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ca5655d800
Many boards use only single depth configuration, for such boards there is some unused code in video and console uclass routines. Add guards to avoid dead code. Signed-off-by: Anatolij Gustschin <agust@denx.de> Tested-by: Eugen Hristev <eugen.hristev@microchip.com> Tested-by: Patrice Chotard <patrice.chotard@st.com> Tested-by: Steffen Dirkwinkel <s.dirkwinkel@beckhoff.com>
323 lines
8 KiB
C
323 lines
8 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (c) 2015 Google, Inc
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*/
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#include <common.h>
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#include <cpu_func.h>
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#include <dm.h>
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#include <mapmem.h>
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#include <stdio_dev.h>
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#include <video.h>
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#include <video_console.h>
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#include <dm/lists.h>
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#include <dm/device-internal.h>
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#include <dm/uclass-internal.h>
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#ifdef CONFIG_SANDBOX
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#include <asm/sdl.h>
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#endif
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/*
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* Theory of operation:
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*
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* Before relocation each device is bound. The driver for each device must
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* set the @align and @size values in struct video_uc_platdata. This
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* information represents the requires size and alignment of the frame buffer
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* for the device. The values can be an over-estimate but cannot be too
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* small. The actual values will be suppled (in the same manner) by the bind()
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* method after relocation.
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*
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* This information is then picked up by video_reserve() which works out how
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* much memory is needed for all devices. This is allocated between
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* gd->video_bottom and gd->video_top.
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*
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* After relocation the same process occurs. The driver supplies the same
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* @size and @align information and this time video_post_bind() checks that
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* the drivers does not overflow the allocated memory.
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*
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* The frame buffer address is actually set (to plat->base) in
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* video_post_probe(). This function also clears the frame buffer and
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* allocates a suitable text console device. This can then be used to write
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* text to the video device.
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*/
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DECLARE_GLOBAL_DATA_PTR;
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void video_set_flush_dcache(struct udevice *dev, bool flush)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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priv->flush_dcache = flush;
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}
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static ulong alloc_fb(struct udevice *dev, ulong *addrp)
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{
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struct video_uc_platdata *plat = dev_get_uclass_platdata(dev);
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ulong base, align, size;
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if (!plat->size)
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return 0;
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align = plat->align ? plat->align : 1 << 20;
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base = *addrp - plat->size;
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base &= ~(align - 1);
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plat->base = base;
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size = *addrp - base;
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*addrp = base;
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return size;
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}
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int video_reserve(ulong *addrp)
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{
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struct udevice *dev;
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ulong size;
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gd->video_top = *addrp;
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for (uclass_find_first_device(UCLASS_VIDEO, &dev);
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dev;
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uclass_find_next_device(&dev)) {
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size = alloc_fb(dev, addrp);
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debug("%s: Reserving %lx bytes at %lx for video device '%s'\n",
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__func__, size, *addrp, dev->name);
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}
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gd->video_bottom = *addrp;
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debug("Video frame buffers from %lx to %lx\n", gd->video_bottom,
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gd->video_top);
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return 0;
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}
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int video_clear(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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switch (priv->bpix) {
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#ifdef CONFIG_VIDEO_BPP16
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case VIDEO_BPP16: {
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u16 *ppix = priv->fb;
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u16 *end = priv->fb + priv->fb_size;
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while (ppix < end)
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*ppix++ = priv->colour_bg;
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break;
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}
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#endif
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#ifdef CONFIG_VIDEO_BPP32
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case VIDEO_BPP32: {
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u32 *ppix = priv->fb;
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u32 *end = priv->fb + priv->fb_size;
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while (ppix < end)
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*ppix++ = priv->colour_bg;
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break;
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}
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#endif
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default:
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memset(priv->fb, priv->colour_bg, priv->fb_size);
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break;
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}
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return 0;
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}
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void video_set_default_colors(struct udevice *dev, bool invert)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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int fore, back;
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#ifdef CONFIG_SYS_WHITE_ON_BLACK
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/* White is used when switching to bold, use light gray here */
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fore = VID_LIGHT_GRAY;
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back = VID_BLACK;
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#else
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fore = VID_BLACK;
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back = VID_WHITE;
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#endif
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if (invert) {
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int temp;
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temp = fore;
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fore = back;
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back = temp;
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}
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priv->fg_col_idx = fore;
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priv->bg_col_idx = back;
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priv->colour_fg = vid_console_color(priv, fore);
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priv->colour_bg = vid_console_color(priv, back);
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}
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/* Flush video activity to the caches */
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void video_sync(struct udevice *vid, bool force)
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{
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/*
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* flush_dcache_range() is declared in common.h but it seems that some
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* architectures do not actually implement it. Is there a way to find
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* out whether it exists? For now, ARM is safe.
