mirror of
https://github.com/AsahiLinux/u-boot
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eb6c71b562
Add a command to write cedit settings to CMOS RAM so that it can be preserved across a reboot. This uses a simple bit-encoding, where each field has a 'bit position' and a 'bit length' in the schema. Signed-off-by: Simon Glass <sjg@chromium.org>
682 lines
19 KiB
C
682 lines
19 KiB
C
/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#ifndef __EXPO_H
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#define __EXPO_H
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#include <dm/ofnode_decl.h>
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#include <linux/list.h>
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struct udevice;
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/**
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* enum expoact_type - types of actions reported by the expo
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*
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* @EXPOACT_NONE: no action
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* @EXPOACT_POINT_OBJ: object was highlighted (@id indicates which)
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* @EXPOACT_POINT_ITEM: menu item was highlighted (@id indicates which)
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* @EXPOACT_SELECT: menu item was selected (@id indicates which)
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* @EXPOACT_OPEN: menu was opened, so an item can be selected (@id indicates
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* which menu object)
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* @EXPOACT_CLOSE: menu was closed (@id indicates which menu object)
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* @EXPOACT_QUIT: request to exit the menu
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*/
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enum expoact_type {
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EXPOACT_NONE,
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EXPOACT_POINT_OBJ,
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EXPOACT_POINT_ITEM,
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EXPOACT_SELECT,
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EXPOACT_OPEN,
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EXPOACT_CLOSE,
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EXPOACT_QUIT,
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};
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/**
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* struct expo_action - an action report by the expo
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*
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* @type: Action type (EXPOACT_NONE if there is no action)
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* @select: Used for EXPOACT_POINT_ITEM and EXPOACT_SELECT
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* @id: ID number of the object affected.
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*/
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struct expo_action {
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enum expoact_type type;
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union {
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struct {
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int id;
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} select;
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};
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};
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/**
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* struct expo_theme - theme for the expo
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*
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* @font_size: Default font size for all text
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* @menu_inset: Inset width (on each side and top/bottom) for menu items
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* @menuitem_gap_y: Gap between menu items in pixels
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*/
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struct expo_theme {
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u32 font_size;
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u32 menu_inset;
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u32 menuitem_gap_y;
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};
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/**
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* struct expo - information about an expo
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*
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* A group of scenes which can be presented to the user, typically to obtain
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* input or to make a selection.
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*
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* @name: Name of the expo (allocated)
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* @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode
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* @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode
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* @scene_id: Current scene ID (0 if none)
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* @next_id: Next ID number to use, for automatic allocation
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* @action: Action selected by user. At present only one is supported, with the
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* type set to EXPOACT_NONE if there is no action
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* @text_mode: true to use text mode for the menu (no vidconsole)
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* @popup: true to use popup menus, instead of showing all items
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* @priv: Private data for the controller
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* @theme: Information about fonts styles, etc.
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* @scene_head: List of scenes
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* @str_head: list of strings
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*/
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struct expo {
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char *name;
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struct udevice *display;
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struct udevice *cons;
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uint scene_id;
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uint next_id;
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struct expo_action action;
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bool text_mode;
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bool popup;
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void *priv;
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struct expo_theme theme;
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struct list_head scene_head;
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struct list_head str_head;
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};
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/**
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* struct expo_string - a string that can be used in an expo
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*
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* @id: ID number of the string
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* @str: String
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* @sibling: Node to link this object to its siblings
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*/
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struct expo_string {
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uint id;
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const char *str;
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struct list_head sibling;
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};
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/**
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* struct scene - information about a scene in an expo
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*
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* A collection of text/image/menu items in an expo
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*
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* @expo: Expo this scene is part of
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* @name: Name of the scene (allocated)
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* @id: ID number of the scene
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* @title_id: String ID of title of the scene (allocated)
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* @highlight_id: ID of highlighted object, if any
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* @sibling: Node to link this scene to its siblings
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* @obj_head: List of objects in the scene
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*/
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struct scene {
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struct expo *expo;
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char *name;
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uint id;
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uint title_id;
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uint highlight_id;
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struct list_head sibling;
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struct list_head obj_head;
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};
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/**
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* enum scene_obj_t - type of a scene object
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*
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* @SCENEOBJT_NONE: Used to indicate that the type does not matter
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* @SCENEOBJT_IMAGE: Image data to render
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* @SCENEOBJT_TEXT: Text line to render
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* @SCENEOBJT_MENU: Menu containing items the user can select
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*/
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enum scene_obj_t {
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SCENEOBJT_NONE = 0,
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SCENEOBJT_IMAGE,
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SCENEOBJT_TEXT,
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SCENEOBJT_MENU,
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};
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/**
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* struct scene_dim - Dimensions of an object
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*
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* @x: x position, in pixels from left side
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* @y: y position, in pixels from top
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* @w: width, in pixels
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* @h: height, in pixels
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*/
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struct scene_dim {
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int x;
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int y;
