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https://github.com/AsahiLinux/u-boot
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83d290c56f
When U-Boot started using SPDX tags we were among the early adopters and there weren't a lot of other examples to borrow from. So we picked the area of the file that usually had a full license text and replaced it with an appropriate SPDX-License-Identifier: entry. Since then, the Linux Kernel has adopted SPDX tags and they place it as the very first line in a file (except where shebangs are used, then it's second line) and with slightly different comment styles than us. In part due to community overlap, in part due to better tag visibility and in part for other minor reasons, switch over to that style. This commit changes all instances where we have a single declared license in the tag as both the before and after are identical in tag contents. There's also a few places where I found we did not have a tag and have introduced one. Signed-off-by: Tom Rini <trini@konsulko.com>
48 lines
1.8 KiB
C
48 lines
1.8 KiB
C
/* SPDX-License-Identifier: BSD-3-Clause */
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/*
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* This is from the Android Project,
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* Repository: https://android.googlesource.com/platform/system/core
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* File: libsparse/sparse_format.h
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* Commit: 28fa5bc347390480fe190294c6c385b6a9f0d68b
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* Copyright (C) 2010 The Android Open Source Project
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*/
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#ifndef _LIBSPARSE_SPARSE_FORMAT_H_
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#define _LIBSPARSE_SPARSE_FORMAT_H_
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#include "sparse_defs.h"
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typedef struct sparse_header {
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__le32 magic; /* 0xed26ff3a */
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__le16 major_version; /* (0x1) - reject images with higher major versions */
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__le16 minor_version; /* (0x0) - allow images with higer minor versions */
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__le16 file_hdr_sz; /* 28 bytes for first revision of the file format */
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__le16 chunk_hdr_sz; /* 12 bytes for first revision of the file format */
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__le32 blk_sz; /* block size in bytes, must be a multiple of 4 (4096) */
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__le32 total_blks; /* total blocks in the non-sparse output image */
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__le32 total_chunks; /* total chunks in the sparse input image */
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__le32 image_checksum; /* CRC32 checksum of the original data, counting "don't care" */
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/* as 0. Standard 802.3 polynomial, use a Public Domain */
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/* table implementation */
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} sparse_header_t;
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#define SPARSE_HEADER_MAGIC 0xed26ff3a
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#define CHUNK_TYPE_RAW 0xCAC1
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#define CHUNK_TYPE_FILL 0xCAC2
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#define CHUNK_TYPE_DONT_CARE 0xCAC3
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#define CHUNK_TYPE_CRC32 0xCAC4
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typedef struct chunk_header {
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__le16 chunk_type; /* 0xCAC1 -> raw; 0xCAC2 -> fill; 0xCAC3 -> don't care */
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__le16 reserved1;
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__le32 chunk_sz; /* in blocks in output image */
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__le32 total_sz; /* in bytes of chunk input file including chunk header and data */
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} chunk_header_t;
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/* Following a Raw or Fill or CRC32 chunk is data.
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* For a Raw chunk, it's the data in chunk_sz * blk_sz.
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* For a Fill chunk, it's 4 bytes of the fill data.
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* For a CRC32 chunk, it's 4 bytes of CRC32
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*/
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#endif
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