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- Remove some missed wiki markup, and escape a "\n" correctly. - Use gender-neutral language to refer to the user, consistently. Cc: Claudius Heine <ch@denx.de> Cc: Heinrich Schuchardt <xypron.glpk@gmx.de> Signed-off-by: Tom Rini <trini@konsulko.com>
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8.4 KiB
ReStructuredText
205 lines
8.4 KiB
ReStructuredText
.. SPDX-License-Identifier: GPL-2.0+:
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U-Boot Design Principles
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========================
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The 10 Golden Rules of U-Boot design
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------------------------------------
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Keep it Small
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^^^^^^^^^^^^^
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U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
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system is to load some operating system.
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That means that U-Boot is
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necessary to perform a certain task, but it's nothing you want to
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throw any significant resources at. Typically U-Boot is stored in
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relatively small NOR flash memory, which is expensive
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compared to the much larger NAND devices often used to store the
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operating system and the application.
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At the moment, U-Boot supports boards with just 128 KiB ROM or with
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256 KiB NOR flash. We should not easily ignore such configurations -
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they may be the exception in among all the other supported boards,
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but if a design uses such a resource-constrained hardware setup it is
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usually because costs are critical, i. e. because the number of
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manufactured boards might be tens or hundreds of thousands or even
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millions...
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A usable and useful configuration of U-Boot, including a basic
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interactive command interpreter, support for download over Ethernet
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and the capability to program the flash shall fit in no more than 128 KiB.
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Keep it Fast
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^^^^^^^^^^^^
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The end user is not interested in running U-Boot. In most embedded
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systems they are not even aware that U-Boot exists. The user wants to
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run some application code, and that as soon as possible after switching
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on their device.
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It is therefore essential that U-Boot is as fast as possible,
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especially that it loads and boots the operating system as fast as possible.
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To achieve this, the following design principles shall be followed:
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* Enable caches as soon and whenever possible
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* Initialize devices only when they are needed within U-Boot, i.e. don't
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initialize the Ethernet interface(s) unless U-Boot performs a download over
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Ethernet; don't initialize any IDE or USB devices unless U-Boot actually
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tries to load files from these, etc. (and don't forget to shut down these
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devices after using them - otherwise nasty things may happen when you try to
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boot your OS).
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Also, building of U-Boot shall be as fast as possible.
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This makes it easier to run a build for all supported configurations
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or at least for all configurations of a specific architecture,
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which is essential for quality assurance.
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If building is cumbersome and slow, most people will omit
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this important step.
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Keep it Simple
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^^^^^^^^^^^^^^
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U-Boot is a boot loader, but it is also a tool used for board
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bring-up, for production testing, and for other activities.
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Keep it Portable
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^^^^^^^^^^^^^^^^
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U-Boot is a boot loader, but it is also a tool used for board
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bring-up, for production testing, and for other activities that are
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very closely related to hardware development. So far, it has been
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ported to several hundreds of different boards on about 30 different
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processor families - please make sure that any code you add can be
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used on as many different platforms as possible.
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Avoid assembly language whenever possible - only the reset code with
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basic CPU initialization, maybe a static DRAM initialization and the C
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stack setup should be in assembly.
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All further initializations should be done in C using assembly/C
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subroutines or inline macros. These functions represent some
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kind of HAL functionality and should be defined consistently on all
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architectures, e.g. basic MMU and cache control, stack pointer manipulation.
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Non-existing functions should expand into empty macros or error codes.
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Don't make assumptions about the environment where U-Boot is running.
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It may be communicating with a human operator on directly attached
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serial console, but it may be through a GSM modem as well, or driven
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by some automatic test or control system. So don't output any fancy
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control character sequences or similar.
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Keep it Configurable
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^^^^^^^^^^^^^^^^^^^^
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Section "Keep it Small" already explains about the size restrictions
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for U-Boot on one side. On the other side, U-Boot is a powerful tool
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with many, many extremely useful features. The maintainer or user of
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each board will have to decide which features are important to them and
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what shall be included with their specific board configuration to meet
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their current requirements and restrictions.