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int w;
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int h;
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};
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/**
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* enum scene_obj_flags_t - flags for objects
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*
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* @SCENEOF_HIDE: object should be hidden
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* @SCENEOF_POINT: object should be highlighted
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* @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option
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* can be selected)
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*/
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enum scene_obj_flags_t {
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SCENEOF_HIDE = 1 << 0,
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SCENEOF_POINT = 1 << 1,
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SCENEOF_OPEN = 1 << 2,
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};
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/**
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* struct scene_obj - information about an object in a scene
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*
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* @scene: Scene that this object relates to
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* @name: Name of the object (allocated)
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* @id: ID number of the object
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* @type: Type of this object
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* @dim: Dimensions for this object
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* @flags: Flags for this object
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* @bit_length: Number of bits used for this object in CMOS RAM
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* @start_bit: Start bit to use for this object in CMOS RAM
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* @sibling: Node to link this object to its siblings
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*/
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struct scene_obj {
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struct scene *scene;
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char *name;
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uint id;
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enum scene_obj_t type;
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struct scene_dim dim;
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u8 flags;
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u8 bit_length;
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u16 start_bit;
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struct list_head sibling;
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};
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/**
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* struct scene_obj_img - information about an image object in a scene
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*
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* This is a rectangular image which is blitted onto the display
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*
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* @obj: Basic object information
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* @data: Image data in BMP format
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*/
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struct scene_obj_img {
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struct scene_obj obj;
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char *data;
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};
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/**
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* struct scene_obj_txt - information about a text object in a scene
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*
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* This is a single-line text object
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*
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* @obj: Basic object information
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* @str_id: ID of the text string to display
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* @font_name: Name of font (allocated by caller)
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* @font_size: Nominal size of font in pixels
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*/
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struct scene_obj_txt {
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struct scene_obj obj;
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uint str_id;
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const char *font_name;
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uint font_size;
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};
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/**
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* struct scene_obj_menu - information about a menu object in a scene
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*
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* A menu has a number of items which can be selected by the user
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*
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* It also has:
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*
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* - a text/image object (@pointer_id) which points to the current item
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* (@cur_item_id)
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*
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* - a preview object which shows an image related to the current item
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*
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* @obj: Basic object information
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* @title_id: ID of the title text, or 0 if none
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* @cur_item_id: ID of the current menu item, or 0 if none
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* @pointer_id: ID of the object pointing to the current selection
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* @item_head: List of items in the menu
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*/
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struct scene_obj_menu {
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struct scene_obj obj;
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uint title_id;
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uint cur_item_id;
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uint pointer_id;
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struct list_head item_head;
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};
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/**
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* enum scene_menuitem_flags_t - flags for menu items
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*
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* @SCENEMIF_GAP_BEFORE: Add a gap before this item
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*/
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enum scene_menuitem_flags_t {
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SCENEMIF_GAP_BEFORE = 1 << 0,
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};
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/**
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* struct scene_menitem - a menu item in a menu
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*
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* A menu item has:
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*
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* - text object holding the name (short) and description (can be longer)
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* - a text object holding the keypress
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*
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* @name: Name of the item (this is allocated by this call)
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* @id: ID number of the object
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* @key_id: ID of text object to use as the keypress to show
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* @label_id: ID of text object to use as the label text
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* @desc_id: ID of text object to use as the description text
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* @preview_id: ID of the preview object, or 0 if none
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* @flags: Flags for this item
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* @sibling: Node to link this item to its siblings
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*/
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struct scene_menitem {
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char *name;
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uint id;
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uint key_id;
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uint label_id;
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uint desc_id;
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uint preview_id;
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uint flags;
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struct list_head sibling;
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};
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/**
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* expo_new() - create a new expo
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*
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* Allocates a new expo
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*
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* @name: Name of expo (this is allocated by this call)
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* @priv: Private data for the controller
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* @expp: Returns a pointer to the new expo on success
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* Returns: 0 if OK, -ENOMEM if out of memory
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*/
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int expo_new(const char *name, void *priv, struct expo **expp);
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/**
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* expo_destroy() - Destroy an expo and free all its memory
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*
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* @exp: Expo to destroy
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*/
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void expo_destroy(struct expo *exp);
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/**
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* expo_set_dynamic_start() - Set the start of the 'dynamic' IDs
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*
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* It is common for a set of 'static' IDs to be used to refer to objects in the
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* expo. These typically use an enum so that they are defined in sequential
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* order.
