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https://github.com/AsahiLinux/u-boot
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a0874dc4ac
Add a new 'cedit' command which allows editing configuration using an expo. The configuration items appear as menus on the display. This is extremely basic, only supporting menus and not providing any way to load or save the configuration. Signed-off-by: Simon Glass <sjg@chromium.org>
683 lines
14 KiB
C
683 lines
14 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Implementation of a scene, a collection of text/image/menu items in an expo
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*
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* Copyright 2022 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#define LOG_CATEGORY LOGC_EXPO
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#include <common.h>
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#include <dm.h>
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#include <expo.h>
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#include <malloc.h>
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#include <mapmem.h>
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#include <menu.h>
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#include <video.h>
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#include <video_console.h>
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#include <linux/input.h>
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#include "scene_internal.h"
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int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
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{
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struct scene *scn;
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scn = calloc(1, sizeof(struct scene));
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if (!scn)
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return log_msg_ret("expo", -ENOMEM);
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scn->name = strdup(name);
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if (!scn->name) {
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free(scn);
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return log_msg_ret("name", -ENOMEM);
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}
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INIT_LIST_HEAD(&scn->obj_head);
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scn->id = resolve_id(exp, id);
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scn->expo = exp;
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list_add_tail(&scn->sibling, &exp->scene_head);
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*scnp = scn;
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return scn->id;
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}
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void scene_obj_destroy(struct scene_obj *obj)
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{
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if (obj->type == SCENEOBJT_MENU)
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scene_menu_destroy((struct scene_obj_menu *)obj);
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free(obj->name);
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free(obj);
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}
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void scene_destroy(struct scene *scn)
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{
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struct scene_obj *obj, *next;
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list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
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scene_obj_destroy(obj);
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free(scn->name);
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free(scn);
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}
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int scene_title_set(struct scene *scn, uint id)
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{
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scn->title_id = id;
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return 0;
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}
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int scene_obj_count(struct scene *scn)
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{
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struct scene_obj *obj;
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int count = 0;
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list_for_each_entry(obj, &scn->obj_head, sibling)
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count++;
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return count;
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}
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void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
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{
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struct scene_obj *obj;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (obj->id == id &&
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(type == SCENEOBJT_NONE || obj->type == type))
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return obj;
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}
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return NULL;
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}
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void *scene_obj_find_by_name(struct scene *scn, const char *name)
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{
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struct scene_obj *obj;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (!strcmp(name, obj->name))
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return obj;
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}
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return NULL;
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}
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int scene_obj_add(struct scene *scn, const char *name, uint id,
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enum scene_obj_t type, uint size, struct scene_obj **objp)
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{
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struct scene_obj *obj;
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obj = calloc(1, size);
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if (!obj)
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return log_msg_ret("obj", -ENOMEM);
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obj->name = strdup(name);
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if (!obj->name) {
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free(obj);
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return log_msg_ret("name", -ENOMEM);
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}
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obj->id = resolve_id(scn->expo, id);
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obj->scene = scn;
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obj->type = type;
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list_add_tail(&obj->sibling, &scn->obj_head);
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*objp = obj;
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return obj->id;
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}
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int scene_img(struct scene *scn, const char *name, uint id, char *data,
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struct scene_obj_img **imgp)
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{
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struct scene_obj_img *img;
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int ret;
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ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
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sizeof(struct scene_obj_img),
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(struct scene_obj **)&img);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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img->data = data;
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if (imgp)
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*imgp = img;
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return img->obj.id;
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}
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int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
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struct scene_obj_txt **txtp)
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{
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struct scene_obj_txt *txt;
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int ret;
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ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
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sizeof(struct scene_obj_txt),
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(struct scene_obj **)&txt);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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txt->str_id = str_id;
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if (txtp)
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*txtp = txt;
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return txt->obj.id;
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}
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int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
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const char *str, struct scene_obj_txt **txtp)
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{
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struct scene_obj_txt *txt;
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int ret;
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ret = expo_str(scn->expo, name, str_id, str);
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if (ret < 0)
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return log_msg_ret("str", ret);
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else if (ret != str_id)
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return log_msg_ret("id", -EEXIST);
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ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
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sizeof(struct scene_obj_txt),
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(struct scene_obj **)&txt);
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if (ret < 0)
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return log_msg_ret("obj", -ENOMEM);
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txt->str_id = str_id;
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if (txtp)
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*txtp = txt;
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return txt->obj.id;
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}
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int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
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uint font_size)
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{
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struct scene_obj_txt *txt;
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txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
