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https://github.com/AsahiLinux/u-boot
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0b186c0825
Generally the input library handles processing of a list of scanned keys. Repeated keys need to be generated based on a timer in this case, since all that is provided is a list of keys current depressed. Keyboards which do their own scanning will resend codes when they want to inject a repeating key. Provide a function which tells the input library to accept repeating keys and not to try to second-guess the caller. Signed-off-by: Simon Glass <sjg@chromium.org> Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
543 lines
15 KiB
C
543 lines
15 KiB
C
/*
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* Translate key codes into ASCII
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*
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* Copyright (c) 2011 The Chromium OS Authors.
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* (C) Copyright 2004 DENX Software Engineering, Wolfgang Denk, wd@denx.de
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*
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* SPDX-License-Identifier: GPL-2.0+
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*/
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#include <common.h>
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#include <errno.h>
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#include <stdio_dev.h>
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#include <input.h>
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#include <linux/input.h>
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enum {
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/* These correspond to the lights on the keyboard */
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FLAG_NUM_LOCK = 1 << 0,
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FLAG_CAPS_LOCK = 1 << 1,
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FLAG_SCROLL_LOCK = 1 << 2,
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/* Special flag ORed with key code to indicate release */
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KEY_RELEASE = 1 << 15,
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KEY_MASK = 0xfff,
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};
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/*
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* These takes map key codes to ASCII. 0xff means no key, or special key.
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* Three tables are provided - one for plain keys, one for when the shift
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* 'modifier' key is pressed and one for when the ctrl modifier key is
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* pressed.
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*/
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static const uchar kbd_plain_xlate[] = {
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0xff, 0x1b, '1', '2', '3', '4', '5', '6',
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'7', '8', '9', '0', '-', '=', '\b', '\t', /* 0x00 - 0x0f */
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'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
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'o', 'p', '[', ']', '\r', 0xff, 'a', 's', /* 0x10 - 0x1f */
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'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
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'\'', '`', 0xff, '\\', 'z', 'x', 'c', 'v', /* 0x20 - 0x2f */
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'b', 'n', 'm', ',' , '.', '/', 0xff, 0xff, 0xff,
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' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
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'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
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'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
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'\r', 0xff, '/', '*',
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};
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static unsigned char kbd_shift_xlate[] = {
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0xff, 0x1b, '!', '@', '#', '$', '%', '^',
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'&', '*', '(', ')', '_', '+', '\b', '\t', /* 0x00 - 0x0f */
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'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
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'O', 'P', '{', '}', '\r', 0xff, 'A', 'S', /* 0x10 - 0x1f */
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'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
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'"', '~', 0xff, '|', 'Z', 'X', 'C', 'V', /* 0x20 - 0x2f */
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'B', 'N', 'M', '<', '>', '?', 0xff, 0xff, 0xff,
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' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
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'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
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'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
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'\r', 0xff, '/', '*',
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};
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static unsigned char kbd_ctrl_xlate[] = {
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0xff, 0x1b, '1', 0x00, '3', '4', '5', 0x1E,
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'7', '8', '9', '0', 0x1F, '=', '\b', '\t', /* 0x00 - 0x0f */
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0x11, 0x17, 0x05, 0x12, 0x14, 0x19, 0x15, 0x09,
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0x0f, 0x10, 0x1b, 0x1d, '\n', 0xff, 0x01, 0x13, /* 0x10 - 0x1f */
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0x04, 0x06, 0x08, 0x09, 0x0a, 0x0b, 0x0c, ';',
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'\'', '~', 0x00, 0x1c, 0x1a, 0x18, 0x03, 0x16, /* 0x20 - 0x2f */
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0x02, 0x0e, 0x0d, '<', '>', '?', 0xff, 0xff,
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0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
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'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
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'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff,
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0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
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'\r', 0xff, '/', '*',
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};
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/*
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* Scan key code to ANSI 3.64 escape sequence table. This table is
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* incomplete in that it does not include all possible extra keys.
