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https://github.com/AsahiLinux/u-boot
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a0874dc4ac
Add a new 'cedit' command which allows editing configuration using an expo. The configuration items appear as menus on the display. This is extremely basic, only supporting menus and not providing any way to load or save the configuration. Signed-off-by: Simon Glass <sjg@chromium.org>
401 lines
9.6 KiB
C
401 lines
9.6 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Building an expo from an FDT description
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#define LOG_CATEGORY LOGC_EXPO
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#include <common.h>
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#include <expo.h>
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#include <fdtdec.h>
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#include <log.h>
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#include <malloc.h>
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#include <dm/ofnode.h>
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#include <linux/libfdt.h>
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/**
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* struct build_info - Information to use when building
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*
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* @str_for_id: String for each ID in use, NULL if empty. The string is NULL
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* if there is nothing for this ID. Since ID 0 is never used, the first
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* element of this array is always NULL
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* @str_count: Number of entries in @str_for_id
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*/
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struct build_info {
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const char **str_for_id;
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int str_count;
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};
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/**
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* add_txt_str - Add a string or lookup its ID, then add to expo
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*
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* @info: Build information
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* @node: Node describing scene
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* @scn: Scene to add to
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* @find_name: Name to look for (e.g. "title"). This will find a property called
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* "title" if it exists, else will look up the string for "title-id"
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* Return: ID of added string, or -ve on error
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*/
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int add_txt_str(struct build_info *info, ofnode node, struct scene *scn,
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const char *find_name, uint obj_id)
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{
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const char *text;
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uint str_id;
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int ret;
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text = ofnode_read_string(node, find_name);
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if (!text) {
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char name[40];
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u32 id;
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snprintf(name, sizeof(name), "%s-id", find_name);
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ret = ofnode_read_u32(node, name, &id);
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if (ret)
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return log_msg_ret("id", -EINVAL);
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if (id >= info->str_count)
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return log_msg_ret("id", -E2BIG);
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text = info->str_for_id[id];
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if (!text)
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return log_msg_ret("id", -EINVAL);
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}
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ret = expo_str(scn->expo, find_name, 0, text);
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if (ret < 0)
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return log_msg_ret("add", ret);
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str_id = ret;
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ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL);
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if (ret < 0)
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return log_msg_ret("add", ret);
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return ret;
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}
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/**
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* add_txt_str_list - Add a list string or lookup its ID, then add to expo
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*
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* @info: Build information
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* @node: Node describing scene
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* @scn: Scene to add to
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* @find_name: Name to look for (e.g. "title"). This will find a string-list
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* property called "title" if it exists, else will look up the string in the
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* "title-id" string list.
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* Return: ID of added string, or -ve on error
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*/
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int add_txt_str_list(struct build_info *info, ofnode node, struct scene *scn,
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const char *find_name, int index, uint obj_id)
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{
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const char *text;
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uint str_id;
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int ret;
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ret = ofnode_read_string_index(node, find_name, index, &text);
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if (ret) {
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char name[40];
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u32 id;
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snprintf(name, sizeof(name), "%s-id", find_name);
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ret = ofnode_read_u32_index(node, name, index, &id);
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if (ret)
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return log_msg_ret("id", -ENOENT);
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if (id >= info->str_count)
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return log_msg_ret("id", -E2BIG);
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text = info->str_for_id[id];
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if (!text)
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return log_msg_ret("id", -EINVAL);
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}
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ret = expo_str(scn->expo, find_name, 0, text);
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if (ret < 0)
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return log_msg_ret("add", ret);
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str_id = ret;
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ret = scene_txt_str(scn, find_name, obj_id, str_id, text, NULL);
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if (ret < 0)
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return log_msg_ret("add", ret);
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return ret;
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}
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/*
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* build_element() - Handle creating a text object from a label
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*
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* Look up a property called @label or @label-id and create a string for it
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*/
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int build_element(void *ldtb, int node, const char *label)
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{
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return 0;
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}
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/**
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* read_strings() - Read in the list of strings
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*
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* Read the strings into an ID-indexed list, so they can be used for building
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* an expo. The strings are in a /strings node and each has its own subnode
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* containing the ID and the string itself:
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*
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* example {
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* id = <123>;
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* value = "This is a test";
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* };
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*
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* Future work may add support for unicode and multiple languages
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*
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* @info: Build information
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* @root: Root node to read from
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error
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*/
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static int read_strings(struct build_info *info, ofnode root)
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{
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ofnode strings, node;
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strings = ofnode_find_subnode(root, "strings");
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if (!ofnode_valid(strings))
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return log_msg_ret("str", -EINVAL);
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ofnode_for_each_subnode(node, strings) {
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const char *val;
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int ret;
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u32 id;
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ret = ofnode_read_u32(node, "id", &id);
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if (ret)
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return log_msg_ret("id", -EINVAL);
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val = ofnode_read_string(node, "value");
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if (!val)
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return log_msg_ret("val", -EINVAL);
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if (id >= info->str_count) {
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int new_count = info->str_count + 20;
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void *new_arr;
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new_arr = realloc(info->str_for_id,
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new_count * sizeof(char *));
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if (!new_arr)
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return log_msg_ret("id", -ENOMEM);
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memset(new_arr + info->str_count, '\0',
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(new_count - info->str_count) * sizeof(char *));
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info->str_for_id = new_arr;
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info->str_count = new_count;
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}
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info->str_for_id[id] = val;
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}
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return 0;
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}
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/**
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* list_strings() - List the available strings with their IDs
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*
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* @info: Build information
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*/
