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https://github.com/AsahiLinux/u-boot
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6642a681e4
Add support for internal matrix keyboard controller for Nvidia Tegra platforms. This driver uses the fdt decode function to obtain its key codes. Support for the Ctrl modifier is provided. The left and right ctrl keys are dealt with in the same way. This uses the new keyboard input library (drivers/input/input.c) to decode keys and handle most of the common input logic. The new key matrix library is also used to decode (row, column) key positions into key codes. The intent is to make this driver purely about dealing with the hardware. Key detection before the driver is loaded is supported. This key will be picked up when the keyboard driver is initialized. Modified by Bernie Thompson <bhthompson@chromium.org> and Simon Glass <sjg@chromium.org> for device tree, input layer, key matrix and various other things. Signed-off-by: Simon Glass <sjg@chromium.org> Signed-off-by: Tom Warren <twarren@nvidia.com>
384 lines
14 KiB
C
384 lines
14 KiB
C
/*
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* Copyright (c) 2011 The Chromium OS Authors.
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* See file CREDITS for list of people who contributed to this
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*/
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/*
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* This file contains convenience functions for decoding useful and
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* enlightening information from FDTs. It is intended to be used by device
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* drivers and board-specific code within U-Boot. It aims to reduce the
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* amount of FDT munging required within U-Boot itself, so that driver code
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* changes to support FDT are minimized.
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*/
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#include <libfdt.h>
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/*
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* A typedef for a physical address. Note that fdt data is always big
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* endian even on a litle endian machine.
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*/
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#ifdef CONFIG_PHYS_64BIT
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typedef u64 fdt_addr_t;
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#define FDT_ADDR_T_NONE (-1ULL)
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#define fdt_addr_to_cpu(reg) be64_to_cpu(reg)
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#else
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typedef u32 fdt_addr_t;
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#define FDT_ADDR_T_NONE (-1U)
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#define fdt_addr_to_cpu(reg) be32_to_cpu(reg)
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#endif
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/* Information obtained about memory from the FDT */
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struct fdt_memory {
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fdt_addr_t start;
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fdt_addr_t end;
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};
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/**
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* Compat types that we know about and for which we might have drivers.
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* Each is named COMPAT_<dir>_<filename> where <dir> is the directory
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* within drivers.
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*/
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enum fdt_compat_id {
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COMPAT_UNKNOWN,
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COMPAT_NVIDIA_TEGRA20_USB, /* Tegra2 USB port */
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COMPAT_NVIDIA_TEGRA20_I2C, /* Tegra2 i2c */
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COMPAT_NVIDIA_TEGRA20_DVC, /* Tegra2 dvc (really just i2c) */
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COMPAT_NVIDIA_TEGRA20_EMC, /* Tegra2 memory controller */
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COMPAT_NVIDIA_TEGRA20_EMC_TABLE, /* Tegra2 memory timing table */
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COMPAT_NVIDIA_TEGRA20_KBC, /* Tegra2 Keyboard */
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COMPAT_COUNT,
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};
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/* GPIOs are numbered from 0 */
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enum {
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FDT_GPIO_NONE = -1U, /* an invalid GPIO used to end our list */
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FDT_GPIO_ACTIVE_LOW = 1 << 0, /* input is active low (else high) */
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};
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/* This is the state of a GPIO pin as defined by the fdt */
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struct fdt_gpio_state {
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const char *name; /* name of the fdt property defining this */
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uint gpio; /* GPIO number, or FDT_GPIO_NONE if none */
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u8 flags; /* FDT_GPIO_... flags */
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};
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/* This tells us whether a fdt_gpio_state record is valid or not */
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#define fdt_gpio_isvalid(x) ((x)->gpio != FDT_GPIO_NONE)
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/**
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* Find the next numbered alias for a peripheral. This is used to enumerate
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* all the peripherals of a certain type.
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*
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* Do the first call with *upto = 0. Assuming /aliases/<name>0 exists then
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* this function will return a pointer to the node the alias points to, and
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* then update *upto to 1. Next time you call this function, the next node
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* will be returned.
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*
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* All nodes returned will match the compatible ID, as it is assumed that
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* all peripherals use the same driver.
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*
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* @param blob FDT blob to use
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* @param name Root name of alias to search for
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* @param id Compatible ID to look for
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* @return offset of next compatible node, or -FDT_ERR_NOTFOUND if no more
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*/
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int fdtdec_next_alias(const void *blob, const char *name,
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enum fdt_compat_id id, int *upto);
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/**
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* Find the next compatible node for a peripheral.