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if (!txt)
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return log_msg_ret("find", -ENOENT);
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txt->font_name = font_name;
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txt->font_size = font_size;
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return 0;
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}
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int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->dim.x = x;
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obj->dim.y = y;
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return 0;
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}
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int scene_obj_set_size(struct scene *scn, uint id, int w, int h)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->dim.w = w;
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obj->dim.h = h;
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return 0;
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}
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int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
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{
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int ret;
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ret = scene_obj_flag_clrset(scn, id, SCENEOF_HIDE,
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hide ? SCENEOF_HIDE : 0);
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if (ret)
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return log_msg_ret("flg", ret);
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return 0;
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}
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int scene_obj_flag_clrset(struct scene *scn, uint id, uint clr, uint set)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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obj->flags &= ~clr;
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obj->flags |= set;
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return 0;
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}
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int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
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{
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struct scene_obj *obj;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("find", -ENOENT);
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switch (obj->type) {
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case SCENEOBJT_NONE:
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case SCENEOBJT_MENU:
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break;
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case SCENEOBJT_IMAGE: {
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struct scene_obj_img *img = (struct scene_obj_img *)obj;
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ulong width, height;
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uint bpix;
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video_bmp_get_info(img->data, &width, &height, &bpix);
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if (widthp)
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*widthp = width;
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return height;
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}
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case SCENEOBJT_TEXT: {
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struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
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struct expo *exp = scn->expo;
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struct vidconsole_bbox bbox;
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const char *str;
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int len, ret;
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str = expo_get_str(exp, txt->str_id);
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if (!str)
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return log_msg_ret("str", -ENOENT);
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len = strlen(str);
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/* if there is no console, make it up */
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if (!exp->cons) {
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if (widthp)
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*widthp = 8 * len;
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return 16;
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}
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ret = vidconsole_measure(scn->expo->cons, txt->font_name,
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txt->font_size, str, &bbox);
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if (ret)
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return log_msg_ret("mea", ret);
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if (widthp)
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*widthp = bbox.x1;
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return bbox.y1;
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}
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}
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return 0;
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}
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/**
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* scene_obj_render() - Render an object
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*
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*/
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static int scene_obj_render(struct scene_obj *obj, bool text_mode)
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{
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struct scene *scn = obj->scene;
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struct expo *exp = scn->expo;
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const struct expo_theme *theme = &exp->theme;
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struct udevice *dev = exp->display;
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struct udevice *cons = text_mode ? NULL : exp->cons;
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int x, y, ret;
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x = obj->dim.x;
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y = obj->dim.y;
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switch (obj->type) {
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case SCENEOBJT_NONE:
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break;
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case SCENEOBJT_IMAGE: {
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struct scene_obj_img *img = (struct scene_obj_img *)obj;
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if (!cons)
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return -ENOTSUPP;
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ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
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true);
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if (ret < 0)
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return log_msg_ret("img", ret);
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break;
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}
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case SCENEOBJT_TEXT: {
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struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
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const char *str;
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if (!cons)
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return -ENOTSUPP;
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if (txt->font_name || txt->font_size) {
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ret = vidconsole_select_font(cons,
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txt->font_name,
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txt->font_size);
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} else {
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ret = vidconsole_select_font(cons, NULL, 0);
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}
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if (ret && ret != -ENOSYS)
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return log_msg_ret("font", ret);
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str = expo_get_str(exp, txt->str_id);
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if (str) {
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struct video_priv *vid_priv;
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struct vidconsole_colour old;
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enum colour_idx fore, back;
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if (CONFIG_IS_ENABLED(SYS_WHITE_ON_BLACK)) {
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fore = VID_BLACK;
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back = VID_WHITE;
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} else {
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fore = VID_LIGHT_GRAY;
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back = VID_BLACK;
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}
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vid_priv = dev_get_uclass_priv(dev);
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if (obj->flags & SCENEOF_POINT) {
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vidconsole_push_colour(cons, fore, back, &old);
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video_fill_part(dev, x - theme->menu_inset, y,
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x + obj->dim.w,
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y + obj->dim.h,
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vid_priv->colour_bg);
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}
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vidconsole_set_cursor_pos(cons, x, y);
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vidconsole_put_string(cons, str);
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if (obj->flags & SCENEOF_POINT)
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vidconsole_pop_colour(cons, &old);
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}
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break;
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}
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case SCENEOBJT_MENU: {
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struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
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if (exp->popup && (obj->flags & SCENEOF_OPEN)) {
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if (!cons)
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return -ENOTSUPP;
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/* draw a background behind the menu items */
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scene_menu_render(menu);
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}
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/*
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* With a vidconsole, the text and item pointer are rendered as
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* normal objects so we don't need to do anything here. The menu
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* simply controls where they are positioned.