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*/
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static struct {
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int kbd_scan_code;
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char *escape;
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} kbd_to_ansi364[] = {
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{ KEY_UP, "\033[A"},
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{ KEY_DOWN, "\033[B"},
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{ KEY_RIGHT, "\033[C"},
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{ KEY_LEFT, "\033[D"},
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};
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/* Maximum number of output characters that an ANSI sequence expands to */
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#define ANSI_CHAR_MAX 3
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static int input_queue_ascii(struct input_config *config, int ch)
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{
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if (config->fifo_in + 1 == INPUT_BUFFER_LEN) {
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if (!config->fifo_out)
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return -1; /* buffer full */
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else
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config->fifo_in = 0;
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} else {
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if (config->fifo_in + 1 == config->fifo_out)
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return -1; /* buffer full */
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config->fifo_in++;
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}
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debug(" {%02x} ", ch);
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config->fifo[config->fifo_in] = (uchar)ch;
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return 0;
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}
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int input_tstc(struct input_config *config)
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{
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if (config->fifo_in == config->fifo_out && config->read_keys) {
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if (!(*config->read_keys)(config))
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return 0;
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}
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return config->fifo_in != config->fifo_out;
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}
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int input_getc(struct input_config *config)
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{
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int err = 0;
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while (config->fifo_in == config->fifo_out) {
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if (config->read_keys)
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err = (*config->read_keys)(config);
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if (err)
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return -1;
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}
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if (++config->fifo_out == INPUT_BUFFER_LEN)
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config->fifo_out = 0;
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return config->fifo[config->fifo_out];
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}
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/**
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* Process a modifier/special key press or release and decide which key
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* translation array should be used as a result.
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*
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* TODO: Should keep track of modifier press/release
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*
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* @param config Input state
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* @param key Key code to process
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* @param release 0 if a press, 1 if a release
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* @return pointer to keycode->ascii translation table that should be used
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*/
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static struct input_key_xlate *process_modifier(struct input_config *config,
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int key, int release)
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{
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struct input_key_xlate *table;
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int flip = -1;
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int i;
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/* Start with the main table, and see what modifiers change it */
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assert(config->num_tables > 0);
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table = &config->table[0];
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for (i = 1; i < config->num_tables; i++) {
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struct input_key_xlate *tab = &config->table[i];
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if (key == tab->left_keycode || key == tab->right_keycode)
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table = tab;
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}
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/* Handle the lighted keys */
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if (!release) {
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switch (key) {
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case KEY_SCROLLLOCK:
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flip = FLAG_SCROLL_LOCK;
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break;
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case KEY_NUMLOCK:
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flip = FLAG_NUM_LOCK;
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break;
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case KEY_CAPSLOCK:
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flip = FLAG_CAPS_LOCK;
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break;
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}
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}
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if (flip != -1) {
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int leds = 0;
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config->leds ^= flip;
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if (config->flags & FLAG_NUM_LOCK)
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leds |= INPUT_LED_NUM;
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if (config->flags & FLAG_CAPS_LOCK)
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leds |= INPUT_LED_CAPS;
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if (config->flags & FLAG_SCROLL_LOCK)
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leds |= INPUT_LED_SCROLL;
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config->leds = leds;
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}
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return table;
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}
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/**
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* Search an int array for a key value
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*
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* @param array Array to search
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* @param count Number of elements in array
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* @param key Key value to find
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* @return element where value was first found, -1 if none
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*/
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static int array_search(int *array, int count, int key)
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{
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int i;
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for (i = 0; i < count; i++) {
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if (array[i] == key)
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return i;
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}
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return -1;
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}
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/**
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* Sort an array so that those elements that exist in the ordering are
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* first in the array, and in the same order as the ordering. The algorithm
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* is O(count * ocount) and designed for small arrays.
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*
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* TODO: Move this to common / lib?
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*
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* @param dest Array with elements to sort, also destination array
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* @param count Number of elements to sort
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* @param order Array containing ordering elements
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* @param ocount Number of ordering elements
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* @return number of elements in dest that are in order (these will be at the
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* start of dest).
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*/
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static int sort_array_by_ordering(int *dest, int count, int *order,
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int ocount)
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{
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int temp[count];
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int dest_count;
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int same; /* number of elements which are the same */
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int i;
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/* setup output items, copy items to be sorted into our temp area */
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memcpy(temp, dest, count * sizeof(*dest));
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dest_count = 0;
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/* work through the ordering, move over the elements we agree on */
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for (i = 0; i < ocount; i++) {
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if (array_search(temp, count, order[i]) != -1)
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dest[dest_count++] = order[i];
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}
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same = dest_count;
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/* now move over the elements that are not in the ordering */
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for (i = 0; i < count; i++) {
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if (array_search(order, ocount, temp[i]) == -1)
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dest[dest_count++] = temp[i];
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}
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assert(dest_count == count);
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return same;
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}
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/**
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* Check a list of key codes against the previous key scan
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*
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* Given a list of new key codes, we check how many of these are the same
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* as last time.
