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e3e5dac412
Change the mkdir commands for the object directories to be unconditional. This fixes an issue when building for SPL where SRCTREE and OBJTREE are the same, but $(obj) is under SPLTREE. Signed-off-by: Allen Martin <amartin@nvidia.com> Acked-by: Stephen Warren <swarren@wwwdotorg.org> Tested-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Tom Warren <twarren@nvidia.com>
39 lines
1.1 KiB
Makefile
39 lines
1.1 KiB
Makefile
#
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# Copyright (c) 2010-2012, NVIDIA CORPORATION. All rights reserved.
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#
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# See file CREDITS for list of people who contributed to this
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# project.
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#
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# This program is free software; you can redistribute it and/or modify it
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# under the terms and conditions of the GNU General Public License,
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# version 2, as published by the Free Software Foundation.
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#
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# This program is distributed in the hope it will be useful, but WITHOUT
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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# more details.
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#
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include $(TOPDIR)/config.mk
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$(shell mkdir -p $(obj)../../nvidia/common)
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LIB = $(obj)lib$(BOARD).o
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COBJS := $(BOARD).o
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COBJS += ../../nvidia/common/board.o
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SRCS := $(COBJS:.o=.c)
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OBJS := $(addprefix $(obj),$(COBJS))
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$(LIB): $(obj).depend $(OBJS)
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$(call cmd_link_o_target, $(OBJS))
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#########################################################################
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# defines $(obj).depend target
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include $(SRCTREE)/rules.mk
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sinclude $(obj).depend
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#########################################################################
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