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fe93c14b4c
Add some tests for the expo, including setting up and rendering an expo. Signed-off-by: Simon Glass <sjg@chromium.org>
539 lines
14 KiB
C
539 lines
14 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#include <common.h>
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#include <dm.h>
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#include <expo.h>
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#include <menu.h>
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#include <video.h>
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#include <linux/input.h>
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#include <test/suites.h>
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#include <test/ut.h>
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#include "bootstd_common.h"
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#include "../../boot/scene_internal.h"
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enum {
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/* scenes */
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SCENE1 = 7,
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SCENE2,
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/* objects */
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OBJ_LOGO,
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OBJ_TEXT,
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OBJ_TEXT2,
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OBJ_MENU,
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OBJ_MENU_TITLE,
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/* strings */
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STR_TEXT,
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STR_TEXT2,
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STR_MENU_TITLE,
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STR_POINTER_TEXT,
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STR_ITEM1_LABEL,
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STR_ITEM1_DESC,
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STR_ITEM1_KEY,
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STR_ITEM1_PREVIEW,
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STR_ITEM2_LABEL,
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STR_ITEM2_DESC,
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STR_ITEM2_KEY,
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STR_ITEM2_PREVIEW,
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/* menu items */
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ITEM1,
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ITEM1_LABEL,
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ITEM1_DESC,
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ITEM1_KEY,
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ITEM1_PREVIEW,
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ITEM2,
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ITEM2_LABEL,
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ITEM2_DESC,
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ITEM2_KEY,
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ITEM2_PREVIEW,
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/* pointer to current item */
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POINTER_TEXT,
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};
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#define BAD_POINTER ((void *)1)
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/* names for various things */
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#define EXPO_NAME "my menus"
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#define SCENE_NAME1 "main"
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#define SCENE_NAME2 "second"
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#define SCENE_TITLE "Main Menu"
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#define LOGO_NAME "logo"
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/* Check base expo support */
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static int expo_base(struct unit_test_state *uts)
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{
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struct udevice *dev;
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struct expo *exp;
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ulong start_mem;
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char name[100];
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int i;
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ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
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start_mem = ut_check_free();
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exp = NULL;
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strcpy(name, EXPO_NAME);
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ut_assertok(expo_new(name, NULL, &exp));
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*name = '\0';
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ut_assertnonnull(exp);
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ut_asserteq(0, exp->scene_id);
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ut_asserteq(0, exp->next_id);
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/* Make sure the name was allocated */
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ut_assertnonnull(exp->name);
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ut_asserteq_str(EXPO_NAME, exp->name);
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ut_assertok(expo_set_display(exp, dev));
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expo_destroy(exp);
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ut_assertok(ut_check_delta(start_mem));
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/* test handling out-of-memory conditions */
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for (i = 0; i < 2; i++) {
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struct expo *exp2;
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malloc_enable_testing(i);
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exp2 = BAD_POINTER;
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ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
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ut_asserteq_ptr(BAD_POINTER, exp2);
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malloc_disable_testing();
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}
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return 0;
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}
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BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
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/* Check creating a scene */
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static int expo_scene(struct unit_test_state *uts)
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{
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struct scene *scn;
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struct expo *exp;
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ulong start_mem;
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char name[100];
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int id;
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start_mem = ut_check_free();
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ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
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scn = NULL;
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ut_asserteq(0, exp->next_id);
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strcpy(name, SCENE_NAME1);
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id = scene_new(exp, name, SCENE1, &scn);
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*name = '\0';
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ut_assertnonnull(scn);
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ut_asserteq(SCENE1, id);
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ut_asserteq(SCENE1 + 1, exp->next_id);
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ut_asserteq_ptr(exp, scn->expo);
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/* Make sure the name was allocated */
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ut_assertnonnull(scn->name);
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ut_asserteq_str(SCENE_NAME1, scn->name);
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/* Set the title */
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strcpy(name, SCENE_TITLE);
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ut_assertok(scene_title_set(scn, name));
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*name = '\0';
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ut_assertnonnull(scn->title);
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ut_asserteq_str(SCENE_TITLE, scn->title);
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/* Use an allocated ID */
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scn = NULL;
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id = scene_new(exp, SCENE_NAME2, 0, &scn);
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ut_assertnonnull(scn);
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ut_asserteq(SCENE2, id);
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ut_asserteq(SCENE2 + 1, exp->next_id);
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ut_asserteq_ptr(exp, scn->expo);
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ut_asserteq_str(SCENE_NAME2, scn->name);
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expo_destroy(exp);
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ut_assertok(ut_check_delta(start_mem));
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return 0;
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}
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BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
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/* Check creating a scene with objects */
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static int expo_object(struct unit_test_state *uts)
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{
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struct scene_obj_img *img;
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struct scene_obj_txt *txt;
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struct scene *scn;