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*
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* Do the first call with node = 0. This function will return a pointer to
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* the next compatible node. Next time you call this function, pass the
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* value returned, and the next node will be provided.
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*
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* @param blob FDT blob to use
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* @param node Start node for search
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* @param id Compatible ID to look for (enum fdt_compat_id)
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* @return offset of next compatible node, or -FDT_ERR_NOTFOUND if no more
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*/
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int fdtdec_next_compatible(const void *blob, int node,
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enum fdt_compat_id id);
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/**
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* Find the next compatible subnode for a peripheral.
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*
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* Do the first call with node set to the parent and depth = 0. This
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* function will return the offset of the next compatible node. Next time
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* you call this function, pass the node value returned last time, with
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* depth unchanged, and the next node will be provided.
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*
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* @param blob FDT blob to use
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* @param node Start node for search
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* @param id Compatible ID to look for (enum fdt_compat_id)
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* @param depthp Current depth (set to 0 before first call)
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* @return offset of next compatible node, or -FDT_ERR_NOTFOUND if no more
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*/
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int fdtdec_next_compatible_subnode(const void *blob, int node,
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enum fdt_compat_id id, int *depthp);
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/**
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* Look up an address property in a node and return it as an address.
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* The property must hold either one address with no trailing data or
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* one address with a length. This is only tested on 32-bit machines.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @return address, if found, or FDT_ADDR_T_NONE if not
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*/
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fdt_addr_t fdtdec_get_addr(const void *blob, int node,
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const char *prop_name);
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/**
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* Look up a 32-bit integer property in a node and return it. The property
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* must have at least 4 bytes of data. The value of the first cell is
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* returned.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @param default_val default value to return if the property is not found
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* @return integer value, if found, or default_val if not
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*/
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s32 fdtdec_get_int(const void *blob, int node, const char *prop_name,
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s32 default_val);
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/**
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* Checks whether a node is enabled.
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* This looks for a 'status' property. If this exists, then returns 1 if
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* the status is 'ok' and 0 otherwise. If there is no status property,
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* it returns 1 on the assumption that anything mentioned should be enabled
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* by default.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @return integer value 0 (not enabled) or 1 (enabled)
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*/
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int fdtdec_get_is_enabled(const void *blob, int node);
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/**
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* Make sure we have a valid fdt available to control U-Boot.
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*
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* If not, a message is printed to the console if the console is ready.
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*
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* @return 0 if all ok, -1 if not
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*/
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int fdtdec_prepare_fdt(void);
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/**
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* Checks that we have a valid fdt available to control U-Boot.
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* However, if not then for the moment nothing is done, since this function
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* is called too early to panic().
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*
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* @returns 0
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*/
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int fdtdec_check_fdt(void);
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/**
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* Find the nodes for a peripheral and return a list of them in the correct
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* order. This is used to enumerate all the peripherals of a certain type.
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*
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* To use this, optionally set up a /aliases node with alias properties for
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* a peripheral. For example, for usb you could have:
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*
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* aliases {
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* usb0 = "/ehci@c5008000";
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* usb1 = "/ehci@c5000000";
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* };
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*
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* Pass "usb" as the name to this function and will return a list of two
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* nodes offsets: /ehci@c5008000 and ehci@c5000000.
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*
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* All nodes returned will match the compatible ID, as it is assumed that
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* all peripherals use the same driver.
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*
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* If no alias node is found, then the node list will be returned in the
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* order found in the fdt. If the aliases mention a node which doesn't
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* exist, then this will be ignored. If nodes are found with no aliases,
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* they will be added in any order.
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*
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* If there is a gap in the aliases, then this function return a 0 node at
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* that position. The return value will also count these gaps.
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*
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* This function checks node properties and will not return nodes which are
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* marked disabled (status = "disabled").
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*
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* @param blob FDT blob to use
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* @param name Root name of alias to search for
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* @param id Compatible ID to look for
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* @param node_list Place to put list of found nodes
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* @param maxcount Maximum number of nodes to find
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* @return number of nodes found on success, FTD_ERR_... on error
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*/
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int fdtdec_find_aliases_for_id(const void *blob, const char *name,
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enum fdt_compat_id id, int *node_list, int maxcount);
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/*
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* This function is similar to fdtdec_find_aliases_for_id() except that it
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* adds to the node_list that is passed in. Any 0 elements are considered
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* available for allocation - others are considered already used and are
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* skipped.
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*
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* You can use this by calling fdtdec_find_aliases_for_id() with an
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* uninitialised array, then setting the elements that are returned to -1,
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* say, then calling this function, perhaps with a different compat id.
