mirror of
https://github.com/AsahiLinux/u-boot
synced 2024-11-30 16:39:35 +00:00
336d4615f8
At present dm/device.h includes the linux-compatible features. This requires including linux/compat.h which in turn includes a lot of headers. One of these is malloc.h which we thus end up including in every file in U-Boot. Apart from the inefficiency of this, it is problematic for sandbox which needs to use the system malloc() in some files. Move the compatibility features into a separate header file. Signed-off-by: Simon Glass <sjg@chromium.org>
174 lines
3.6 KiB
C
174 lines
3.6 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright 2018 Google LLC
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#include <common.h>
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#include <dm.h>
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#include <i2s.h>
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#include <malloc.h>
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#include <sound.h>
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#define SOUND_BITS_IN_BYTE 8
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int sound_setup(struct udevice *dev)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->setup)
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return 0;
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return ops->setup(dev);
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}
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int sound_play(struct udevice *dev, void *data, uint data_size)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->play)
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return -ENOSYS;
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return ops->play(dev, data, data_size);
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}
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int sound_stop_play(struct udevice *dev)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->play)
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return -ENOSYS;
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return ops->stop_play(dev);
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}
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int sound_start_beep(struct udevice *dev, int frequency_hz)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->start_beep)
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return -ENOSYS;
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return ops->start_beep(dev, frequency_hz);
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}
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int sound_stop_beep(struct udevice *dev)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->stop_beep)
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return -ENOSYS;
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return ops->stop_beep(dev);
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}
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int sound_beep(struct udevice *dev, int msecs, int frequency_hz)
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{
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struct sound_uc_priv *uc_priv = dev_get_uclass_priv(dev);
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struct i2s_uc_priv *i2s_uc_priv;
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unsigned short *data;
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uint data_size;
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int ret;
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ret = sound_setup(dev);
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if (ret && ret != -EALREADY)
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return ret;
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/* Try using the beep interface if available */
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ret = sound_start_beep(dev, frequency_hz);
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if (ret != -ENOSYS) {
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if (ret)
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return ret;
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mdelay(msecs);
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ret = sound_stop_beep(dev);
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return ret;
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}
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/* Buffer length computation */
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i2s_uc_priv = dev_get_uclass_priv(uc_priv->i2s);
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data_size = i2s_uc_priv->samplingrate * i2s_uc_priv->channels;
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data_size *= (i2s_uc_priv->bitspersample / SOUND_BITS_IN_BYTE);
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data = malloc(data_size);
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if (!data) {
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debug("%s: malloc failed\n", __func__);
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return -ENOMEM;
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}
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sound_create_square_wave(i2s_uc_priv->samplingrate, data, data_size,
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frequency_hz, i2s_uc_priv->channels);
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ret = 0;
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while (msecs >= 1000) {
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ret = sound_play(dev, data, data_size);
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if (ret)
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break;
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msecs -= 1000;
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}
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if (!ret && msecs) {
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unsigned long size =
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(data_size * msecs) / (sizeof(int) * 1000);
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ret = sound_play(dev, data, size);
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}
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sound_stop_play(dev);
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free(data);
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return ret;
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}
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int sound_find_codec_i2s(struct udevice *dev)
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{
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struct sound_uc_priv *uc_priv = dev_get_uclass_priv(dev);
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struct ofnode_phandle_args args;
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ofnode node;
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int ret;
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/* First the codec */
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node = ofnode_find_subnode(dev_ofnode(dev), "codec");
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if (!ofnode_valid(node)) {
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debug("Failed to find /cpu subnode\n");
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return -EINVAL;
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}
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ret = ofnode_parse_phandle_with_args(node, "sound-dai",
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"#sound-dai-cells", 0, 0, &args);
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if (ret) {
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debug("Cannot find phandle: %d\n", ret);
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return ret;
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}
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ret = uclass_get_device_by_ofnode(UCLASS_AUDIO_CODEC, args.node,
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&uc_priv->codec);
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if (ret) {
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debug("Cannot find codec: %d\n", ret);
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return ret;
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}
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/* Now the i2s */
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node = ofnode_find_subnode(dev_ofnode(dev), "cpu");
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if (!ofnode_valid(node)) {
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debug("Failed to find /cpu subnode\n");
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return -EINVAL;
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}
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ret = ofnode_parse_phandle_with_args(node, "sound-dai",
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"#sound-dai-cells", 0, 0, &args);
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if (ret) {
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debug("Cannot find phandle: %d\n", ret);
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return ret;
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}
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ret = uclass_get_device_by_ofnode(UCLASS_I2S, args.node, &uc_priv->i2s);
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if (ret) {
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debug("Cannot find i2s: %d\n", ret);
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return ret;
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}
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debug("Probed sound '%s' with codec '%s' and i2s '%s'\n", dev->name,
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uc_priv->codec->name, uc_priv->i2s->name);
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return 0;
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}
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UCLASS_DRIVER(sound) = {
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.id = UCLASS_SOUND,
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.name = "sound",
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.per_device_auto_alloc_size = sizeof(struct sound_uc_priv),
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};
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