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*
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* @param config Input state
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* @param keycode List of key codes to examine
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* @param num_keycodes Number of key codes
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* @param same Returns number of key codes which are the same
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*/
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static int input_check_keycodes(struct input_config *config,
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int keycode[], int num_keycodes, int *same)
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{
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/* Select the 'plain' xlate table to start with */
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if (!config->num_tables) {
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debug("%s: No xlate tables: cannot decode keys\n", __func__);
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return -1;
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}
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/* sort the keycodes into the same order as the previous ones */
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*same = sort_array_by_ordering(keycode, num_keycodes,
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config->prev_keycodes, config->num_prev_keycodes);
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memcpy(config->prev_keycodes, keycode, num_keycodes * sizeof(int));
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config->num_prev_keycodes = num_keycodes;
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return *same != num_keycodes;
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}
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/**
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* Checks and converts a special key code into ANSI 3.64 escape sequence.
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*
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* @param config Input state
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* @param keycode Key code to examine
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* @param output_ch Buffer to place output characters into. It should
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* be at least ANSI_CHAR_MAX bytes long, to allow for
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* an ANSI sequence.
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* @param max_chars Maximum number of characters to add to output_ch
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* @return number of characters output, if the key was converted, otherwise 0.
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* This may be larger than max_chars, in which case the overflow
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* characters are not output.
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*/
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static int input_keycode_to_ansi364(struct input_config *config,
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int keycode, char output_ch[], int max_chars)
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{
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const char *escape;
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int ch_count;
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int i;
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for (i = ch_count = 0; i < ARRAY_SIZE(kbd_to_ansi364); i++) {
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if (keycode != kbd_to_ansi364[i].kbd_scan_code)
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continue;
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for (escape = kbd_to_ansi364[i].escape; *escape; escape++) {
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if (ch_count < max_chars)
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output_ch[ch_count] = *escape;
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ch_count++;
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}
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return ch_count;
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}
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return 0;
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}
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/**
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* Converts and queues a list of key codes in escaped ASCII string form
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* Convert a list of key codes into ASCII
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*
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* You must call input_check_keycodes() before this. It turns the keycode
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* list into a list of ASCII characters and sends them to the input layer.
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*
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* Characters which were seen last time do not generate fresh ASCII output.
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* The output (calls to queue_ascii) may be longer than num_keycodes, if the
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* keycode contains special keys that was encoded to longer escaped sequence.
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*
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* @param config Input state
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* @param keycode List of key codes to examine
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* @param num_keycodes Number of key codes
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* @param output_ch Buffer to place output characters into. It should
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* be at last ANSI_CHAR_MAX * num_keycodes, to allow for
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* ANSI sequences.
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* @param max_chars Maximum number of characters to add to output_ch
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* @param same Number of key codes which are the same
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* @return number of characters written into output_ch, or -1 if we would
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* exceed max_chars chars.
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*/
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static int input_keycodes_to_ascii(struct input_config *config,
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int keycode[], int num_keycodes, char output_ch[],
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int max_chars, int same)
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{
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struct input_key_xlate *table;
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int ch_count = 0;
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int i;
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table = &config->table[0];
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/* deal with modifiers first */
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for (i = 0; i < num_keycodes; i++) {
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int key = keycode[i] & KEY_MASK;
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if (key >= table->num_entries || table->xlate[key] == 0xff) {
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table = process_modifier(config, key,
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keycode[i] & KEY_RELEASE);
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}
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}
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/* Start conversion by looking for the first new keycode (by same). */
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for (i = same; i < num_keycodes; i++) {
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int key = keycode[i];
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int ch = (key < table->num_entries) ? table->xlate[key] : 0xff;
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/*
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* For a normal key (with an ASCII value), add it; otherwise
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* translate special key to escape sequence if possible.
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*/
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if (ch != 0xff) {
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if (ch_count < max_chars)
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output_ch[ch_count] = (uchar)ch;
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ch_count++;
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} else {
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ch_count += input_keycode_to_ansi364(config, key,
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output_ch, max_chars);
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}
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}
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if (ch_count > max_chars) {
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debug("%s: Output char buffer overflow size=%d, need=%d\n",
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__func__, max_chars, ch_count);
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return -1;
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}
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/* ok, so return keys */
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return ch_count;
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}
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static int _input_send_keycodes(struct input_config *config, int keycode[],
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int num_keycodes, bool do_send)
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{
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char ch[num_keycodes * ANSI_CHAR_MAX];
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int count, i, same = 0;
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int is_repeat = 0;
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unsigned delay_ms;
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config->modifiers = 0;
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if (!input_check_keycodes(config, keycode, num_keycodes, &same)) {
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/*
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* Same as last time - is it time for another repeat?
