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ce6d99a056
An audio codec provides a way to convert digital data to sound and vice versa. Add a simple uclass which just supports setting the parameters for the codec. Signed-off-by: Simon Glass <sjg@chromium.org>
34 lines
899 B
C
34 lines
899 B
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright 2018 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#include <common.h>
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#include <audio_codec.h>
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#include <dm.h>
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#include <dm/test.h>
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#include <test/ut.h>
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#include <asm/test.h>
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/* Basic test of the audio codec uclass */
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static int dm_test_audio(struct unit_test_state *uts)
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{
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int interface, rate, mclk_freq, bits_per_sample;
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struct udevice *dev;
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uint channels;
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/* check probe success */
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ut_assertok(uclass_first_device_err(UCLASS_AUDIO_CODEC, &dev));
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ut_assertok(audio_codec_set_params(dev, 1, 2, 3, 4, 5));
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sandbox_get_codec_params(dev, &interface, &rate, &mclk_freq,
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&bits_per_sample, &channels);
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ut_asserteq(1, interface);
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ut_asserteq(2, rate);
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ut_asserteq(3, mclk_freq);
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ut_asserteq(4, bits_per_sample);
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ut_asserteq(5, channels);
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return 0;
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}
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DM_TEST(dm_test_audio, DM_TESTF_SCAN_PDATA | DM_TESTF_SCAN_FDT);
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