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*
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* Dynamic IDs (for objects not in the enum) are intended to be used for
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* objects to which the code does not need to refer. These are ideally located
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* above the static IDs.
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*
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* Use this function to set the start of the dynamic range, making sure that the
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* value is higher than all the statically allocated IDs.
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*
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* @exp: Expo to update
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* @dyn_start: Start ID that expo should use for dynamic allocation
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*/
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void expo_set_dynamic_start(struct expo *exp, uint dyn_start);
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/**
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* expo_str() - add a new string to an expo
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*
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* @exp: Expo to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @str: Pointer to text to display (allocated by caller)
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* Returns: ID number for the object (typically @id), or -ve on error
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*/
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int expo_str(struct expo *exp, const char *name, uint id, const char *str);
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/**
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* expo_get_str() - Get a string by ID
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*
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* @exp: Expo to use
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* @id: String ID to look up
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* @returns string, or NULL if not found
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*/
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const char *expo_get_str(struct expo *exp, uint id);
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/**
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* expo_set_display() - set the display to use for a expo
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*
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* @exp: Expo to update
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* @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode
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* Returns: 0 (always)
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*/
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int expo_set_display(struct expo *exp, struct udevice *dev);
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/**
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* expo_calc_dims() - Calculate the dimensions of the objects
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*
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* Updates the width and height of all objects based on their contents
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*
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* @exp: Expo to update
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* Returns 0 if OK, -ENOTSUPP if there is no graphical console
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*/
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int expo_calc_dims(struct expo *exp);
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/**
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* expo_set_scene_id() - Set the current scene ID
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*
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* @exp: Expo to update
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* @scene_id: New scene ID to use (0 to select no scene)
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* Returns: 0 if OK, -ENOENT if there is no scene with that ID
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*/
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int expo_set_scene_id(struct expo *exp, uint scene_id);
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/**
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* expo_first_scene_id() - Get the ID of the first scene
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*
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* @exp: Expo to check
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* Returns: Scene ID of first scene, or -ENOENT if there are no scenes
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*/
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int expo_first_scene_id(struct expo *exp);
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/**
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* expo_render() - render the expo on the display / console
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*
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* @exp: Expo to render
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*
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* Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the
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* current scene is not found, other error if something else goes wrong
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*/
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int expo_render(struct expo *exp);
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/**
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* expo_set_text_mode() - Controls whether the expo renders in text mode
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*
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* @exp: Expo to update
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* @text_mode: true to use text mode, false to use the console
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*/
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void expo_set_text_mode(struct expo *exp, bool text_mode);
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/**
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* scene_new() - create a new scene in a expo
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*
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* The scene is given the ID @id which must be unique across all scenes, objects
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* and items. The expo's @next_id is updated to at least @id + 1
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*
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* @exp: Expo to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new scene (0 to allocate one)
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* @scnp: Returns a pointer to the new scene on success
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* Returns: ID number for the scene (typically @id), or -ve on error
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*/
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int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp);
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/**
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* expo_lookup_scene_id() - Look up a scene by ID
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*
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* @exp: Expo to check
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* @scene_id: Scene ID to look up
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* @returns pointer to scene if found, else NULL
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*/
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struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
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/**
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* scene_highlight_first() - Highlight the first item in a scene
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*
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* This highlights the first item, so that the user can see that it is pointed
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* to