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* TODO(sjg@chromium.org) We drop repeats here and since
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* the caller may not call in again for a while, our
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* auto-repeat speed is not quite correct. We should
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* insert another character if we later realise that we
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* have missed a repeat slot.
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*/
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is_repeat = config->allow_repeats || (config->repeat_rate_ms &&
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(int)get_timer(config->next_repeat_ms) >= 0);
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if (!is_repeat)
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return 0;
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}
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count = input_keycodes_to_ascii(config, keycode, num_keycodes,
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ch, sizeof(ch), is_repeat ? 0 : same);
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if (do_send) {
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for (i = 0; i < count; i++)
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input_queue_ascii(config, ch[i]);
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}
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delay_ms = is_repeat ?
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config->repeat_rate_ms :
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config->repeat_delay_ms;
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config->next_repeat_ms = get_timer(0) + delay_ms;
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return count;
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}
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int input_send_keycodes(struct input_config *config, int keycode[],
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int num_keycodes)
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{
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return _input_send_keycodes(config, keycode, num_keycodes, true);
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}
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int input_add_keycode(struct input_config *config, int new_keycode,
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bool release)
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{
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int keycode[INPUT_MAX_MODIFIERS + 1];
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int count, i;
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/* Add the old keycodes which are not removed by this new one */
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for (i = 0, count = 0; i < config->num_prev_keycodes; i++) {
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int code = config->prev_keycodes[i];
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if (new_keycode == code) {
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if (release)
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continue;
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new_keycode = -1;
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}
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keycode[count++] = code;
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}
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if (!release && new_keycode != -1)
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keycode[count++] = new_keycode;
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debug("\ncodes for %02x/%d: ", new_keycode, release);
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for (i = 0; i < count; i++)
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debug("%02x ", keycode[i]);
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debug("\n");
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|
|
|
/* Don't output any ASCII characters if this is a key release */
|
|
return _input_send_keycodes(config, keycode, count, !release);
|
|
}
|
|
|
|
int input_add_table(struct input_config *config, int left_keycode,
|
|
int right_keycode, const uchar *xlate, int num_entries)
|
|
{
|
|
struct input_key_xlate *table;
|
|
|
|
if (config->num_tables == INPUT_MAX_MODIFIERS) {
|
|
debug("%s: Too many modifier tables\n", __func__);
|
|
return -1;
|
|
}
|
|
|
|
table = &config->table[config->num_tables++];
|
|
table->left_keycode = left_keycode;
|
|
table->right_keycode = right_keycode;
|
|
table->xlate = xlate;
|
|
table->num_entries = num_entries;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void input_set_delays(struct input_config *config, int repeat_delay_ms,
|
|
int repeat_rate_ms)
|
|
{
|
|
config->repeat_delay_ms = repeat_delay_ms;
|
|
config->repeat_rate_ms = repeat_rate_ms;
|
|
}
|
|
|
|
void input_allow_repeats(struct input_config *config, bool allow_repeats)
|
|
{
|
|
config->allow_repeats = allow_repeats;
|
|
}
|
|
|
|
int input_add_tables(struct input_config *config)
|
|
{
|
|
int ret;
|
|
|
|
ret = input_add_table(config, -1, -1,
|
|
kbd_plain_xlate, ARRAY_SIZE(kbd_plain_xlate));
|
|
if (ret)
|
|
return ret;
|
|
ret = input_add_table(config, KEY_LEFTSHIFT, KEY_RIGHTSHIFT,
|
|
kbd_shift_xlate, ARRAY_SIZE(kbd_shift_xlate));
|
|
if (ret)
|
|
return ret;
|
|
|
|
return input_add_table(config, KEY_LEFTCTRL, KEY_RIGHTCTRL,
|
|
kbd_ctrl_xlate, ARRAY_SIZE(kbd_ctrl_xlate));
|
|
}
|
|
|
|
int input_init(struct input_config *config, int leds)
|
|
{
|
|
memset(config, '\0', sizeof(*config));
|
|
config->leds = leds;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int input_stdio_register(struct stdio_dev *dev)
|
|
{
|
|
int error;
|
|
|
|
error = stdio_register(dev);
|
|
|
|
/* check if this is the standard input device */
|
|
if (!error && strcmp(getenv("stdin"), dev->name) == 0) {
|
|
/* reassign the console */
|
|
if (OVERWRITE_CONSOLE ||
|
|
console_assign(stdin, dev->name))
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|