mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-12-23 03:23:47 +00:00
83d290c56f
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
28 lines
966 B
C
28 lines
966 B
C
/* SPDX-License-Identifier: GPL-2.0+ */
|
|
/*
|
|
* (C) Copyright 2010
|
|
* NVIDIA Corporation <www.nvidia.com>
|
|
*/
|
|
|
|
#ifndef __ASM_ARCH_TEGRA_DISPLAY_H
|
|
#define __ASM_ARCH_TEGRA_DISPLAY_H
|
|
|
|
#include <asm/arch-tegra/dc.h>
|
|
|
|
/* This holds information about a window which can be displayed */
|
|
struct disp_ctl_win {
|
|
enum win_color_depth_id fmt; /* Color depth/format */
|
|
unsigned bpp; /* Bits per pixel */
|
|
phys_addr_t phys_addr; /* Physical address in memory */
|
|
unsigned x; /* Horizontal address offset (bytes) */
|
|
unsigned y; /* Veritical address offset (bytes) */
|
|
unsigned w; /* Width of source window */
|
|
unsigned h; /* Height of source window */
|
|
unsigned stride; /* Number of bytes per line */
|
|
unsigned out_x; /* Left edge of output window (col) */
|
|
unsigned out_y; /* Top edge of output window (row) */
|
|
unsigned out_w; /* Width of output window in pixels */
|
|
unsigned out_h; /* Height of output window in pixels */
|
|
};
|
|
|
|
#endif /*__ASM_ARCH_TEGRA_DISPLAY_H*/
|