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*
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* @scn: Scene to update
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*/
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void scene_highlight_first(struct scene *scn);
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/**
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* scene_set_highlight_id() - Set the object which is highlighted
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*
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* Sets a new object to highlight in the scene
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*
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* @scn: Scene to update
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* @id: ID of object to highlight
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*/
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void scene_set_highlight_id(struct scene *scn, uint id);
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/**
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* scene_set_open() - Set whether an item is open or not
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @open: true to open the object, false to close it
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* Returns: 0 if OK, -ENOENT if @id is invalid
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*/
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int scene_set_open(struct scene *scn, uint id, bool open);
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/**
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* scene_title_set() - set the scene title
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*
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* @scn: Scene to update
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* @title_id: Title ID to set
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* Returns: 0 if OK
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*/
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int scene_title_set(struct scene *scn, uint title_id);
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/**
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* scene_obj_count() - Count the number of objects in a scene
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*
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* @scn: Scene to check
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* Returns: number of objects in the scene, 0 if none
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*/
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int scene_obj_count(struct scene *scn);
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/**
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* scene_img() - add a new image to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @data: Pointer to image data
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* @imgp: If non-NULL, returns the new object
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* Returns: ID number for the object (typically @id), or -ve on error
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*/
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int scene_img(struct scene *scn, const char *name, uint id, char *data,
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struct scene_obj_img **imgp);
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/**
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* scene_txt() - add a new text object to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @str_id: ID of the string to use
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* @txtp: If non-NULL, returns the new object
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* Returns: ID number for the object (typically @id), or -ve on error
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*/
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int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
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struct scene_obj_txt **txtp);
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/**
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* scene_txt_str() - add a new string to expr and text object to a scene
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @str_id: ID of the string to use
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* @str: Pointer to text to display (allocated by caller)
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* @txtp: If non-NULL, returns the new object
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* Returns: ID number for the object (typically @id), or -ve on error
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*/
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int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
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const char *str, struct scene_obj_txt **txtp);
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/**
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* scene_menu() - create a menu
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*
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* @scn: Scene to update
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* @name: Name to use (this is allocated by this call)
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* @id: ID to use for the new object (0 to allocate one)
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* @menup: If non-NULL, returns the new object
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* Returns: ID number for the object (typically @id), or -ve on error
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|
*/
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int scene_menu(struct scene *scn, const char *name, uint id,
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struct scene_obj_menu **menup);
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/**
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* scene_txt_set_font() - Set the font for an object
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @font_name: Font name to use (allocated by caller)
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* @font_size: Font size to use (nominal height in pixels)
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*/
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int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
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uint font_size);
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/**
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* scene_obj_set_pos() - Set the postion of an object
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*
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* @scn: Scene to update
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* @id: ID of object to update
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* @x: x position, in pixels from left side
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* @y: y position, in pixels from top
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* Returns: 0 if OK, -ENOENT if @id is invalid
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*/
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int scene_obj_set_pos(struct scene *scn, uint id, int x, int y);
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|
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|
/**
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|
* scene_obj_set_size() - Set the size of an object
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|
*
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* @scn: Scene to update
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|
* @id: ID of object to update
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|
* @w: width in pixels
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|
* @h: height in pixels
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* Returns: 0 if OK, -ENOENT if @id is invalid
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|
*/
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int scene_obj_set_size(struct scene *scn, uint id, int w, int h);
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|
|
|
/**
|
|
* scene_obj_set_hide() - Set whether an object is hidden
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|
*
|
|
* The update happens when the expo is next rendered.