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struct expo *exp;
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ulong start_mem;
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char name[100];
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char *data;
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int id;
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start_mem = ut_check_free();
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ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
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id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
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ut_assert(id > 0);
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ut_asserteq(0, scene_obj_count(scn));
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data = NULL;
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strcpy(name, LOGO_NAME);
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id = scene_img(scn, name, OBJ_LOGO, data, &img);
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ut_assert(id > 0);
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*name = '\0';
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ut_assertnonnull(img);
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ut_asserteq(OBJ_LOGO, id);
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ut_asserteq(OBJ_LOGO + 1, exp->next_id);
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ut_asserteq_ptr(scn, img->obj.scene);
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ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
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ut_asserteq_ptr(data, img->data);
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/* Make sure the name was allocated */
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ut_assertnonnull(scn->name);
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ut_asserteq_str(SCENE_NAME1, scn->name);
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ut_asserteq(1, scene_obj_count(scn));
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id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
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ut_assert(id > 0);
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ut_assertnonnull(txt);
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ut_asserteq(OBJ_TEXT, id);
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ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
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ut_asserteq(2, scene_obj_count(scn));
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/* Check passing NULL as the final parameter */
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id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
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NULL);
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ut_assert(id > 0);
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ut_asserteq(3, scene_obj_count(scn));
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expo_destroy(exp);
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ut_assertok(ut_check_delta(start_mem));
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return 0;
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}
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BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
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/* Check setting object attributes */
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static int expo_object_attr(struct unit_test_state *uts)
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{
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struct scene_obj_menu *menu;
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struct scene_obj_img *img;
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struct scene_obj_txt *txt;
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struct scene *scn;
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struct expo *exp;
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ulong start_mem;
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char name[100];
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char *data;
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int id;
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start_mem = ut_check_free();
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ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
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id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
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ut_assert(id > 0);
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data = NULL;
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id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
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ut_assert(id > 0);
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ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
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ut_asserteq(123, img->obj.x);
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ut_asserteq(456, img->obj.y);
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ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
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id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
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ut_assert(id > 0);
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strcpy(name, "font2");
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ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
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ut_asserteq_ptr(name, txt->font_name);
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ut_asserteq(42, txt->font_size);
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ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
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id = scene_menu(scn, "main", OBJ_MENU, &menu);
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ut_assert(id > 0);
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ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
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ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
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ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
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expo_destroy(exp);
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ut_assertok(ut_check_delta(start_mem));
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return 0;
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}
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BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
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/* Check creating a scene with a menu */
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static int expo_object_menu(struct unit_test_state *uts)
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{
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struct scene_obj_menu *menu;
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struct scene_menitem *item;
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int id, label_id, desc_id, key_id, pointer_id, preview_id;
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struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
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struct scene *scn;
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struct expo *exp;
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ulong start_mem;
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start_mem = ut_check_free();
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ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
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id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
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ut_assert(id > 0);
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id = scene_menu(scn, "main", OBJ_MENU, &menu);
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ut_assert(id > 0);
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ut_assertnonnull(menu);
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ut_asserteq(OBJ_MENU, id);
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ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
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ut_asserteq(0, menu->title_id);
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ut_asserteq(0, menu->pointer_id);
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ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
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ut_asserteq(50, menu->obj.x);
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ut_asserteq(400, menu->obj.y);
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id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
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"Main Menu", &tit);
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ut_assert(id > 0);
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ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
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ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
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pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
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STR_POINTER_TEXT, ">", &ptr);
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ut_assert(pointer_id > 0);
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ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
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ut_asserteq(POINTER_TEXT, menu->pointer_id);
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label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
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"Play", &name1);
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ut_assert(label_id > 0);
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desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
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"Lord Melchett", &desc1);
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ut_assert(desc_id > 0);
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key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
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&key1);
