mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-12-25 12:33:41 +00:00
9e4140329e
This commit changes the working directory where the build process occurs. Before this commit, build process occurred under the source tree for both in-tree and out-of-tree build. That's why we needed to add $(obj) prefix to all generated files in makefiles like follows: $(obj)u-boot.bin: $(obj)u-boot Here, $(obj) is empty for in-tree build, whereas it points to the output directory for out-of-tree build. And our old build system changes the current working directory with "make -C <sub-dir>" syntax when descending into the sub-directories. On the other hand, Kbuild uses a different idea to handle out-of-tree build and directory descending. The build process of Kbuild always occurs under the output tree. When "O=dir/to/store/output/files" is given, the build system changes the current working directory to that directory and restarts the make. Kbuild uses "make -f $(srctree)/scripts/Makefile.build obj=<sub-dir>" syntax for descending into sub-directories. (We can write it like "make $(obj)=<sub-dir>" with a shorthand.) This means the current working directory is always the top of the output directory. Signed-off-by: Masahiro Yamada <yamada.m@jp.panasonic.com> Tested-by: Gerhard Sittig <gsi@denx.de>
19 lines
658 B
Makefile
19 lines
658 B
Makefile
#
|
|
# Copyright (c) 2010-2012, NVIDIA CORPORATION. All rights reserved.
|
|
#
|
|
# See file CREDITS for list of people who contributed to this
|
|
# project.
|
|
#
|
|
# This program is free software; you can redistribute it and/or modify it
|
|
# under the terms and conditions of the GNU General Public License,
|
|
# version 2, as published by the Free Software Foundation.
|
|
#
|
|
# This program is distributed in the hope it will be useful, but WITHOUT
|
|
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
# more details.
|
|
#
|
|
|
|
obj-y := paz00.o
|
|
|
|
include $(srctree)/board/nvidia/common/common.mk
|