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of object to update
|
|
* @hide: true to hide the object, false to show it
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|
* Returns: 0 if OK, -ENOENT if @id is invalid
|
|
*/
|
|
int scene_obj_set_hide(struct scene *scn, uint id, bool hide);
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|
|
|
/**
|
|
* scene_menu_set_title() - Set the title of a menu
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of menu object to update
|
|
* @title_id: ID of text object to use as the title
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid
|
|
*/
|
|
int scene_menu_set_title(struct scene *scn, uint id, uint title_id);
|
|
|
|
/**
|
|
* scene_menu_set_pointer() - Set the item pointer for a menu
|
|
*
|
|
* This is a visual indicator of the current item, typically a ">" character
|
|
* which sits next to the current item and moves when the user presses the
|
|
* up/down arrow keys
|
|
*
|
|
* @scn: Scene to update
|
|
* @id: ID of menu object to update
|
|
* @cur_item_id: ID of text or image object to use as a pointer to the current
|
|
* item
|
|
* Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid
|
|
*/
|
|
int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id);
|
|
|
|
/**
|
|
* scene_obj_get_hw() - Get width and height of an object in a scene
|
|
*
|
|
* @scn: Scene to check
|
|
* @id: ID of menu object to check
|
|
* @widthp: If non-NULL, returns width of object in pixels
|
|
* Returns: Height of object in pixels
|
|
*/
|
|
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp);
|
|
|
|
/**
|
|
* scene_menuitem() - Add an item to a menu
|
|
*
|
|
* @scn: Scene to update
|
|
* @menu_id: ID of menu object to update
|
|
* @name: Name to use (this is allocated by this call)
|
|
* @id: ID to use for the new object (0 to allocate one)
|
|
* @key_id: ID of text object to use as the keypress to show
|
|
* @label_id: ID of text object to use as the label text
|
|
* @desc_id: ID of text object to use as the description text
|
|
* @preview_id: ID of object to use as the preview (text or image)
|
|
* @flags: Flags for this item (enum scene_menuitem_flags_t)
|
|
* @itemp: If non-NULL, returns the new object
|
|
* Returns: ID number for the item (typically @id), or -ve on error
|
|
*/
|
|
int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id,
|
|
uint key_id, uint label_id, uint desc_id, uint preview_id,
|
|
uint flags, struct scene_menitem **itemp);
|
|
|
|
/**
|
|
* scene_arrange() - Arrange the scene to deal with object sizes
|
|
*
|
|
* Updates any menus in the scene so that their objects are in the right place.
|
|
*
|
|
* @scn: Scene to arrange
|
|
* Returns: 0 if OK, -ve on error
|
|
*/
|
|
int scene_arrange(struct scene *scn);
|
|
|
|
/**
|
|
* expo_send_key() - set a keypress to the expo
|
|
*
|
|
* @exp: Expo to receive the key
|
|
* @key: Key to send (ASCII or enum bootmenu_key)
|
|
* Returns: 0 if OK, -ECHILD if there is no current scene
|
|
*/
|
|
int expo_send_key(struct expo *exp, int key);
|
|
|
|
/**
|
|
* expo_action_get() - read user input from the expo
|
|
*
|
|
* @exp: Expo to check
|
|
* @act: Returns action
|
|
* Returns: 0 if OK, -EAGAIN if there was no action to return
|
|
*/
|
|
int expo_action_get(struct expo *exp, struct expo_action *act);
|
|
|
|
/**
|
|
* expo_apply_theme() - Apply a theme to an expo
|
|
*
|
|
* @exp: Expo to update
|
|
* @node: Node containing the theme
|
|
*/
|
|
int expo_apply_theme(struct expo *exp, ofnode node);
|
|
|
|
/**
|
|
* expo_build() - Build an expo from an FDT description
|
|
*
|
|
* Build a complete expo from a description in the provided devicetree.
|
|
*
|
|
* See doc/developer/expo.rst for a description of the format
|
|
*
|
|
* @root: Root node for expo description
|
|
* @expp: Returns the new expo
|
|
* Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format
|
|
* error, -ENOENT if there is a references to a non-existent string
|
|
*/
|
|
int expo_build(ofnode root, struct expo **expp);
|
|
|
|
#endif /*__EXPO_H */
|