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ut_assert(key_id > 0);
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preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
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STR_ITEM1_PREVIEW, "(preview1)", &prev1);
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ut_assert(preview_id > 0);
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id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
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ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
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ut_asserteq(ITEM1, id);
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ut_asserteq(id, item->id);
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ut_asserteq(key_id, item->key_id);
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ut_asserteq(label_id, item->label_id);
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ut_asserteq(desc_id, item->desc_id);
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ut_asserteq(preview_id, item->preview_id);
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/* adding an item should cause the first item to become current */
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ut_asserteq(id, menu->cur_item_id);
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/* the title should be at the top */
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ut_asserteq(menu->obj.x, tit->obj.x);
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ut_asserteq(menu->obj.y, tit->obj.y);
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/* the first item should be next */
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ut_asserteq(menu->obj.x, name1->obj.x);
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ut_asserteq(menu->obj.y + 32, name1->obj.y);
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ut_asserteq(menu->obj.x + 230, key1->obj.x);
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ut_asserteq(menu->obj.y + 32, key1->obj.y);
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ut_asserteq(menu->obj.x + 200, ptr->obj.x);
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ut_asserteq(menu->obj.y + 32, ptr->obj.y);
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ut_asserteq(menu->obj.x + 280, desc1->obj.x);
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ut_asserteq(menu->obj.y + 32, desc1->obj.y);
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ut_asserteq(-4, prev1->obj.x);
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ut_asserteq(menu->obj.y + 32, prev1->obj.y);
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ut_asserteq(false, prev1->obj.hide);
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expo_destroy(exp);
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ut_assertok(ut_check_delta(start_mem));
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return 0;
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}
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BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
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/* Check rendering a scene */
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static int expo_render_image(struct unit_test_state *uts)
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{
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struct scene_obj_menu *menu;
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struct scene *scn, *scn2;
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struct expo_action act;
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struct scene_obj *obj;
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struct udevice *dev;
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struct expo *exp;
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int id;
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console_record_reset_enable();
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ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
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ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
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id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
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ut_assert(id > 0);
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ut_assertok(expo_set_display(exp, dev));
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id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
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ut_assert(id > 0);
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ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
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id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
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ut_assert(id > 0);
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ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
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40));
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ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
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id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
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NULL);
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ut_assert(id > 0);
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ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
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60));
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ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
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id = scene_menu(scn, "main", OBJ_MENU, &menu);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
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"Main Menu", NULL);
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ut_assert(id > 0);
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ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
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id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
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NULL);
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ut_assert(id > 0);
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ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
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id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
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NULL);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
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"Lord Melchett", NULL);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
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NULL);
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ut_assert(id > 0);
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id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
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video_get_u_boot_logo(), NULL);
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id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
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ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
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NULL);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
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"Lord Percy", NULL);
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ut_assert(id > 0);
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id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
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NULL);
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ut_assert(id > 0);
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id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
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video_get_u_boot_logo(), NULL);
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ut_assert(id > 0);
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id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
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ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
|
|
ut_assert(id > 0);
|
|
|
|
ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
|
|
|
|
scn2 = expo_lookup_scene_id(exp, SCENE1);
|
|
ut_asserteq_ptr(scn, scn2);
|
|
scn2 = expo_lookup_scene_id(exp, SCENE2);
|
|
ut_assertnull(scn2);
|
|
|
|
/* render without a scene */
|
|
ut_asserteq(-ECHILD, expo_render(exp));
|
|
|
|
/* render it */
|
|
expo_set_scene_id(exp, SCENE1);
|
|
ut_assertok(expo_render(exp));
|
|
|
|
/* move down */
|
|
ut_assertok(expo_send_key(exp, BKEY_DOWN));
|
|
|
|
ut_assertok(expo_action_get(exp, &act));
|
|
|
|
ut_asserteq(EXPOACT_POINT, act.type);
|
|
ut_asserteq(ITEM2, act.select.id);
|
|
ut_assertok(expo_render(exp));
|
|
|
|
/* make sure only the preview for the second item is shown */
|
|
obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
|
|
ut_asserteq(true, obj->hide);
|
|
|
|
obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
|
|
ut_asserteq(false, obj->hide);
|
|
|
|
/* select it */
|
|
ut_assertok(expo_send_key(exp, BKEY_SELECT));
|
|
|
|
ut_assertok(expo_action_get(exp, &act));
|
|
ut_asserteq(EXPOACT_SELECT, act.type);
|
|
ut_asserteq(ITEM2, act.select.id);
|
|
|
|
/* make sure the action doesn't come again */
|
|
ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
|
|
|
|
/* make sure there was no console output */
|
|
ut_assert_console_end();
|
|
|
|
/* now try in text mode */
|
|
exp_set_text_mode(exp, true);
|
|
ut_assertok(expo_render(exp));
|
|
|
|
ut_assert_nextline("U-Boot : Boot Menu");
|
|
ut_assert_nextline("%s", "");
|
|
ut_assert_nextline("Main Menu");
|
|
ut_assert_nextline("%s", "");
|
|
ut_assert_nextline(" 1 Play Lord Melchett");
|
|
ut_assert_nextline(" > 2 Now Lord Percy");
|
|
|
|
/* Move back up to the first item */
|
|
ut_assertok(expo_send_key(exp, BKEY_UP));
|
|
|
|
ut_assertok(expo_action_get(exp, &act));
|
|
|
|
ut_asserteq(EXPOACT_POINT, act.type);
|
|
ut_asserteq(ITEM1, act.select.id);
|
|
|
|
ut_assertok(expo_render(exp));
|
|
ut_assert_nextline("U-Boot : Boot Menu");
|
|
ut_assert_nextline("%s", "");
|
|
ut_assert_nextline("Main Menu");
|
|
ut_assert_nextline("%s", "");
|
|
ut_assert_nextline(" > 1 Play Lord Melchett");
|
|
ut_assert_nextline(" 2 Now Lord Percy");
|
|
|
|
ut_assert_console_end();
|
|
|
|
expo_destroy(exp);
|
|
|
|
return 0;
|
|
}
|
|
BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
|