mirror of
https://github.com/AsahiLinux/u-boot
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f82eb2fa5d
Move board/compulab/common/splash.c code to common/splash_source.c to make it available for everybody. This move renames cl_splash_screen_prepare() to splash_source_load(), and the compilation of this code is conditional on CONFIG_SPLASH_SOURCE. splash_source features: * Provide a standardized way for declaring board specific splash screen locations * Provide existing routines for auto loading the splash image from the locations as declared by the board * Introduce the "splashsource" environment variable, which makes it possible to select the splash image source. cm-t35 and cm-fx6 are updated to use the modified version. Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il> Cc: Stefano Babic <sbabic@denx.de> Cc: Tom Rini <trini@ti.com> Cc: Igor Grinberg <grinberg@compulab.co.il> Cc: Anatolij Gustschin <agust@denx.de> Reviewed-by: Tom Rini <trini@ti.com> Acked-by: Igor Grinberg <grinberg@compulab.co.il>
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/*
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* Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
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*
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* See file CREDITS for list of people who contributed to this
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., http://www.fsf.org/about/contact/
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*/
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#ifndef _SPLASH_H_
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#define _SPLASH_H_
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enum splash_storage {
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SPLASH_STORAGE_NAND,
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SPLASH_STORAGE_SF,
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};
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struct splash_location {
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char *name;
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enum splash_storage storage;
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u32 offset; /* offset from start of storage */
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};
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int splash_source_load(struct splash_location *locations, uint size);
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int splash_screen_prepare(void);
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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void splash_get_pos(int *x, int *y);
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#else
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static inline void splash_get_pos(int *x, int *y) { }
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#endif
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#define BMP_ALIGN_CENTER 0x7FFF
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#endif
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