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*/
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#if defined(CONFIG_ARM) && !CONFIG_IS_ENABLED(SYS_DCACHE_OFF)
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struct video_priv *priv = dev_get_uclass_priv(vid);
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if (priv->flush_dcache) {
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flush_dcache_range((ulong)priv->fb,
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ALIGN((ulong)priv->fb + priv->fb_size,
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CONFIG_SYS_CACHELINE_SIZE));
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}
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#elif defined(CONFIG_VIDEO_SANDBOX_SDL)
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struct video_priv *priv = dev_get_uclass_priv(vid);
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static ulong last_sync;
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if (force || get_timer(last_sync) > 10) {
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sandbox_sdl_sync(priv->fb);
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last_sync = get_timer(0);
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}
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#endif
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}
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void video_sync_all(void)
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{
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struct udevice *dev;
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for (uclass_find_first_device(UCLASS_VIDEO, &dev);
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dev;
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uclass_find_next_device(&dev)) {
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if (device_active(dev))
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video_sync(dev, true);
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}
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}
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int video_get_xsize(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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return priv->xsize;
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}
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int video_get_ysize(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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return priv->ysize;
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}
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/* Set up the colour map */
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static int video_pre_probe(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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priv->cmap = calloc(256, sizeof(ushort));
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if (!priv->cmap)
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return -ENOMEM;
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return 0;
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}
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static int video_pre_remove(struct udevice *dev)
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{
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struct video_priv *priv = dev_get_uclass_priv(dev);
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free(priv->cmap);
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return 0;
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}
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/* Set up the display ready for use */
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static int video_post_probe(struct udevice *dev)
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{
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struct video_uc_platdata *plat = dev_get_uclass_platdata(dev);
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struct video_priv *priv = dev_get_uclass_priv(dev);
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char name[30], drv[15], *str;
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const char *drv_name = drv;
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struct udevice *cons;
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int ret;
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/* Set up the line and display size */
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priv->fb = map_sysmem(plat->base, plat->size);
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if (!priv->line_length)
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priv->line_length = priv->xsize * VNBYTES(priv->bpix);
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priv->fb_size = priv->line_length * priv->ysize;
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/* Set up colors */
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video_set_default_colors(dev, false);
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if (!CONFIG_IS_ENABLED(NO_FB_CLEAR))
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video_clear(dev);
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/*
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* Create a text console device. For now we always do this, although
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* it might be useful to support only bitmap drawing on the device
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* for boards that don't need to display text. We create a TrueType
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* console if enabled, a rotated console if the video driver requests
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* it, otherwise a normal console.
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*
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* The console can be override by setting vidconsole_drv_name before
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* probing this video driver, or in the probe() method.
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*
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* TrueType does not support rotation at present so fall back to the
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* rotated console in that case.
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*/
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if (!priv->rot && IS_ENABLED(CONFIG_CONSOLE_TRUETYPE)) {
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snprintf(name, sizeof(name), "%s.vidconsole_tt", dev->name);
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strcpy(drv, "vidconsole_tt");
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} else {
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snprintf(name, sizeof(name), "%s.vidconsole%d", dev->name,
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priv->rot);
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snprintf(drv, sizeof(drv), "vidconsole%d", priv->rot);
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}
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str = strdup(name);
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if (!str)
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return -ENOMEM;
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if (priv->vidconsole_drv_name)
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drv_name = priv->vidconsole_drv_name;
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ret = device_bind_driver(dev, drv_name, str, &cons);
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if (ret) {
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debug("%s: Cannot bind console driver\n", __func__);
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return ret;
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}
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ret = device_probe(cons);
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if (ret) {
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debug("%s: Cannot probe console driver\n", __func__);
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return ret;
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}
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return 0;
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};
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/* Post-relocation, allocate memory for the frame buffer */
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static int video_post_bind(struct udevice *dev)
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{
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ulong addr = gd->video_top;
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ulong size;
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/* Before relocation there is nothing to do here */
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if (!(gd->flags & GD_FLG_RELOC))
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return 0;
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size = alloc_fb(dev, &addr);
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if (addr < gd->video_bottom) {
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/* Device tree node may need the 'u-boot,dm-pre-reloc' or
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* 'u-boot,dm-pre-proper' tag
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*/
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printf("Video device '%s' cannot allocate frame buffer memory -ensure the device is set up before relocation\n",
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dev->name);
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return -ENOSPC;
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}
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debug("%s: Claiming %lx bytes at %lx for video device '%s'\n",
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__func__, size, addr, dev->name);
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gd->video_bottom = addr;
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return 0;
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}
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UCLASS_DRIVER(video) = {
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.id = UCLASS_VIDEO,
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.name = "video",
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.flags = DM_UC_FLAG_SEQ_ALIAS,
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.post_bind = video_post_bind,
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.pre_probe = video_pre_probe,
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.post_probe = video_post_probe,
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.pre_remove = video_pre_remove,
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.per_device_auto_alloc_size = sizeof(struct video_priv),
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.per_device_platdata_auto_alloc_size = sizeof(struct video_uc_platdata),
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};
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