mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-11-14 08:57:58 +00:00
2180aec5b5
- Remove some missed wiki markup, and escape a "\n" correctly. - Use gender-neutral language to refer to the user, consistently. Cc: Claudius Heine <ch@denx.de> Cc: Heinrich Schuchardt <xypron.glpk@gmx.de> Signed-off-by: Tom Rini <trini@konsulko.com>
205 lines
8.4 KiB
ReStructuredText
205 lines
8.4 KiB
ReStructuredText
.. SPDX-License-Identifier: GPL-2.0+:
|
|
|
|
U-Boot Design Principles
|
|
========================
|
|
|
|
The 10 Golden Rules of U-Boot design
|
|
------------------------------------
|
|
|
|
Keep it Small
|
|
^^^^^^^^^^^^^
|
|
|
|
U-Boot is a Boot Loader, i.e. its primary purpose in the shipping
|
|
system is to load some operating system.
|
|
That means that U-Boot is
|
|
necessary to perform a certain task, but it's nothing you want to
|
|
throw any significant resources at. Typically U-Boot is stored in
|
|
relatively small NOR flash memory, which is expensive
|
|
compared to the much larger NAND devices often used to store the
|
|
operating system and the application.
|
|
|
|
At the moment, U-Boot supports boards with just 128 KiB ROM or with
|
|
256 KiB NOR flash. We should not easily ignore such configurations -
|
|
they may be the exception in among all the other supported boards,
|
|
but if a design uses such a resource-constrained hardware setup it is
|
|
usually because costs are critical, i. e. because the number of
|
|
manufactured boards might be tens or hundreds of thousands or even
|
|
millions...
|
|
|
|
A usable and useful configuration of U-Boot, including a basic
|
|
interactive command interpreter, support for download over Ethernet
|
|
and the capability to program the flash shall fit in no more than 128 KiB.
|
|
|
|
Keep it Fast
|
|
^^^^^^^^^^^^
|
|
|
|
The end user is not interested in running U-Boot. In most embedded
|
|
systems they are not even aware that U-Boot exists. The user wants to
|
|
run some application code, and that as soon as possible after switching
|
|
on their device.
|
|
|
|
It is therefore essential that U-Boot is as fast as possible,
|
|
especially that it loads and boots the operating system as fast as possible.
|
|
|
|
To achieve this, the following design principles shall be followed:
|
|
|
|
* Enable caches as soon and whenever possible
|
|
|
|
* Initialize devices only when they are needed within U-Boot, i.e. don't
|
|
initialize the Ethernet interface(s) unless U-Boot performs a download over
|
|
Ethernet; don't initialize any IDE or USB devices unless U-Boot actually
|
|
tries to load files from these, etc. (and don't forget to shut down these
|
|
devices after using them - otherwise nasty things may happen when you try to
|
|
boot your OS).
|
|
|
|
Also, building of U-Boot shall be as fast as possible.
|
|
This makes it easier to run a build for all supported configurations
|
|
or at least for all configurations of a specific architecture,
|
|
which is essential for quality assurance.
|
|
If building is cumbersome and slow, most people will omit
|
|
this important step.
|
|
|
|
Keep it Simple
|
|
^^^^^^^^^^^^^^
|
|
|
|
U-Boot is a boot loader, but it is also a tool used for board
|
|
bring-up, for production testing, and for other activities.
|
|
|
|
Keep it Portable
|
|
^^^^^^^^^^^^^^^^
|
|
|
|
U-Boot is a boot loader, but it is also a tool used for board
|
|
bring-up, for production testing, and for other activities that are
|
|
very closely related to hardware development. So far, it has been
|
|
ported to several hundreds of different boards on about 30 different
|
|
processor families - please make sure that any code you add can be
|
|
used on as many different platforms as possible.
|
|
|
|
Avoid assembly language whenever possible - only the reset code with
|
|
basic CPU initialization, maybe a static DRAM initialization and the C
|
|
stack setup should be in assembly.
|
|
All further initializations should be done in C using assembly/C
|
|
subroutines or inline macros. These functions represent some
|
|
kind of HAL functionality and should be defined consistently on all
|
|
architectures, e.g. basic MMU and cache control, stack pointer manipulation.
|
|
Non-existing functions should expand into empty macros or error codes.
|
|
|
|
Don't make assumptions about the environment where U-Boot is running.
|
|
It may be communicating with a human operator on directly attached
|
|
serial console, but it may be through a GSM modem as well, or driven
|
|
by some automatic test or control system. So don't output any fancy
|
|
control character sequences or similar.
