* @title: Title to set, NULL if none (this is allocated by this call)
|
|
* Returns: 0 if OK, -ENOMEM if out of memory
|
|
*/
|
|
int scene_title_set(struct scene *scn, const char *title);
|
|
|
|
/**
|
|
* scene_obj_count() - Count the number of objects in a scene
|
|
*
|
|
* @scn: Scene to check
|
|
* Returns: number of objects in the scene, 0 if none
|
|
*/
|
|
int scene_obj_count(struct scene *scn);
|
|
|
|
/**
|
|
* scene_img() - add a new image to a scene
|
|
*
|
|
* @scn: Scene to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @data: Pointer to image data
|
|
* @imgp: If non-NULL, returns the new object
|
|
* Returns: ID number for the object (typically @id), or -ve on error
|
|
*/
|
|
int scene_img(struct scene *scn, const char *name, uint id, char *data,
|
|
struct scene_obj_img **imgp);
|
|
|
|
/**
|
|
* scene_txt() - add a new text object to a scene
|
|
*
|
|
* @scn: Scene to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @str_id: ID of the string to use
|
|
* @txtp: If non-NULL, returns the new object
|
|
* Returns: ID number for the object (typically @id), or -ve on error
|
|
*/
|
|
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
|
|
struct scene_obj_txt **txtp);
|
|
|
|
/**
|
|
* scene_txt_str() - add a new string to expr and text object to a scene
|
|
*
|
|
* @scn: Scene to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @str_id: ID of the string to use
|
|
* @str: Pointer to text to display (allocated by caller)
|
|
* @txtp: If non-NULL, returns the new object
|
|
* Returns: ID number for the object (typically @id), or -ve on error
|
|
*/
|
|
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
|
|
const char *str, struct scene_obj_txt **txtp);
|
|
|
|
/**
|
|
* scene_menu() - create a menu
|
|
*
|
|
* @scn: Scene to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @menup: If non-NULL, returns the new object
|
|
* Returns: ID number for the object (typically @id), or -ve on error
|
|
*/
|
|
int scene_menu(struct scene *scn, const char *name, uint id,
|
|
struct scene_obj_menu **menup);
|
|
|
|
/**
|
|
* scene_txt_set_font() - Set the font for an object
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of object to update
|
|
* @font_name: Font name to use (allocated by caller)
|
|
* @font_size: Font size to use (nominal height in pixels)
|
|
*/
|
|
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
|
|
uint font_size);
|
|
|
|
/**
|
|
* scene_obj_set_pos() - Set the postion of an object
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of object to update
|
|
* @x: x position, in pixels from left side
|
|
* @y: y position, in pixels from top
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid
|
|
*/
|
|
int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
|
|
|
|
/**
|
|
* scene_obj_set_hide() - Set whether an object is hidden
|
|
*
|
|
* The update happens when the expo is next rendered.
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of object to update
|
|
* @hide: true to hide the object, false to show it
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid
|
|
*/
|
|
int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
|
|
|
|
/**
|
|
* scene_menu_set_title() - Set the title of a menu
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of menu object to update
|
|
* @title_id: ID of text object to use as the title
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
|
|
*/
|
|
int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
|
|
|
|
/**
|
|
* scene_menu_set_pointer() - Set the item pointer for a menu
|
|
*
|
|
* This is a visual indicator of the current item, typically a ">" character
|
|
* which sits next to the current item and moves when the user presses the
|
|
* up/down arrow keys
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of menu object to update
|
|
* @cur_item_id: ID of text or image object to use as a pointer to the current
|
|
* item
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
|
|
*/
|
|
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
|
|
|
|
/**
|
|
* scene_obj_get_hw() - Get width and height of an object in a scene
|
|
*
|
|
* @scn: Scene to check
|
|
* @id: ID of menu object to check
|
|
* @widthp: If non-NULL, returns width of object in pixels
|
|
* Returns: Height of object in pixels
|
|
*/
|
|
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
|
|
|
|
/**
|
|
* scene_menuitem() - Add an item to a menu
|
|
*
|
|
* @scn: Scene to update
|
|
* @menu_id: ID of menu object to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @key_id: ID of text object to use as the keypress to show
|
|
* @label_id: ID of text object to use as the label text
|
|
* @desc_id: ID of text object to use as the description text
|
|
* @preview_id: ID of object to use as the preview (text or image)
|
|
* @flags: Flags for this item (enum scene_menuitem_flags_t)
|
|
* @itemp: If non-NULL, returns the new object
|
|
* Returns: ID number for the item (typically @id), or -ve on error
|
|
*/
|
|
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
|
|
uint key_id, uint label_id, uint desc_id, uint preview_id,
|
|
uint flags, struct scene_menitem **itemp);
|
|
|
|
/**
|
|
* scene_arrange() - Arrange the scene to deal with object sizes
|
|
*
|
|
* Updates any menus in the scene so that their objects are in the right place.
|
|
*
|
|
* @scn: Scene to arrange
|
|
* Returns: 0 if OK, -ve on error
|
|
*/
|
|
int scene_arrange(struct scene *scn);
|
|
|
|
/**
|
|
* expo_send_key() - set a keypress to the expo
|
|
*
|
|
* @exp: Expo to receive the key
|
|
* @key: Key to send (ASCII or enum bootmenu_key)
|
|
* Returns: 0 if OK, -ECHILD if there is no current scene
|
|
*/
|
|
int expo_send_key(struct expo *exp, int key);
|
|
|
|
/**
|
|
* expo_action_get() - read user input from the expo
|
|
*
|
|
* @exp: Expo to check
|
|
* @act: Returns action
|
|
* Returns: 0 if OK, -EAGAIN if there was no action to return
|
|
*/
|
|
int expo_action_get(struct expo *exp, struct expo_action *act);
|
|
|
|
#endif /*__SCENE_H */
|