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*/
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if (cons)
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return -ENOTSUPP;
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ret = scene_menu_display(menu);
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if (ret < 0)
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return log_msg_ret("img", ret);
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break;
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}
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}
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return 0;
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}
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int scene_arrange(struct scene *scn)
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{
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struct scene_obj *obj;
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (obj->type == SCENEOBJT_MENU) {
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struct scene_obj_menu *menu;
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menu = (struct scene_obj_menu *)obj,
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ret = scene_menu_arrange(scn, menu);
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if (ret)
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return log_msg_ret("arr", ret);
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}
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}
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return 0;
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}
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int scene_render_deps(struct scene *scn, uint id)
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{
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struct scene_obj *obj;
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int ret;
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if (!id)
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return 0;
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obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
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if (!obj)
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return log_msg_ret("obj", -ENOENT);
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if (!(obj->flags & SCENEOF_HIDE)) {
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ret = scene_obj_render(obj, false);
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if (ret && ret != -ENOTSUPP)
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return log_msg_ret("ren", ret);
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if (obj->type == SCENEOBJT_MENU)
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scene_menu_render_deps(scn,
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(struct scene_obj_menu *)obj);
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}
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return 0;
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}
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int scene_render(struct scene *scn)
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{
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struct expo *exp = scn->expo;
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struct scene_obj *obj;
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int ret;
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list_for_each_entry(obj, &scn->obj_head, sibling) {
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if (!(obj->flags & SCENEOF_HIDE)) {
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ret = scene_obj_render(obj, exp->text_mode);
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if (ret && ret != -ENOTSUPP)
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return log_msg_ret("ren", ret);
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}
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}
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/* render any highlighted object on top of the others */
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if (scn->highlight_id && !exp->text_mode) {
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ret = scene_render_deps(scn, scn->highlight_id);
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if (ret && ret != -ENOTSUPP)
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return log_msg_ret("dep", ret);
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}
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return 0;
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}
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/**
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* send_key_obj() - Handle a keypress for moving between objects
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*
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* @scn: Scene to receive the key
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* @key: Key to send (KEYCODE_UP)
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* @event: Returns resulting event from this keypress
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* Returns: 0 if OK, -ve on error
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*/
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static void send_key_obj(struct scene *scn, struct scene_obj *obj, int key,
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struct expo_action *event)
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{
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switch (key) {
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case BKEY_UP:
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while (obj != list_first_entry(&scn->obj_head, struct scene_obj,
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sibling)) {
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obj = list_entry(obj->sibling.prev,
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struct scene_obj, sibling);