|
|
|
|
Keep it Configurable
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Section "Keep it Small" already explains about the size restrictions
|
|
for U-Boot on one side. On the other side, U-Boot is a powerful tool
|
|
with many, many extremely useful features. The maintainer or user of
|
|
each board will have to decide which features are important to them and
|
|
what shall be included with their specific board configuration to meet
|
|
their current requirements and restrictions.
|
|
|
|
Please make sure that it is easy to add or remove features from a
|
|
board configuration, so everybody can make the best use of U-Boot on
|
|
their system.
|
|
|
|
If a feature is not included, it should not have any residual code
|
|
bloating the build.
|
|
|
|
Keep it Debuggable
|
|
^^^^^^^^^^^^^^^^^^
|
|
|
|
Of course debuggable code is a big benefit for all of us contributing
|
|
in one way or another to the development of the U-Boot project. But
|
|
as already mentioned in section "Keep it Portable" above, U-Boot is
|
|
not only a tool in itself, it is often also used for hardware
|
|
bring-up, so debugging U-Boot often means that we don't know if we are
|
|
tracking down a problem in the U-Boot software or in the hardware we
|
|
are running on. Code that is clean and easy to understand and to
|
|
debug is all the more important to many of us.
|
|
|
|
* One important feature of U-Boot is to enable output to the (usually serial)
|
|
console as soon as possible in the boot process, even if this causes
|
|
tradeoffs in other areas like memory footprint.
|
|
|
|
* All initialization steps shall print some "begin doing this" message before
|
|
they actually start, and some "done" message when they complete. For example,
|
|
RAM initialization and size detection may print a "RAM: " before they start,
|
|
and "256 MB\\n" when done. The purpose of this is that you can always see
|
|
which initialization step was running if there should be any problem. This
|
|
is important not only during software development, but also for the service
|
|
people dealing with broken hardware in the field.
|
|
|
|
* U-Boot should be debuggable with simple JTAG or BDM equipment. It shall use
|
|
a simple, single-threaded execution model. Avoid any magic, which could
|
|
prevent easy debugging even when only 1 or 2 hardware breakpoints are
|
|
available.
|
|
|
|
Keep it Usable
|
|
^^^^^^^^^^^^^^
|
|
|
|
Please always keep in mind that there are at least three different
|
|
groups of users for U-Boot, with completely different expectations
|
|
and requirements:
|
|
|
|
* The end user of an embedded device just wants to run some application; they
|
|
do not even want to know that U-Boot exists and only rarely interacts with
|
|
it (for example to perform a reset to factory default settings etc.)
|
|
|
|
* System designers and engineers working on the development of the application
|
|
and/or the operating system want a powerful tool that can boot from any boot
|
|
device they can imagine, they want it fast and scriptable and whatever - in
|
|
short, they want as many features supported as possible. And some more.
|
|
|
|
* The engineer who ports U-Boot to a new board and the board maintainer want
|
|
U-Boot to be as simple as possible so porting it to and maintaining it on
|
|
their hardware is easy for them.
|
|
|
|
* Make it easy to test. Add debug code (but don't re-invent the wheel - use
|
|
existing macros like log_debug() or debug() depending on context).
|
|
|
|
Please always keep in mind that U-Boot tries to meet all these
|
|
different requirements.
|
|
|
|
Keep it Maintainable
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
|
|
* Avoid ``#ifdefs`` where possible
|
|
|
|
* Use "weak" functions
|
|
|
|
* Always follow the :doc:`codingstyle` requirements.
|
|
|
|
Keep it Beautiful
|
|
^^^^^^^^^^^^^^^^^
|
|
|
|
* Keep the source code clean: strictly follow the :doc:`codingstyle`,
|
|
keep lists (target names in the Makefiles, board names, etc.)
|
|
alphabetically sorted, etc.
|
|
|
|
* Keep U-Boot console output clean: output only really necessary information,
|
|
be terse but precise, keep output vertically aligned, do not use control
|
|
character sequences (e.g. backspaces or \\r to do "spinning wheel" activity
|
|
indicators), etc.
|
|
|
|
Keep it Open
|
|
^^^^^^^^^^^^
|
|
|
|
Contribute your work back to the whole community. Submit your changes
|
|
and extensions as patches to the U-Boot mailing list.
|
|
|
|
Lemmas from the golden rules
|
|
----------------------------
|
|
|
|
Generic Code is Good Code
|
|
^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
New code shall be as generic as possible and added to the U-Boot
|
|
abstraction hierarchy as high as possible. As few code as possible shall be
|
|
added in board directories as people usually do not expect re-usable code
|
|
there. Thus peripheral drivers should be put below
|
|
"drivers" even if they start out supporting only one specific
|
|
configuration. Note that it is not a requirement for such a first
|
|
instance to be generic as genericity generally cannot be extrapolated
|
|
from a single data point.
|