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static void list_strings(struct build_info *info)
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{
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int i;
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for (i = 0; i < info->str_count; i++) {
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if (info->str_for_id[i])
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printf("%3d %s\n", i, info->str_for_id[i]);
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}
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}
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/**
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* menu_build() - Build a menu and add it to a scene
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*
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* See doc/developer/expo.rst for a description of the format
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*
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* @info: Build information
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* @node: Node containing the menu description
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* @scn: Scene to add the menu to
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error, -ENOENT if there is a references to a non-existent string
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*/
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static int menu_build(struct build_info *info, ofnode node, struct scene *scn)
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{
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struct scene_obj_menu *menu;
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uint title_id, menu_id;
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const u32 *item_ids;
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int ret, size, i;
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const char *name;
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u32 id;
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name = ofnode_get_name(node);
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ret = ofnode_read_u32(node, "id", &id);
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if (ret)
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return log_msg_ret("id", -EINVAL);
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ret = scene_menu(scn, name, id, &menu);
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if (ret < 0)
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return log_msg_ret("men", ret);
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menu_id = ret;
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/* Set the title */
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ret = add_txt_str(info, node, scn, "title", 0);
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if (ret < 0)
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return log_msg_ret("tit", ret);
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title_id = ret;
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ret = scene_menu_set_title(scn, menu_id, title_id);
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item_ids = ofnode_read_prop(node, "item-id", &size);
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if (!item_ids)
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return log_msg_ret("itm", -EINVAL);
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if (!size || size % sizeof(u32))
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return log_msg_ret("isz", -EINVAL);
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size /= sizeof(u32);
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for (i = 0; i < size; i++) {
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struct scene_menitem *item;
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uint label, key, desc;
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ret = add_txt_str_list(info, node, scn, "item-label", i, 0);
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if (ret < 0 && ret != -ENOENT)
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return log_msg_ret("lab", ret);
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label = max(0, ret);
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ret = add_txt_str_list(info, node, scn, "key-label", i, 0);
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if (ret < 0 && ret != -ENOENT)
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return log_msg_ret("key", ret);
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key = max(0, ret);
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ret = add_txt_str_list(info, node, scn, "desc-label", i, 0);
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if (ret < 0 && ret != -ENOENT)
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return log_msg_ret("lab", ret);
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desc = max(0, ret);
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ret = scene_menuitem(scn, menu_id, simple_xtoa(i),
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fdt32_to_cpu(item_ids[i]), key, label,
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desc, 0, 0, &item);
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if (ret < 0)
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return log_msg_ret("mi", ret);
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}
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return 0;
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}
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/**
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* menu_build() - Build an expo object and add it to a scene
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*
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* See doc/developer/expo.rst for a description of the format
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*
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* @info: Build information
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* @node: Node containing the object description
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* @scn: Scene to add the object to
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error, -ENOENT if there is a references to a non-existent string
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*/
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static int obj_build(struct build_info *info, ofnode node, struct scene *scn)
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{
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const char *type;
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u32 id;
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int ret;
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log_debug("- object %s\n", ofnode_get_name(node));
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ret = ofnode_read_u32(node, "id", &id);
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if (ret)
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return log_msg_ret("id", -EINVAL);
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type = ofnode_read_string(node, "type");
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if (!type)
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return log_msg_ret("typ", -EINVAL);
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if (!strcmp("menu", type))
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ret = menu_build(info, node, scn);
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else
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ret = -EINVAL;
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if (ret)
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return log_msg_ret("bld", ret);
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return 0;
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}
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/**
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* scene_build() - Build a scene and all its objects
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*
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* See doc/developer/expo.rst for a description of the format
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*
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* @info: Build information
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* @node: Node containing the scene description
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* @scn: Scene to add the object to
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* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
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* error, -ENOENT if there is a references to a non-existent string
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*/
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static int scene_build(struct build_info *info, ofnode scn_node,
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struct expo *exp)
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{
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const char *name;
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struct scene *scn;
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uint id, title_id;
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ofnode node;
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int ret;
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name = ofnode_get_name(scn_node);
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log_debug("Building scene %s\n", name);
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ret = ofnode_read_u32(scn_node, "id", &id);
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if (ret)
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return log_msg_ret("id", -EINVAL);
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ret = scene_new(exp, name, id, &scn);
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if (ret < 0)
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return log_msg_ret("scn", ret);
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ret = add_txt_str(info, scn_node, scn, "title", 0);
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if (ret < 0)
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return log_msg_ret("tit", ret);
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title_id = ret;
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scene_title_set(scn, title_id);
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ret = add_txt_str(info, scn_node, scn, "prompt", 0);
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if (ret < 0)
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return log_msg_ret("pr", ret);
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ofnode_for_each_subnode(node, scn_node) {
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ret = obj_build(info, node, scn);
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if (ret < 0)
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return log_msg_ret("mit", ret);
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}
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return 0;
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}
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int expo_build(ofnode root, struct expo **expp)
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{
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struct build_info info;
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ofnode scenes, node;
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struct expo *exp;
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u32 dyn_start;
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int ret;
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memset(&info, '\0', sizeof(info));
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ret = read_strings(&info, root);
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if (ret)
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return log_msg_ret("str", ret);
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if (_DEBUG)
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list_strings(&info);
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ret = expo_new("name", NULL, &exp);
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if (ret)
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return log_msg_ret("exp", ret);
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if (!ofnode_read_u32(root, "dynamic-start", &dyn_start))
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expo_set_dynamic_start(exp, dyn_start);
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scenes = ofnode_find_subnode(root, "scenes");
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if (!ofnode_valid(scenes))
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return log_msg_ret("sno", -EINVAL);
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ofnode_for_each_subnode(node, scenes) {
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ret = scene_build(&info, node, exp);
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if (ret < 0)
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return log_msg_ret("scn", ret);
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}
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*expp = exp;
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return 0;
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}
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