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Please make sure that it is easy to add or remove features from a
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board configuration, so everybody can make the best use of U-Boot on
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their system.
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If a feature is not included, it should not have any residual code
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bloating the build.
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Keep it Debuggable
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^^^^^^^^^^^^^^^^^^
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Of course debuggable code is a big benefit for all of us contributing
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in one way or another to the development of the U-Boot project. But
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as already mentioned in section "Keep it Portable" above, U-Boot is
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not only a tool in itself, it is often also used for hardware
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bring-up, so debugging U-Boot often means that we don't know if we are
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tracking down a problem in the U-Boot software or in the hardware we
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are running on. Code that is clean and easy to understand and to
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debug is all the more important to many of us.
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* One important feature of U-Boot is to enable output to the (usually serial)
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console as soon as possible in the boot process, even if this causes
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tradeoffs in other areas like memory footprint.
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* All initialization steps shall print some "begin doing this" message before
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they actually start, and some "done" message when they complete. For example,
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RAM initialization and size detection may print a "RAM: " before they start,
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and "256 MB\\n" when done. The purpose of this is that you can always see
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which initialization step was running if there should be any problem. This
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is important not only during software development, but also for the service
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people dealing with broken hardware in the field.
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* U-Boot should be debuggable with simple JTAG or BDM equipment. It shall use
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a simple, single-threaded execution model. Avoid any magic, which could
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prevent easy debugging even when only 1 or 2 hardware breakpoints are
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available.
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Keep it Usable
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^^^^^^^^^^^^^^
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Please always keep in mind that there are at least three different
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groups of users for U-Boot, with completely different expectations
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and requirements:
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* The end user of an embedded device just wants to run some application; they
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do not even want to know that U-Boot exists and only rarely interacts with
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it (for example to perform a reset to factory default settings etc.)
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* System designers and engineers working on the development of the application
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and/or the operating system want a powerful tool that can boot from any boot
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device they can imagine, they want it fast and scriptable and whatever - in
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short, they want as many features supported as possible. And some more.
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* The engineer who ports U-Boot to a new board and the board maintainer want
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U-Boot to be as simple as possible so porting it to and maintaining it on
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their hardware is easy for them.
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* Make it easy to test. Add debug code (but don't re-invent the wheel - use
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existing macros like log_debug() or debug() depending on context).
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Please always keep in mind that U-Boot tries to meet all these
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different requirements.
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Keep it Maintainable
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^^^^^^^^^^^^^^^^^^^^
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* Avoid ``#ifdefs`` where possible
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* Use "weak" functions
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* Always follow the :doc:`codingstyle` requirements.
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Keep it Beautiful
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^^^^^^^^^^^^^^^^^
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* Keep the source code clean: strictly follow the :doc:`codingstyle`,
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keep lists (target names in the Makefiles, board names, etc.)
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alphabetically sorted, etc.
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* Keep U-Boot console output clean: output only really necessary information,
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be terse but precise, keep output vertically aligned, do not use control
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character sequences (e.g. backspaces or \\r to do "spinning wheel" activity
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indicators), etc.
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Keep it Open
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^^^^^^^^^^^^
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Contribute your work back to the whole community. Submit your changes
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and extensions as patches to the U-Boot mailing list.
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Lemmas from the golden rules
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----------------------------
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Generic Code is Good Code
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^^^^^^^^^^^^^^^^^^^^^^^^^
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New code shall be as generic as possible and added to the U-Boot
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abstraction hierarchy as high as possible. As few code as possible shall be
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added in board directories as people usually do not expect re-usable code
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there. Thus peripheral drivers should be put below
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"drivers" even if they start out supporting only one specific
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configuration. Note that it is not a requirement for such a first
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instance to be generic as genericity generally cannot be extrapolated
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from a single data point.
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