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if (obj->type == SCENEOBJT_MENU) {
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event->type = EXPOACT_POINT_OBJ;
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event->select.id = obj->id;
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log_debug("up to obj %d\n", event->select.id);
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break;
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}
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}
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break;
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case BKEY_DOWN:
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while (!list_is_last(&obj->sibling, &scn->obj_head)) {
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obj = list_entry(obj->sibling.next, struct scene_obj,
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sibling);
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if (obj->type == SCENEOBJT_MENU) {
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event->type = EXPOACT_POINT_OBJ;
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event->select.id = obj->id;
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log_debug("down to obj %d\n", event->select.id);
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break;
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}
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}
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break;
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case BKEY_SELECT:
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if (obj->type == SCENEOBJT_MENU) {
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event->type = EXPOACT_OPEN;
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event->select.id = obj->id;
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log_debug("open obj %d\n", event->select.id);
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}
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break;
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case BKEY_QUIT:
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event->type = EXPOACT_QUIT;
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log_debug("obj quit\n");
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break;
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}
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}
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int scene_send_key(struct scene *scn, int key, struct expo_action *event)
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{
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struct scene_obj_menu *menu;
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struct scene_obj *obj;
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int ret;
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event->type = EXPOACT_NONE;
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/*
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* In 'popup' mode, arrow keys move betwen objects, unless a menu is
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* opened
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|
*/
|
|
if (scn->expo->popup) {
|
|
obj = NULL;
|
|
if (scn->highlight_id) {
|
|
obj = scene_obj_find(scn, scn->highlight_id,
|
|
SCENEOBJT_NONE);
|
|
}
|
|
if (!obj)
|
|
return 0;
|
|
|
|
if (!(obj->flags & SCENEOF_OPEN)) {
|
|
send_key_obj(scn, obj, key, event);
|
|
return 0;
|
|
}
|
|
|
|
menu = (struct scene_obj_menu *)obj,
|
|
ret = scene_menu_send_key(scn, menu, key, event);
|
|
if (ret)
|
|
return log_msg_ret("key", ret);
|
|
return 0;
|
|
}
|
|
|
|
list_for_each_entry(obj, &scn->obj_head, sibling) {
|
|
if (obj->type == SCENEOBJT_MENU) {
|
|
struct scene_obj_menu *menu;
|
|
|
|
menu = (struct scene_obj_menu *)obj,
|
|
ret = scene_menu_send_key(scn, menu, key, event);
|
|
if (ret)
|
|
return log_msg_ret("key", ret);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int scene_calc_dims(struct scene *scn, bool do_menus)
|
|
{
|
|
struct scene_obj *obj;
|
|
int ret;
|
|
|
|
list_for_each_entry(obj, &scn->obj_head, sibling) {
|
|
switch (obj->type) {
|
|
case SCENEOBJT_NONE:
|
|
case SCENEOBJT_TEXT:
|
|
case SCENEOBJT_IMAGE: {
|
|
int width;
|
|
|
|
if (!do_menus) {
|
|
ret = scene_obj_get_hw(scn, obj->id, &width);
|
|
if (ret < 0)
|
|
return log_msg_ret("get", ret);
|
|
obj->dim.w = width;
|
|
obj->dim.h = ret;
|
|
}
|
|
break;
|
|
}
|
|
case SCENEOBJT_MENU: {
|
|
struct scene_obj_menu *menu;
|
|
|
|
if (do_menus) {
|
|
menu = (struct scene_obj_menu *)obj;
|
|
|
|
ret = scene_menu_calc_dims(menu);
|
|
if (ret)
|
|
return log_msg_ret("men", ret);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int scene_apply_theme(struct scene *scn, struct expo_theme *theme)
|
|
{
|
|
struct scene_obj *obj;
|
|
int ret;
|
|
|
|
/* Avoid error-checking optional items */
|
|
scene_txt_set_font(scn, scn->title_id, NULL, theme->font_size);
|
|
|
|
list_for_each_entry(obj, &scn->obj_head, sibling) {
|
|
switch (obj->type) {
|
|
case SCENEOBJT_NONE:
|
|
case SCENEOBJT_IMAGE:
|
|
case SCENEOBJT_MENU:
|
|
break;
|
|
case SCENEOBJT_TEXT:
|
|
scene_txt_set_font(scn, obj->id, NULL,
|
|
theme->font_size);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ret = scene_arrange(scn);
|
|
if (ret)
|
|
return log_msg_ret("arr", ret);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void scene_set_highlight_id(struct scene *scn, uint id)
|
|
{
|
|
scn->highlight_id = id;
|
|
}
|
|
|
|
void scene_highlight_first(struct scene *scn)
|
|
{
|
|
struct scene_obj *obj;
|
|
|
|
list_for_each_entry(obj, &scn->obj_head, sibling) {
|
|
switch (obj->type) {
|
|
case SCENEOBJT_MENU:
|
|
scene_set_highlight_id(scn, obj->id);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int scene_set_open(struct scene *scn, uint id, bool open)
|
|
{
|
|
int ret;
|
|
|
|
ret = scene_obj_flag_clrset(scn, id, SCENEOF_OPEN,
|
|
open ? SCENEOF_OPEN : 0);
|
|
if (ret)
|
|
return log_msg_ret("flg", ret);
|
|
|
|
return 0;
|
|
}
|