u-boot/arch/arm/mach-tegra/gpu.c
Tom Rini 5b8031ccb4 Add more SPDX-License-Identifier tags
In a number of places we had wordings of the GPL (or LGPL in a few
cases) license text that were split in such a way that it wasn't caught
previously.  Convert all of these to the correct SPDX-License-Identifier
tag.

Signed-off-by: Tom Rini <trini@konsulko.com>
2016-01-19 08:31:21 -05:00

51 lines
977 B
C

/*
* Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0
*/
/* Tegra vpr routines */
#include <common.h>
#include <asm/io.h>
#include <asm/arch/tegra.h>
#include <asm/arch/mc.h>
#include <fdt_support.h>
static bool _configured;
void tegra_gpu_config(void)
{
struct mc_ctlr *mc = (struct mc_ctlr *)NV_PA_MC_BASE;
/* Turn VPR off */
writel(0, &mc->mc_video_protect_size_mb);
writel(TEGRA_MC_VIDEO_PROTECT_REG_WRITE_ACCESS_DISABLED,
&mc->mc_video_protect_reg_ctrl);
/* read back to ensure the write went through */
readl(&mc->mc_video_protect_reg_ctrl);
debug("configured VPR\n");
_configured = true;
}
#if defined(CONFIG_OF_LIBFDT)
int tegra_gpu_enable_node(void *blob, const char *gpupath)
{
int offset;
if (_configured) {
offset = fdt_path_offset(blob, gpupath);
if (offset > 0) {
fdt_status_okay(blob, offset);
debug("enabled GPU node %s\n", gpupath);
}
}
return 0;
}
#endif