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* Any elements you get back that are >0 are new nodes added by the call
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* to this function.
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*
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* Note that if you have some nodes with aliases and some without, you are
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* sailing close to the wind. The call to fdtdec_find_aliases_for_id() with
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* one compat_id may fill in positions for which you have aliases defined
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* for another compat_id. When you later call *this* function with the second
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* compat_id, the alias positions may already be used. A debug warning may
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* be generated in this case, but it is safest to define aliases for all
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* nodes when you care about the ordering.
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*/
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int fdtdec_add_aliases_for_id(const void *blob, const char *name,
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enum fdt_compat_id id, int *node_list, int maxcount);
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/*
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* Get the name for a compatible ID
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*
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* @param id Compatible ID to look for
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* @return compatible string for that id
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*/
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const char *fdtdec_get_compatible(enum fdt_compat_id id);
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/* Look up a phandle and follow it to its node. Then return the offset
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* of that node.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @return node offset if found, -ve error code on error
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*/
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int fdtdec_lookup_phandle(const void *blob, int node, const char *prop_name);
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/**
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* Look up a property in a node and return its contents in an integer
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* array of given length. The property must have at least enough data for
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* the array (4*count bytes). It may have more, but this will be ignored.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @param array array to fill with data
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* @param count number of array elements
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* @return 0 if ok, or -FDT_ERR_NOTFOUND if the property is not found,
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* or -FDT_ERR_BADLAYOUT if not enough data
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*/
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int fdtdec_get_int_array(const void *blob, int node, const char *prop_name,
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u32 *array, int count);
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/**
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* Look up a property in a node and return a pointer to its contents as a
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* unsigned int array of given length. The property must have at least enough
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* data for the array ('count' cells). It may have more, but this will be
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* ignored. The data is not copied.
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*
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* Note that you must access elements of the array with fdt32_to_cpu(),
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* since the elements will be big endian even on a little endian machine.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @param count number of array elements
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* @return pointer to array if found, or NULL if the property is not
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* found or there is not enough data
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*/
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const u32 *fdtdec_locate_array(const void *blob, int node,
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const char *prop_name, int count);
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/**
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* Look up a boolean property in a node and return it.
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*
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* A boolean properly is true if present in the device tree and false if not
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* present, regardless of its value.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @return 1 if the properly is present; 0 if it isn't present
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*/
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int fdtdec_get_bool(const void *blob, int node, const char *prop_name);
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/**
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* Decode a single GPIOs from an FDT.
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*
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* If the property is not found, then the GPIO structure will still be
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* initialised, with gpio set to FDT_GPIO_NONE. This makes it easy to
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* provide optional GPIOs.
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*
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* @param blob FDT blob to use
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* @param node Node to look at
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* @param prop_name Node property name
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* @param gpio gpio elements to fill from FDT
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* @return 0 if ok, -FDT_ERR_NOTFOUND if the property is missing.
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*/
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int fdtdec_decode_gpio(const void *blob, int node, const char *prop_name,
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struct fdt_gpio_state *gpio);
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/**
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* Set up a GPIO pin according to the provided gpio information. At present this
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* just requests the GPIO.
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*
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* If the gpio is FDT_GPIO_NONE, no action is taken. This makes it easy to
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* deal with optional GPIOs.
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*
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* @param gpio GPIO info to use for set up
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* @return 0 if all ok or gpio was FDT_GPIO_NONE; -1 on error
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*/
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int fdtdec_setup_gpio(struct fdt_gpio_state *gpio);
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/*
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* Look up a property in a node and return its contents in a byte
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* array of given length. The property must have at least enough data for
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* the array (count bytes). It may have more, but this will be ignored.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @param array array to fill with data
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* @param count number of array elements
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* @return 0 if ok, or -FDT_ERR_MISSING if the property is not found,
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* or -FDT_ERR_BADLAYOUT if not enough data
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*/
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int fdtdec_get_byte_array(const void *blob, int node, const char *prop_name,
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u8 *array, int count);
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/**
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* Look up a property in a node and return a pointer to its contents as a
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* byte array of given length. The property must have at least enough data
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* for the array (count bytes). It may have more, but this will be ignored.
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* The data is not copied.
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*
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* @param blob FDT blob
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* @param node node to examine
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* @param prop_name name of property to find
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* @param count number of array elements
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* @return pointer to byte array if found, or NULL if the property is not
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* found or there is not enough data
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*/
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const u8 *fdtdec_locate_byte_array(const void *blob, int node,
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const char *prop_name, int count);
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